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--Data for hotbar categories that are supported by the assignable utility wheel. If a new category or action type is added that we want to support, this table needs to be updated
local SUPPORTED_HOTBAR_CATEGORY_DATA =
{
[ HOTBAR_CATEGORY_QUICKSLOT_WHEEL ] =
{
[ ACTION_TYPE_ITEM ] = true ,
[ ACTION_TYPE_COLLECTIBLE ] = true ,
[ ACTION_TYPE_QUEST_ITEM ] = true ,
[ ACTION_TYPE_EMOTE ] = true ,
[ ACTION_TYPE_QUICK_CHAT ] = true ,
} ,
[ HOTBAR_CATEGORY_EMOTE_WHEEL ] =
{
[ ACTION_TYPE_EMOTE ] = true ,
[ ACTION_TYPE_QUICK_CHAT ] = true ,
} ,
[ HOTBAR_CATEGORY_MEMENTO_WHEEL ] =
{
[ ACTION_TYPE_COLLECTIBLE ] = true ,
} ,
[ HOTBAR_CATEGORY_ALLY_WHEEL ] =
{
[ ACTION_TYPE_COLLECTIBLE ] = true ,
} ,
[ HOTBAR_CATEGORY_TOOL_WHEEL ] =
{
[ ACTION_TYPE_COLLECTIBLE ] = true ,
} ,
}
--Fake hotbar category used to denote that the wheel is currently hidden
ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN = - 1
ZO_UTILITY_SLOT_EMPTY_TEXTURE = "EsoUI/Art/Quickslots/quickslot_emptySlot.dds"
--[[
The data table can support the following fields:
-hotbarCategories: Which hotbars this wheel represents. The order of the categories displayed is based off of the order of the categories here.
-numSlots: The number of slots that are in this wheel. Should match up with the size of the bar that the slots are stored in.
-startSlotIndex: The index that this wheel starts at on the hotbar(s). Example:
startSlotIndex = ACTION_BAR_FIRST_UTILITY_BAR_SLOT
-overrideShowNameLabels: Whether or not to show the names of each slot. This overrides the default behavior for all hotbar categories used in this wheel.
-By default, the emote wheel category will show name labels and the rest will not.
-showPendingIcon: Whether or not to show the icon of the item being slotted in the center of the wheel. Currently only supported for Gamepad
-showCategoryLabel: Whether nor not to show the name of the wheel currently being displayed
-includeHiddenState: Set this to true if we want one of the "Cycle Wheel" options to hide the wheel entirely
-onSelectionChangedCallback: Function called when the selected entry on the wheel changes. Currently only supported for Gamepad
-overrideGamepadTooltip: Overrides the tooltip used when an entry is selected. Currently only supported for Gamepad.
-If this field is not set, GAMEPAD_QUAD1_TOOLTIP will be used
]]
end
end
local PLAY_ANIMATION = true
end
end
--This event is only relevant if this wheel supports emotes
end
end )
end
local numSlotted = 0
for i = actionBarOffset + 1 , actionBarOffset + numSlots do
numSlotted = numSlotted + 1
end
end
return numSlotted
end
end
end
end
end
end
end
if hotbarCategory == ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN then
end
else
end
end
end
local validCategories = { }
local numValidCategories = 0
if SUPPORTED_HOTBAR_CATEGORY_DATA [ hotbarCategory ] ~= nil then
numValidCategories = numValidCategories + 1
end
end
if numValidCategories > 0 then
numValidCategories = numValidCategories + 1
end
return true
else
return false
end
end
-- We use self.data.hotbarCategories instead of self.hotbarCategories for the comparison because self.hotbarCategories includes the hidden state
end
end
end
if categoryData and categoryData [ actionType ] then
return true
else
return false
end
end
if hotbarCategory ~= ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN then
else
end
end
end
end
end
--To be overridden
end
--To be overridden
end
return KEYBIND_STRIP_ALIGN_LEFT
else
return KEYBIND_STRIP_ALIGN_CENTER
end
end
{
-- Cycle
{
end ,
end ,
} ,
}
end |