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ZO_TRADINGHOUSE_TIMELEFT_GAMEPAD_OFFSET_Y = 40
------------------
-- Base List
------------------
end
end
end
end
end
do
return function ( ... )
end
end
end
end
end
{
end ,
end ,
} )
end
-- Functions to be overridden
TRADING_HOUSE_GAMEPAD : RegisterCallback ( "OnLockedForInput" , function ( ... ) self : OnLockedForInput ( ... ) end )
TRADING_HOUSE_GAMEPAD : RegisterCallback ( "OnUnlockedForInput" , function ( ... ) self : OnUnlockedForInput ( ... ) end )
end
end
return nil -- should be overriden
end
-- returns isReplacementActive, replacementTitleText: should be overridden
return false , ""
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
------------------
-- Item List
------------------
end
end
local ALWAYS_ANIMATE = true
self . subscene = ZO_Scene : New ( self . control : GetName ( ) .. "Scene" , TRADING_HOUSE_GAMEPAD_SUBSCENE_MANAGER )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
end
elseif newState == SCENE_FRAGMENT_HIDING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
end
end
end
end
end
end
-- Functions to be overridden
--should be overridden
end
--[[ Globals ]] --
end |