--Layout consts, defining the widths of the list's columns as provided by design-- ZO_GAMEPAD_GUILD_ROSTER_RANK_WIDTH = 90 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_GUILD_ROSTER_USER_FACING_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_GUILD_ROSTER_CHARACTER_NAME_WIDTH = 165 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_GUILD_ROSTER_ZONE_WIDTH = 210 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_CONFIRM_REMOVE_GUILD_MEMBER_DIALOG_NAME = "GUILD_REMOVE_MEMBER_GAMEPAD" ----------------- -- Guild Roster ----------------- ZO_GamepadGuildRosterManager = ZO_GamepadSocialListPanel:Subclass() function ZO_GamepadGuildRosterManager:New(...) return ZO_GamepadSocialListPanel.New(self, ...) end function ZO_GamepadGuildRosterManager:Initialize(control) ZO_GamepadSocialListPanel.Initialize(self, control, GUILD_ROSTER_MANAGER, "ZO_GamepadGuildRosterRow") --Need to call SetEmptyText so the empty text label is created and have the text be properly set by InteractiveSortFilterList the filters returns no result --GuildRoster will never be empty unless it was filtered out self:SetEmptyText("") self:SetupSort(GUILD_ROSTER_ENTRY_SORT_KEYS, "status", ZO_SORT_ORDER_UP) local function OnGuildMemberInfoChanged(eventId, guildId, displayName, note) if GUILD_ROSTER_GAMEPAD.listFragment:IsShowing() and GUILD_ROSTER_MANAGER:MatchesGuild(guildId) then self:RefreshTooltip() end end control:RegisterForEvent(EVENT_GUILD_MEMBER_NOTE_CHANGED, OnGuildMemberInfoChanged) control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnGuildMemberInfoChanged) self:InitializeConfirmRemoveDialog() self:InitializeSetRankDialog() end function ZO_GamepadGuildRosterManager:InitializeHeader() local contentHeaderData = { titleText = GetString(SI_GAMEPAD_GUILD_ROSTER_HEADER), data1HeaderText = GetString(SI_GAMEPAD_GUILD_HUB_GUILD_NAME_HEADER), data2HeaderText = GetString(SI_GAMEPAD_GUILD_HEADER_GUILD_MASTER_LABEL), } ZO_GamepadInteractiveSortFilterList.InitializeHeader(self, contentHeaderData) end function ZO_GamepadGuildRosterManager:PerformDeferredInitialization() if self.initialized then return end self.initialized = true if GetUIPlatform() == UI_PLATFORM_XBOX then local keybind = { alignment = KEYBIND_STRIP_ALIGN_LEFT, name = GetString(SI_GAMEPAD_GUILD_ADD_FRIEND), keybind = "UI_SHORTCUT_TERTIARY", callback = function() ZO_ShowConsoleInviteToGuildFromUserListSelector(GUILD_ROSTER_MANAGER:GetGuildId()) end, visible = function() return GetNumberConsoleFriends() > 0 and DoesPlayerHaveGuildPermission(GUILD_ROSTER_MANAGER:GetGuildId(), GUILD_PERMISSION_INVITE) end } self:AddUniversalKeybind(keybind) end end function ZO_GamepadGuildRosterManager:GetAddKeybind() local keybind = { alignment = KEYBIND_STRIP_ALIGN_LEFT, name = GetString(SI_GUILD_INVITE_ACTION), keybind = "UI_SHORTCUT_SECONDARY", callback = function() local guildId = GUILD_ROSTER_MANAGER:GetGuildId() if ZO_IsPlaystationPlatform() then ZO_ShowConsoleInviteToGuildFromUserListSelector(guildId) else local name = GetGuildName(guildId) local dialogData = {guildId = guildId} ZO_Dialogs_ShowGamepadDialog("GAMEPAD_GUILD_INVITE_DIALOG", dialogData, {mainTextParams = {name}}) end end, enabled = function() local numMembers, _, _, numInvitees = GetGuildInfo(GUILD_ROSTER_MANAGER:GetGuildId()) local totalPlayers = numMembers + numInvitees if totalPlayers >= MAX_GUILD_MEMBERS then return false, GetString("SI_SOCIALACTIONRESULT", SOCIAL_RESULT_GUILD_IS_FULL) end return true end, visible = function() return DoesPlayerHaveGuildPermission(GUILD_ROSTER_MANAGER:GetGuildId(), GUILD_PERMISSION_INVITE) end } return keybind end function ZO_GamepadGuildRosterManager:ShouldShowData(data) return ZO_GamepadSocialListPanel.ShouldShowData(self, data) or data.rankId == DEFAULT_INVITED_RANK end function ZO_GamepadGuildRosterManager:GetBackKeybindCallback() return