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-- programmatic callouts
local matchingSlot = CHAMPION_PERKS:GetChampionBar():FindSlotMatchingChampionSkill(championSkillData)
local isCurrentlySelected = false
if currentSlot and matchingSlot then
isCurrentlySelected = (currentSlotIndex == matchingSlotIndex)
end
if isCurrentlySelected then
else
end
else
else
end
end
end
-- ability info (name, description)
end
-- current bonus
if currentBonusText then
pointsSection:AddLine(GetString(SI_CHAMPION_TOOLTIP_CURRENT_BONUS), self:GetStyle("succeeded"), self:GetStyle("bodyHeader"))
pointsSection:AddLine(currentBonusText, self:GetStyle("succeeded"), self:GetStyle("bodyDescription"))
end
-- Champion skill progress bar
local maskValue
if maskValue == nil and jumpPoint >= pendingPoints then
-- first jump point above or at pending points, store it as the mask point
maskValue = jumpPoint
end
end
end
else
end
end
-- Points to next upgrade/unlock
local pointsToNextJump = nextJumpPoint - pendingPoints
if pointsToNextJump > 0 then
local pointsText
else
end
end
end
local clusterNameSection = self:AcquireSection(self:GetStyle("championTitleSection"), self:GetStyle("title"))
local bodySection = self:AcquireSection(self:GetStyle("championClusterBodySection"), self:GetStyle("bodySection"))
local formattedClusterChild = zo_strformat(SI_CHAMPION_TOOLTIP_CLUSTER_CHILD_FORMAT, colorizedFormattedName, clusterChild:GetNumPendingPoints(), clusterChild:GetMaxPossiblePoints())
end
end |