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--Quick chat is not a real emote category, so make a fake one
local QUICK_CHAT_CATEGORY = - 1
local KEYBOARD_INVALID_CATEGORY_EMOTE_ICONS = {
[ EMOTE_CATEGORY_INVALID ] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds" ,
down = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds" ,
over = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds" ,
} ,
[ EMOTE_CATEGORY_DEPRECATED ] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds" ,
down = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds" ,
over = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds" ,
} ,
}
local wheelData =
{
hotbarCategories = { HOTBAR_CATEGORY_EMOTE_WHEEL , HOTBAR_CATEGORY_QUICKSLOT_WHEEL } ,
numSlots = ACTION_BAR_UTILITY_BAR_SIZE ,
showCategoryLabel = true ,
}
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
function ( )
else
end
end )
end
end
if selected then
end
end
end
else
end
end
end
local HIDE_CALLBACK = nil
local DEFAULT_RESET_ENTRY = nil
local ENTRY_WIDTH = 200
local ENTRY_HEIGHT = 24
local ENTRY_PADDING_X = 5
local ENTRY_PADDING_Y = 0
self . gridList : SetGridEntryTemplate ( "ZO_PlayerEmote_Keyboard_EmoteText" , ENTRY_WIDTH , ENTRY_HEIGHT , EmoteTextEntrySetup , HIDE_CALLBACK , DEFAULT_RESET_ENTRY , ENTRY_PADDING_X , ENTRY_PADDING_Y )
end
else
end
end
local oldSelectedCategory
else
if oldSelectedData then
oldSelectedCategory = oldSelectedData . emoteCategory
end
end
local nodeToSelect
if KEYBOARD_INVALID_CATEGORY_EMOTE_ICONS [ category ] then
local icons = KEYBOARD_INVALID_CATEGORY_EMOTE_ICONS [ category ]
return icons . up , icons . down , icons . over
else
end
end
local quickChatData =
{
up = quickChatUpIcon ,
down = quickChatDownIcon ,
over = quickChatOverIcon ,
emoteCategory = QUICK_CHAT_CATEGORY ,
}
if oldSelectedCategory and oldSelectedCategory == QUICK_CHAT_CATEGORY then
nodeToSelect = quickChatNode
end
if category ~= EMOTE_CATEGORY_INVALID then
up = upIcon ,
down = downIcon ,
over = overIcon ,
emoteCategory = category ,
}
if oldSelectedCategory and category == oldSelectedCategory then
nodeToSelect = node
end
end
end
end
end
if category == QUICK_CHAT_CATEGORY then
local quickChatData =
{
quickChatId = quickChatId ,
isOverriddenByPersonality = false ,
}
end
else
end
end
end
end
-- Global XML --
end
if entry . mouseover then
local mouseOverColor = entry . data . isOverriddenByPersonality and ZO_TRADE_BOP_COLOR or ZO_HIGHLIGHT_TEXT
else
end
end
if hotbarCategory ~= ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN and GetCursorContentType ( ) == MOUSE_CONTENT_EMPTY then
end
end
end
local actionId
local actionType
--Set up the "Use" option differently based on whether this is an emote or quick chat
actionType = ACTION_TYPE_EMOTE
--Emotes cannot be used while character framing is happening, so close out the menu before playing
end )
actionType = ACTION_TYPE_QUICK_CHAT
--Emotes cannot be used while character framing is happening, so close out the menu before playing
end )
end
--Only include the following options if the wheel is toggled on
if hotbarCategory ~= ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN and actionId and actionType and utilityWheel : IsActionTypeSupported ( actionType ) then
local matchingSlots = { }
end
end
--If the emote/quick chat is slotted in at least one slot, show the Remove option
if # matchingSlots > 0 then
end
end )
else
--If the emote/quick chat is not slotted, show the Assign option
if validSlot then
end )
end
end
end
end
end |