- ingame/map/worldmap.lua:3615 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3627 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3630 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3634 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3735 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3739 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3743 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3747 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3751 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)