function() GAMEPAD_GUILD_HUB:SetEnterInSingleGuildList(true) SCENE_MANAGER:HideCurrentScene() end end function ZO_GamepadGuildRosterManager:RefreshTooltip() local data = self:GetSelectedData() if data and (zo_strlen(data.characterName) > 0 or data.rankId == DEFAULT_INVITED_RANK) then GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP) self:LayoutTooltip(GAMEPAD_TOOLTIPS, GAMEPAD_RIGHT_TOOLTIP, data) GAMEPAD_TOOLTIPS:ShowBg(GAMEPAD_RIGHT_TOOLTIP) else self:ClearTooltip() end end function ZO_GamepadGuildRosterManager:LayoutTooltip(tooltipManager, tooltip, data) local guildId = GUILD_ROSTER_MANAGER:GetGuildId() if data.rankId == DEFAULT_INVITED_RANK then tooltipManager:LayoutGuildInvitee(tooltip, ZO_FormatUserFacingDisplayName(data.displayName), data.characterName) else tooltipManager:LayoutGuildMember(tooltip, ZO_FormatUserFacingDisplayName(data.displayName), data.characterName, data.class, data.gender, guildId, data.rankIndex, data.note, data.level, data.championPoints, data.formattedAllianceName, data.formattedZone, not data.online, data.secsSinceLogoff, data.timeStamp) end end function ZO_GamepadGuildRosterManager:ColorRow(control, data, selected) local textColor, iconColor, textColor2 = self:GetRowColors(data, selected) GUILD_ROSTER_MANAGER:ColorRow(control, data, textColor, iconColor, textColor2) end function ZO_GamepadGuildRosterManager:OnShowing() GAMEPAD_GUILD_HOME:SetHeaderHidden(true) GAMEPAD_GUILD_HOME:SetContentHeaderHidden(true) self:PerformDeferredInitialization() self:Activate() ZO_GamepadSocialListPanel.OnShowing(self) end function ZO_GamepadGuildRosterManager:OnHidden() GAMEPAD_GUILD_HOME:SetHeaderHidden(false) GAMEPAD_GUILD_HOME:SetContentHeaderHidden(false) ZO_GamepadSocialListPanel.OnHidden(self) end function ZO_GamepadGuildRosterManager:GetSelectedNarrationText() local ROW_ENTRY_PAUSE_TIME_MS = 100 local narration = {} local entryData = self:GetSelectedData() if entryData then --Do not include online status for pending invites if entryData.status and entryData.rankId ~= DEFAULT_INVITED_RANK then local narrationStrings = { GetString(SI_GAMEPAD_CONTACTS_LIST_HEADER_STATUS), GetString("SI_PLAYERSTATUS", entryData.status) } table.insert(narration, SCREEN_NARRATION_MANAGER:CreateNarratableObject(narrationStrings, ROW_ENTRY_PAUSE_TIME_MS)) end local guildId = GUILD_ROSTER_MANAGER:GetGuildId() if guildId and entryData.rankIndex then local narrationStrings = { GetString(SI_GAMEPAD_GUILD_ROSTER_RANK_HEADER), GetFinalGuildRankName(guildId, entryData.rankIndex) } table.insert(narration, SCREEN_NARRATION_MANAGER:CreateNarratableObject(narrationStrings, ROW_ENTRY_PAUSE_TIME_MS)) end if entryData.displayName then local narrationStrings = { ZO_GetPlatformAccountLabel(), ZO_FormatUserFacingDisplayName(entryData.displayName) } table.insert(narration, SCREEN_NARRATION_MANAGER:CreateNarratableObject(narrationStrings, ROW_ENTRY_PAUSE_TIME_MS)) end local hideCharacterFields = not entryData.hasCharacter or (zo_strlen(entryData.characterName) <= 0) if not hideCharacterFields then local characterNarration = self:GetCharacterFieldsNarration(entryData) ZO_CombineNumericallyIndexedTables(narration, characterNarration) elseif entryData.rankId == DEFAULT_INVITED_RANK then --If the invite is pending read this instead of the character fields table.insert(narration, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_GUILD_INVITED_PLAYER_LOCATION))) end end return narration end ----------------- -- Options ----------------- function ZO_GamepadGuildRosterManager:SetupOptions(socialData) ZO_SocialOptionsDialogGamepad.SetupOptions(self, socialData) self.playerData = GUILD_ROSTER_MANAGER:GetPlayerData() self.guildId = GUILD_ROSTER_MANAGER:GetGuildId() self.guildName = GUILD_ROSTER_MANAGER:GetGuildName() self.guildAlliance = GUILD_ROSTER_MANAGER:GetGuildAlliance() self.noteChangedCallback = GUILD_ROSTER_MANAGER:GetNoteEditedFunction() end function