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ESO Function Data v101047
ComputeSizeForDepth()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/champion/champion.lua:832 -- spiralNode:ComputeSizeForDepth(4000, 4000, STAR_SPIRAL_START_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:857 -- skyCloudNode:ComputeSizeForDepth(512, 256, SKY_CLOUD_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:877 -- self.closeClouds1Node:ComputeSizeForDepth(4500, 4500, CLOSE_CLOUDS_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:882 -- self.closeClouds2Node:ComputeSizeForDepth(4500, 4500, CLOSE_CLOUDS_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:891 -- self.cloudsNode:ComputeSizeForDepth(1300, 1300, CLOUDS_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:896 -- self.smokeNode:ComputeSizeForDepth(1300, 1300, SMOKE_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:902 -- self.skyNode:ComputeSizeForDepth(9000, 9000, SKY_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:907 -- self.darknessRingNode:ComputeSizeForDepth(1400, 1400, CONSTELLATIONS_DARKNESS_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:913 -- self.radialSelectorNode:ComputeSizeForDepth(512, 128, ZO_CHAMPION_CONSTELLATION_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:918 -- self.centerInfoBGNode:ComputeSizeForDepth(512, 512, CENTER_INFO_BG_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:922 -- self.rootNode:ComputeSizeForDepth(self.constellationInnerRadius, self.constellationInnerRadius, ZO_CHAMPION_CONSTELLATION_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/champion.lua:1216 -- self.rootNode:ComputeSizeForDepth(self.constellationInnerRadius, self.constellationInnerRadius, ZO_CHAMPION_CONSTELLATION_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/championconstellation.lua:43 -- self.rotatedNode:ComputeSizeForDepth(
ZO_CHAMPION_CONSTELLATION_WIDTH,
ZO_CHAMPION_CONSTELLATION_HEIGHT,
ZO_CHAMPION_CONSTELLATION_DEPTH,
ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/championconstellation.lua:126 -- self.node:ComputeSizeForDepth(ZO_CHAMPION_CLUSTER_WIDTH, ZO_CHAMPION_CLUSTER_HEIGHT, ZO_CHAMPION_CLUSTER_DEPTH, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/championstar.lua:353 -- self.sceneNode:ComputeSizeForDepth(size, size, self.depth, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/championstar.lua:469 -- self.sceneNode:ComputeSizeForDepth(size, size, self.depth, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- ingame/champion/championstar.lua:763 -- self.sceneNode:ComputeSizeForDepth(STAR_ONE_SHOT_ANIMATION_SIZE, STAR_ONE_SHOT_ANIMATION_SIZE, self.depth, ZO_CHAMPION_REFERENCE_CAMERA_Z)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:197 -- self.mapNode:ComputeSizeForDepth(MAP_AREA_TEXTURE_SIZE * magnification, MAP_AREA_TEXTURE_SIZE * magnification, MAP_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:198 -- self.linesNode:ComputeSizeForDepth(2448 * magnification, 2448 * magnification, LINES_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:199 -- self.linesNode:ComputeSizeForDepth(50 * magnification, 0, LINES_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:200 -- self.rings1Node:ComputeSizeForDepth(2048 * magnification, 2048 * magnification, RINGS_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:201 -- self.rings2Node:ComputeSizeForDepth(2048 * magnification, 2048 * magnification, RINGS_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:202 -- self.daedricTextNode:ComputeSizeForDepth(2048 * magnification, 2048 * magnification, DAEDRIC_TEXT_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:203 -- self.constellationsNode:ComputeSizeForDepth(2348 * magnification, 2348 * magnification, CONSTELLATIONS_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:209 -- realmData.islandGraphNode:ComputeSizeForDepth(realmSize, realmSize, REALM_DEPTH)
- pregame/pregameanimatedbackground/onetamrielbackground.lua:210 -- realmData.graphNode:ComputeSizeForDepth(realmOffset, 0, REALM_DEPTH)