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ANIMATION_INSTANT = true
if instant then
else
end
end
if instant then
else
end
end
if instant then
else
end
end
--Allow playing an animation type forward or backward on an unlimited number of controls using an animation pool without having to do manual tracking.
--The animation is released when it is played back to the start.
return object
end
end
end)
end)
end
if not animationTimeline then
local poolKey
end
if instant then
else
end
end
--We release the timeline when we finish playing backwards, so if there is none active we're already done
if animationTimeline then
if instant then
else
end
end
end |