ZO_GamepadGuildRosterManager:BuildOptionsList() local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader) local function WouldPromoteToGuildMaster() local theirNewRankIndex = self.socialData.rankIndex - 1 return IsGuildRankGuildMaster(self.guildId, theirNewRankIndex) end local function ShouldAddPromoteOption() return not WouldPromoteToGuildMaster() and ZO_GuildRosterManager.CanPromotePlayer(self.guildId, self.playerData.rankIndex, self.socialData.rankIndex, self.socialData.rankId) end local function ShouldAddPromoteToGuildMasterOption() return WouldPromoteToGuildMaster() and ZO_GuildRosterManager.CanPromotePlayer(self.guildId, self.playerData.rankIndex, self.socialData.rankIndex, self.socialData.rankId) end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildPromoteOption, ShouldAddPromoteOption) self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildPromoteToGuildMasterOption, ShouldAddPromoteToGuildMasterOption) local function ShouldAddDemoteOption() return ZO_GuildRosterManager.CanDemotePlayer(self.guildId, self.playerData.rankIndex, self.socialData.rankIndex, self.socialData.rankId) end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildDemoteOption, ShouldAddDemoteOption) local function ShouldAddSetRankOption() return ZO_GuildRosterManager.CanSetPlayerRank(self.guildId, self.playerData.rankIndex, self.socialData.rankIndex, self.socialData.rankId) end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildSetRankOption, ShouldAddSetRankOption) local function ShouldAddRemoveOption() local socialData = self.socialData local playerData = self.playerData return DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_REMOVE) and playerData.rankIndex < socialData.rankIndex and playerData.index ~= socialData.index and socialData.rankId ~= DEFAULT_INVITED_RANK end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildRemoveOption, ShouldAddRemoveOption) local function ShouldAddUninviteOption() local socialData = self.socialData return DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_REMOVE) and socialData.rankId == DEFAULT_INVITED_RANK end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildUninviteOption, ShouldAddUninviteOption) local function ShouldAddEditNoteOption() return DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_NOTE_EDIT) and self.socialData.rankId ~= DEFAULT_INVITED_RANK end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildEditNoteOption, ShouldAddEditNoteOption) local function SelectedIndexIsPlayerIndex() return self.socialData.index == self.playerData.index end self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildLeaveGuildOption, SelectedIndexIsPlayerIndex) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildWhisperOption, ZO_SocialOptionsDialogGamepad.ShouldAddWhisperOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToGroupOption, ZO_SocialOptionsDialogGamepad.ShouldAddInviteToGroupOptionAndCanSelectedDataBeInvited) local function BuildTravelToGuildPlayerOption() if self.socialData.rankId ~= DEFAULT_INVITED_RANK then return self:BuildTravelToPlayerOption(JumpToGuildMember) end end local function CanJumpToPlayerHouse() return not self:SelectedDataIsPlayer() and self.socialData.rankId ~= DEFAULT_INVITED_RANK end self:AddOptionTemplate(groupId, BuildTravelToGuildPlayerOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsLoggedIn) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildVisitPlayerHouseOption, CanJumpToPlayerHouse) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToTributeOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsLoggedIn) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildSendMailOption, function() return not SelectedIndexIsPlayerIndex() and self.socialData.rankId ~= DEFAULT_INVITED_RANK end) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildAddFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddFriendOption) self:AddOptionTemplate(groupId, ZO_GamepadGuildRosterManager.BuildShowGamerCardOption, IsConsoleUI) end