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local SELECTED = true
local NOT_SELECTED = false
local DISABLED = false
local NOT_ACTIVE = false
local attributeDataList =
{
{
},
{
},
{
},
}
local spentAttributePoints = 0
local armoryBuildSpentAttributePoints = 0
ZO_SharedGamepadEntry_OnSetup(rowControl, attributeData, SELECTED, NOT_SELECTED, DISABLED, NOT_ACTIVE)
armoryBuildSpentAttributePoints = armoryBuildSpentAttributePoints + armoryBuildData:GetAttributeSpentPoints(attribute.type)
end
attributePair:SetStat(GetString(SI_GAMEPAD_ARMORY_UNSPENT_POINTS), self:GetStyle("statValuePairStat"))
attributePair:SetValue(totalAttributePoints - armoryBuildSpentAttributePoints, self:GetStyle("armoryBuildStatValuePairValue"))
end
-- ability info (name, description)
end
end |