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local CHATTER_OPTION_INDENT = 30
local REWARD_STRIDE = 3
local REWARD_PADDING_X = 10
local REWARD_PADDING_Y = 10
local REWARD_ROOT_OFFSET_X = 0
local REWARD_ROOT_OFFSET_Y = 10
ZO_REWARD_SIZE_X = 290
ZO_REWARD_SIZE_Y = 56
local ENABLED_PLAYER_OPTION_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CHATTER_PLAYER_OPTION ) )
local SEEN_PLAYER_OPTION_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_GENERAL , INTERFACE_GENERAL_COLOR_DISABLED ) )
local DISABLED_PLAYER_OPTION_COLOR = ZO_ERROR_COLOR
local DISABLED_UNUSABLE_PLAYER_OPTION_COLOR = ZO_DISABLED_TEXT
--Keyboard Interaction
---------------------
return interaction
end
if ( newState == SCENE_HIDDEN ) then
end
end
end
--create options
CreateControlRangeFromVirtual ( self . chatterOptionName , self . control : GetNamedChild ( "PlayerAreaOptions" ) , self . chatterOptionName , 1 , MAX_CHATTER_OPTIONS )
local currentAnchor = ZO_Anchor : New ( TOPLEFT , ZO_InteractWindowPlayerAreaOptions , TOPLEFT , CHATTER_OPTION_INDENT , 0 )
for i = 1 , MAX_CHATTER_OPTIONS do
end
--create rewards
self . givenRewardPool = ZO_ControlPool : New ( self . questRewardName , self . control : GetNamedChild ( "RewardArea" ) , "Given" )
self . currencyRewardPool = ZO_ControlPool : New ( self . currencyTemplateName , self . control : GetNamedChild ( "RewardArea" ) , "Currency" )
end
self . titleControl : SetText ( zo_strformat ( GetString ( SI_INTERACT_TITLE_FORMAT ) , GetUnitName ( "interact" ) ) )
for i = 1 , MAX_CHATTER_OPTIONS do
end
end
local INTERACTION_AREA_PERC_WIDTH = 0.4
local INTERACTION_AREA_RIGHT_OFFSET_PERC = 0.0534
divider : SetAnchor ( RIGHT , GuiRoot , TOPRIGHT , - uiWidth * INTERACTION_AREA_RIGHT_OFFSET_PERC , uiHeight * . 5 )
local interactionElementWidth = uiWidth * INTERACTION_AREA_PERC_WIDTH
for i = 1 , MAX_CHATTER_OPTIONS do
end
end
end
end
end
else
end
end
end
end
if useDisabledColor and not optionUsable then
elseif useDisabledColor then
end
end
if ( option . chosenBefore ) then
else
end
end
function ZO_Interaction : PopulateChatterOption ( controlID , optionIndex , optionText , optionType , optionalArg , isImportant , chosenBefore , importantOptions , teleportNPCId , teleportWaypoinIndex )
local chatterData = self : GetChatterOptionData ( optionIndex , optionText , optionType , optionalArg , isImportant , chosenBefore , teleportNPCId , teleportWaypoinIndex )
optionControl . optionType = chatterData . optionType
optionControl . isImportant = chatterData . isImportant
optionControl . chosenBefore = chatterData . chosenBefore
optionControl . teleportNPC = chatterData . teleportNPC
optionControl . teleportWaypointIndex = chatterData . teleportWaypointIndex
optionControl . gold = chatterData . gold
optionControl . optionText = chatterData . optionText
if optionControl . isImportant then
importantOptions [ # importantOptions + 1 ] = optionControl
end
if chatterData . optionsEnabled then
if chatterData . optionUsable then
else
end
end
return textHeight
end
return 0
end
-- NOTE: The -10 and 120 come from the XML offset...see how $(parent)TopBG is set up.
self . control : GetNamedChild ( "BottomBG" ) : SetAnchor ( BOTTOMLEFT , optionControl , BOTTOMLEFT , - 10 - CHATTER_OPTION_INDENT , 120 )
end
end
end
end
end
end
end
local anchorIndex = 0
local ROOT_REWARD_ANCHOR = ZO_Anchor : New ( TOPLEFT , self . control : GetNamedChild ( "RewardAreaHeader" ) , BOTTOMLEFT , 0 , 0 )
local rewardCurrencyOptions =
{
showTooltips = true ,
font = "ZoFontConversationQuestReward" ,
iconSize = 24 ,
iconSide = LEFT
}
local moneyAnchorControl = ZO_InteractWindowRewardAreaHeader
local moneyControls = { }
local IS_KEYBOARD = false
local numRewards = # rewardData
local currenciesWithMaxWarning = { }
if # moneyControls ~= 0 then
end
--warn the player they aren't going to get their money when they hit complete
end
else
end
-- reward.quality is deprecated, included here for addon backwards compatibility
local displayQuality = reward . displayQuality or reward . quality
creatorFunc ( control , reward . name , reward . amount , reward . icon , reward . meetsUsageRequirement , displayQuality , reward . itemType )
-- Money rewards do not get box-anchored, they're shown after all the reward icons (or immediately if there were no icons)
ZO_Anchor_BoxLayout ( ROOT_REWARD_ANCHOR , control , anchorIndex , REWARD_STRIDE , REWARD_PADDING_X , REWARD_PADDING_Y , ZO_REWARD_SIZE_X , ZO_REWARD_SIZE_Y , REWARD_ROOT_OFFSET_X , REWARD_ROOT_OFFSET_Y )
anchorIndex = anchorIndex + 1
-- Controls in the first column and last row serve as the anchor for the money reward control
end
end
end
end
local confirmError
if # currenciesWithMaxWarning > 0 then
confirmError = ZO_ERROR_COLOR : Colorize ( zo_strformat ( SI_QUEST_REWARD_MAX_CURRENCY_ERROR , currencyList ) )
end
local rewardWindowHeight = zo_ceil ( anchorIndex / REWARD_STRIDE ) * ( ZO_REWARD_SIZE_Y + REWARD_PADDING_Y ) + 50
local initialMoneyControl = moneyControls [ 1 ]
if initialMoneyControl then
rewardWindowHeight = rewardWindowHeight + ( # moneyControls * 28 )
end
return confirmError
end
end
end
--XML Handlers
--------------
end
end
local highlight = ZO_InteractWindowPlayerAreaHighlight
if label . optionType ~= CHATTER_GOODBYE then
end
INTERACTION . currentMouseLabel = label
end
if label . optionType ~= CHATTER_GOODBYE then
end
INTERACTION . currentMouseLabel = nil
end
ZO_Tooltips_SetupDynamicTooltipAnchors ( ItemTooltip , control , ComparativeTooltip1 , ComparativeTooltip2 )
end
end
end
end
end
end
if questRewardControl . allowTooltip then
else
end
end
if questRewardControl . allowTooltip then
else
end
end
end |