function ZO_GamepadGuildRosterManager:BuildPromoteOption() local callback = function() GuildPromote(self.guildId, self.socialData.displayName) PlaySound(SOUNDS.GUILD_ROSTER_PROMOTE) end return self:BuildOptionEntry(nil, SI_GUILD_PROMOTE, callback) end function ZO_GamepadGuildRosterManager:BuildPromoteToGuildMasterOption() local callback = function() local guildInfo = ZO_AllianceIconNameFormatter(self.guildAlliance, self.guildName) local rankName = GetFinalGuildRankName(self.guildId, 2) ZO_Dialogs_ShowGamepadDialog("PROMOTE_TO_GUILDMASTER", { guildId = self.guildId, displayName = self.socialData.displayName }, { mainTextParams = { ZO_FormatUserFacingDisplayName(self.socialData.displayName), "", guildInfo, rankName } }) end return self:BuildOptionEntry(nil, SI_GUILD_PROMOTE, callback) end function ZO_GamepadGuildRosterManager:BuildDemoteOption() local callback = function() GuildDemote(self.guildId, self.socialData.displayName) PlaySound(SOUNDS.GUILD_ROSTER_DEMOTE) end return self:BuildOptionEntry(nil, SI_GUILD_DEMOTE, callback) end function ZO_GamepadGuildRosterManager:BuildSetRankOption() local callback = function() ZO_Dialogs_ShowGamepadDialog("GUILD_SET_RANK_GAMEPAD", { guildId = self.guildId, targetData = self.socialData, playerData = self.playerData }) end return self:BuildOptionEntry(nil, SI_GUILD_SET_RANK, callback) end function ZO_GamepadGuildRosterManager:BuildRemoveOption() local callback = function() ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CONFIRM_REMOVE_GUILD_MEMBER_DIALOG_NAME, { guildId = self.guildId, displayName = self.socialData.displayName }, { mainTextParams = { ZO_FormatUserFacingDisplayName(self.socialData.displayName) }}) end return self:BuildOptionEntry(nil, SI_GUILD_REMOVE, callback) end function ZO_GamepadGuildRosterManager:BuildUninviteOption() local callback = function() local guildInfo = ZO_AllianceIconNameFormatter(self.guildAlliance, self.guildName) ZO_Dialogs_ShowGamepadDialog("UNINVITE_GUILD_PLAYER", {guildId = self.guildId, displayName = self.socialData.displayName}, { mainTextParams = { ZO_FormatUserFacingDisplayName(self.socialData.displayName), "", guildInfo }}) end return self:BuildOptionEntry(nil, SI_GUILD_UNINVITE, callback) end function ZO_GamepadGuildRosterManager:BuildLeaveGuildOption() local callback = function() local data = { hideSceneOnLeave = true } local IS_GAMEPAD = true ZO_ShowLeaveGuildDialog(self.guildId, data, IS_GAMEPAD) end return self:BuildOptionEntry(nil, SI_GUILD_LEAVE, callback) end function ZO_GamepadGuildRosterManager:BuildAddFriendOption() local callback = function() if IsConsoleUI() then ZO_ShowConsoleAddFriendDialogFromDisplayNameOrFallback(self.socialData.displayName, ZO_ID_REQUEST_TYPE_GUILD_INFO, self.guildId, self.socialData.index) else local data = { displayName = self.socialData.displayName, } ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SOCIAL_ADD_FRIEND_DIALOG", data) end end local HEADER = nil return self:BuildOptionEntry(HEADER, SI_SOCIAL_MENU_ADD_FRIEND, callback) end function ZO_GamepadGuildRosterManager:BuildShowGamerCardOption() if(IsConsoleUI()) then local callback = function() ZO_ShowGamerCardFromDisplayNameOrFallback(self.socialData.displayName, ZO_ID_REQUEST_TYPE_GUILD_INFO, self.guildId, self.socialData.index) end return self:BuildOptionEntry(nil, GetGamerCardStringId(), callback) end end function ZO_GamepadGuildRosterManager:InitializeConfirmRemoveDialog() local function ReleaseDialog() GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP) ZO_Dialogs_ReleaseDialogOnButtonPress(ZO_GAMEPAD_CONFIRM_REMOVE_GUILD_MEMBER_DIALOG_NAME) end local function OnGuildPermissionChangedCallback(guildId) if guildId == self.guildId then if not DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_REMOVE) then ReleaseDialog() elseif