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------------------
-- Guild Finder --
------------------
ZO_GUILD_BROWSER_GUILD_LIST_ENTRY_TYPE = 1
end
end
end
GUILD_BROWSER_MANAGER:RegisterCallback("OnGuildFinderSearchResultsReady", OnGuildFinderSearchResultsReady)
GUILD_BROWSER_MANAGER:RegisterCallback("OnSearchStateChanged", function(newState) self:OnSearchStateChanged(newState) end)
end
end
end
end
-- to be overridden
end
-- to be overridden
end
guildMetaData.formattedAllianceName = ZO_CachedStrFormat(SI_ALLIANCE_NAME, GetAllianceName(guildMetaData.alliance))
table.insert(scrollData, ZO_ScrollList_CreateDataEntry(ZO_GUILD_BROWSER_GUILD_LIST_ENTRY_TYPE, guildMetaData))
end
end
end
end
end
return GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_KIOSK), data.guildTraderText
elseif self.focusType == GUILD_FOCUS_ATTRIBUTE_VALUE_GROUP_PVE or self.focusType == GUILD_FOCUS_ATTRIBUTE_VALUE_PVP then -- minimum CP
elseif self.focusType == GUILD_FOCUS_ATTRIBUTE_VALUE_ROLEPLAYING or self.focusType == GUILD_FOCUS_ATTRIBUTE_VALUE_SOCIAL then -- personality
return GetString("SI_GUILDMETADATAATTRIBUTE", GUILD_META_DATA_ATTRIBUTE_PERSONALITIES), GetString("SI_GUILDPERSONALITYATTRIBUTEVALUE", data.personality)
else -- default to playtime
return GetString(SI_GUILD_FINDER_GUILD_INFO_PLAYTIME_HEADER), ZO_GuildFinder_Manager.CreatePlaytimeRangeText(data)
end
end
local shouldShowEmptyList = newState == GUILD_FINDER_SEARCH_STATE_WAITING or newState == GUILD_FINDER_SEARCH_STATE_QUEUED
if shouldShowEmptyList then
end
end
if currentSearchState == GUILD_FINDER_SEARCH_STATE_WAITING or currentSearchState == GUILD_FINDER_SEARCH_STATE_QUEUED then
return
end
if currentSearchState == GUILD_FINDER_SEARCH_STATE_COMPLETE and not GUILD_BROWSER_MANAGER:HasCurrentFoundGuilds() then
return
end
end
end
end |