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--------------------------
--Tribute Mechanic Card --
--------------------------
local fonts =
{
{
font = "ZoFontTributeAntique40" ,
lineLimit = 5 ,
} ,
{
font = "ZoFontTributeAntique30" ,
lineLimit = 7 ,
} ,
{
font = "ZoFontTributeAntique20" ,
lineLimit = 10 ,
} ,
}
end
do
local PREPEND_ICON = true
--Only show cards that have valid mechanics for the index they represent
local mechanicText = self . cardData : GetMechanicText ( TRIBUTE_MECHANIC_ACTIVATION_SOURCE_ACTIVATION , self . mechanicIndex , PREPEND_ICON )
end
end
end
end
end
return self . mechanicIndex <= self . cardData : GetNumMechanics ( TRIBUTE_MECHANIC_ACTIVATION_SOURCE_ACTIVATION )
end
return false
end
end
end
end
end
end
end
end
end
end
------------------------------
--Tribute Mechanic Selector --
------------------------------
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
end
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
end
end
local mechanicCards = { }
for i = 1 , 4 do
end
-- ZoFontTributeAntique40 is a rarely used font, so defer loading it until it's actually becomes necessary
end
{
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
end ,
} ,
}
end
--No need to do anything if the screen isn't up in the first place
else
end
end
end )
end )
end )
end
self . focus = ZO_GamepadFocus : New ( self . mechanicContainer , nil , MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
local focusEntry =
{
}
end
end
end
end
end
end
end
end
-------------------------
-- Global XML Functions
-------------------------
end
end
end
end |