self.canAddToBlacklist and not DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_MANAGE_BLACKLIST) then ReleaseDialog() end end end ZO_Dialogs_RegisterCustomDialog(ZO_GAMEPAD_CONFIRM_REMOVE_GUILD_MEMBER_DIALOG_NAME, { blockDialogReleaseOnPress = true, canQueue = true, gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, allowRightStickPassThrough = true, }, setup = function(dialog) self.canAddToBlacklist = DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_MANAGE_BLACKLIST) self.addToBlacklist = false self.blacklistNote = nil GUILD_RECRUITMENT_MANAGER:RegisterCallback("GuildPermissionsChanged", OnGuildPermissionChangedCallback) dialog:setupFunc() -- Select Remove button if no blacklist permissions if not DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_MANAGE_BLACKLIST) then local REMOVE_ENTRY_INDEX = 2 dialog.entryList:SetSelectedIndex(REMOVE_ENTRY_INDEX) end end, finishedCallback = function(dialog) GUILD_RECRUITMENT_MANAGER:UnregisterCallback("GuildPermissionsChanged", OnGuildPermissionChangedCallback) end, title = { text = SI_PROMPT_TITLE_GUILD_REMOVE_MEMBER, }, mainText = { text = SI_GUILD_REMOVE_MEMBER_WARNING, }, parametricList = { -- Backlist checkbox { template = "ZO_CheckBoxTemplate_WithoutIndent_Gamepad", templateData = { text = GetString(SI_GUILD_RECRUITMENT_ADD_TO_BLACKLIST_ACTION), setup = function(control, data, selected, reselectingDuringRebuild, enabled, active) data.enabled = self.canAddToBlacklist ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active) local checkboxControl = control.checkBox if self.addToBlacklist then ZO_CheckButton_SetChecked(checkboxControl) else ZO_CheckButton_SetUnchecked(checkboxControl) end if self.canAddToBlacklist then ZO_CheckButton_Enable(checkboxControl) else ZO_CheckButton_Disable(checkboxControl) if selected then local NO_TOOLTIP_TITLE = nil GAMEPAD_TOOLTIPS:LayoutTitleAndDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, NO_TOOLTIP_TITLE, GetString(SI_GUILD_RECRUITMENT_NO_BLACKLIST_PERMISSION)) else GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP) end end end, callback = function(dialog) local targetControl = dialog.entryList:GetTargetControl() ZO_GamepadCheckBoxTemplate_OnClicked(targetControl) self.addToBlacklist = ZO_GamepadCheckBoxTemplate_IsChecked(targetControl) local RESELECT_ENTRY = true ZO_GenericParametricListGamepadDialogTemplate_RebuildEntryList(dialog, nil, RESELECT_ENTRY) SCREEN_NARRATION_MANAGER:QueueDialog(dialog) end, narrationText = ZO_GetDefaultParametricListToggleNarrationText, }, }, -- Blacklist Note { template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline", templateData = { textChangedCallback = function(control) local blacklistNote = control:GetText() self.blacklistNote = blacklistNote end, setup = function(control, data, selected, reselectingDuringRebuild, enabled, active) control.highlight:SetHidden(not selected) control.editBoxControl.textChangedCallback = data.textChangedCallback data.control = control control.editBoxControl:SetDefaultText(GetString(SI_GUILD_RECRUITMENT_BLACKLIST_NOTE_DEFAULT_TEXT)) control.editBoxControl:SetMaxInputChars(MAX_GUILD_BLACKLIST_MESSAGE_LENGTH) if self.blacklistNote then control.editBoxControl:SetText(self.blacklistNote) end end, visible = function() return self.addToBlacklist end, callback = function(dialog) local targetControl = dialog.entryList:GetTargetControl() targetControl.editBoxControl:TakeFocus() end, narrationText = ZO_GetDefaultParametricListEditBoxNarrationText, }, }, -- Remove applicant { template = "ZO_GamepadTextFieldSubmitItem", templateData = { text = GetString(SI_DIALOG_REMOVE), setup = ZO_SharedGamepadEntry_OnSetup, callback = function(dialog) if self.addToBlacklist then local blacklistResult = AddToGuildBlacklistByDisplayName(dialog.data.guildId, dialog.data.displayName, self.blacklistNote) if not ZO_GuildRecruitment_Manager.IsAddedToBlacklistSuccessful(blacklistResult) then ZO_Dialogs_ShowPlatformDialog("GUILD_FINDER_BLACKLIST_FAILED", nil, { mainTextParams = { blacklistResult } }) end else GuildRemove(dialog.data.guildId, dialog.data.displayName) end ReleaseDialog() end, }, }, }, buttons = { { keybind = "DIALOG_PRIMARY", text = SI_GAMEPAD_SELECT_OPTION, callback = function(dialog) local data = dialog.entryList:GetTargetData() data.callback(dialog) end, }, { keybind = "DIALOG_NEGATIVE", text = SI_DIALOG_CANCEL, callback = function(dialog) ReleaseDialog() end, }, } }) end function ZO_GamepadGuildRosterManager:InitializeSetRankDialog() local function OnRankSelected(dialog, entry) local data = dialog.data local newRankIndex = entry.rankIndex if newRankIndex ~= data.targetData.rankIndex then if newRankIndex == 1 then local guildInfo = ZO_AllianceIconNameFormatter(self.guildAlliance, self.guildName) local rankName = GetFinalGuildRankName(self.guildId, data.targetData.rankIndex) ZO_Dialogs_ShowGamepadDialog("PROMOTE_TO_GUILDMASTER", { guildId = self.guildId, displayName = data.targetData.displayName }, { mainTextParams = { ZO_FormatUserFacingDisplayName(data.targetData.displayName), "", guildInfo, rankName } }) else if newRankIndex < data.targetData.rankIndex then PlaySound(SOUNDS.GUILD_ROSTER_PROMOTE) else PlaySound(SOUNDS.GUILD_ROSTER_DEMOTE) end GuildSetRank(data.guildId, data.targetData.displayName, newRankIndex) end end end local function GetRankNarrationText(entryData, entryControl) local currentRankIndex = entryData.dialog.data.targetData.rankIndex return ZO_FormatRadioButtonNarrationText(entryData.text, currentRankIndex == entryData.rankIndex) end ZO_Dialogs_RegisterCustomDialog("GUILD_SET_RANK_GAMEPAD", { canQueue = true, gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, }, setup = function(dialog, data) EVENT_MANAGER:RegisterForEvent("SetRankDialogGamepad", EVENT_GUILD_MEMBER_RANK_CHANGED, function(_, guildId, displayName) if guildId == data.guildId and displayName == data.targetData.displayName or displayName == data.playerData.displayName then ZO_Dialogs_ReleaseDialog("GUILD_SET_RANK_GAMEPAD") end end) EVENT_MANAGER:RegisterForEvent("SetRankDialogGamepad", EVENT_GUILD_RANK_CHANGED, function(_, guildId) if guildId == data.guildId then ZO_Dialogs_ReleaseDialog("GUILD_SET_RANK_GAMEPAD") end end) dialog.info.parametricList = {} local targetRankIndex = data.targetData.rankIndex local IS_GAMEPAD = true local entries = ZO_GuildRosterManager.ComputeSetRankEntries(data.guildId, data.playerData.rankIndex, targetRankIndex, IS_GAMEPAD) for rankIndex, entry in ipairs(entries) do local rankEntry = ZO_GamepadEntryData:New(entry.rankName, entry.rankIcon) rankEntry:SetEnabled(entry.enabled) if rankIndex == targetRankIndex then rankEntry:SetSelected(true) end rankEntry.rankIndex = rankIndex rankEntry.setup = ZO_SharedGamepadEntry_OnSetup rankEntry.callback = OnRankSelected rankEntry.narrationText = GetRankNarrationText table.insert(dialog.info.parametricList, { template = "ZO_GamepadSubMenuEntryTemplateWithStatus", entryData = rankEntry, }) end dialog:setupFunc() dialog.entryList:SetSelectedIndexWithoutAnimation(targetRankIndex) end, finishedCallback = function(dialog) EVENT_MANAGER:UnregisterForEvent("SetRankDialogGamepad", EVENT_GUILD_MEMBER_RANK_CHANGED) EVENT_MANAGER:UnregisterForEvent("SetRankDialogGamepad", EVENT_GUILD_RANK_CHANGED) end, title = { text = SI_GUILD_SET_RANK_DIALOG_TITLE, }, buttons = { { keybind = "DIALOG_PRIMARY", text = SI_GAMEPAD_SELECT_OPTION, enabled = function(dialog) local entry = dialog.entryList:GetTargetData() return entry.enabled end, callback = function(dialog) local entry = dialog.entryList:GetTargetData() entry.callback(dialog, entry) end, }, { keybind = "DIALOG_NEGATIVE", text = SI_DIALOG_CANCEL, }, } }) end function ZO_GamepadGuildRoster_Initialize(control) GUILD_ROSTER_GAMEPAD = ZO_GamepadGuildRosterManager:New(control) end