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ESO Lua File v101036

ingame/crafting/sharedprovisioner.lua

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-- Returns an array of all versions of this screen
local PROVISIONER_SCENE_NAMES = {}
function ZO_Provisioner_AddSceneName(sceneName)
    table.insert(PROVISIONER_SCENE_NAMES, sceneName)
end
-- Returns the currently visible alchemy screen, or nil if none are visible
    for _, sceneName in ipairs(PROVISIONER_SCENE_NAMES) do
        if SCENE_MANAGER:IsShowing(sceneName) then
            return sceneName
        end
    end
    return nil
end
-- Checks whether any version of the provisioner scene (mouse+keyboard or gamepad) is showing
    return ZO_Provisioner_GetVisibleSceneName() ~= nil
end
-- ZO_SharedProvisioner class
ZO_SharedProvisioner = ZO_CraftingCreateScreenBase:Subclass()
function ZO_SharedProvisioner:New(...)
    local provisioner = ZO_CraftingCreateScreenBase.New(self)
    provisioner:Initialize(...)
    return provisioner
end
function ZO_SharedProvisioner:Initialize(control)
    ZO_Provisioner_AddSceneName(self.mainSceneName)
    self.control = control
    self.resultTooltip = self.control:GetNamedChild("Tooltip")
    self.questRecipes = {}
    self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, isCraftingSameAsPrevious)
        if not isCraftingSameAsPrevious then
            self:DirtyRecipeList()
        end
        if craftingType == CRAFTING_TYPE_PROVISIONING and self:ShouldShowForControlScheme() then
            if not isCraftingSameAsPrevious then
                self:ResetSelectedTab()
            end
            self:StartInteract()
            SCENE_MANAGER:Show(self.mainSceneName)
        end
    end)
    self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
        if craftingType == CRAFTING_TYPE_PROVISIONING and self:ShouldShowForControlScheme() then
            self:StartHide()
            SCENE_MANAGER:Hide(self.mainSceneName)
        end
    end)
    local function OnCraftStarted()
        if SCENE_MANAGER:IsShowing(self.mainSceneName) then
            self:SetDetailsEnabled(false)
        end
    end
    
    local function OnCraftCompleted()
        if SCENE_MANAGER:IsShowing(self.mainSceneName) then
            self:SetDetailsEnabled(true)
        end
    end
    
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", OnCraftStarted)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", OnCraftCompleted)
    
    PROVISIONER_MANAGER:RegisterCallback("RecipeDataUpdated", function()
        self:DirtyRecipeList()
    end)
    self.control:SetHandler("OnUpdate", function()
        if self.dirty then
            self:RefreshRecipeList()
            self.dirty = false
        end
    end)
    self.provisionerStationInteraction =
    {
        type = "Provisioner Station",
        OnInteractSwitch = function()
            internalassert(false, "OnInteractSwitch is being called.")
            SCENE_MANAGER:Hide(self.mainSceneName)
        end,
        interactTypes = { INTERACTION_CRAFT },
    }
    CRAFT_ADVISOR_MANAGER:RegisterCallback("QuestInformationUpdated", function(updatedQuestSelection) 
        self.questRecipes = updatedQuestSelection.recipeItemIds
        self.questRecipeLists = {}
        self.questCategories = {}
        local craftingInteractionType = GetCraftingInteractionType()
        local recipeLists = PROVISIONER_MANAGER:GetRecipeListData(craftingInteractionType)
        --Locate any recipes that match the current quest recipes
        for listIndex, recipeList in pairs(recipeLists) do
            for _, recipe in ipairs(recipeList.recipes) do
                --If we have a match, then mark the list and category as having a quest in it
                if self.questRecipes and self.questRecipes[recipe.resultItemId] then
                    self.questRecipeLists[recipe.recipeListIndex] = true
                    self.questCategories[recipe.specialIngredientType] = true
                end
            end
        end
        self:DirtyRecipeList()
        self:UpdateQuestPins()
    end)
end
function ZO_SharedProvisioner:CreateInteractScene(sceneName)
    return ZO_InteractScene:New(sceneName, SCENE_MANAGER, self.provisionerStationInteraction)
end
function ZO_SharedProvisioner:DirtyRecipeList()
    self.dirty = true
end
function ZO_SharedProvisioner:ShouldShowForControlScheme()
    -- meant to be overridden
    return false
end
function ZO_SharedProvisioner:ResetSelectedTab()
    -- meant to be overridden
end
function ZO_SharedProvisioner:StartInteract()
    -- meant to be overridden
end
function ZO_SharedProvisioner:StartHide()
    -- meant to be overridden
end
function ZO_SharedProvisioner:SetDetailsEnabled(enabled)
    -- meant to be overridden
end
function ZO_SharedProvisioner:GetRecipeData()
    -- meant to be overridden
end
function ZO_SharedProvisioner:UpdateQuestPins()
    --meant to be overridden
end
function ZO_SharedProvisioner:GetRecipeIndices()
    local recipeData = self:GetRecipeData()
    if recipeData then
        return recipeData.recipeListIndex, recipeData.recipeIndex
    end
    return 0, 0
end
function ZO_SharedProvisioner:PassesTradeskillLevelReqs(tradeskillsReqs)
    for tradeskill, levelReq in pairs(tradeskillsReqs) do
        if level < levelReq then
            return false
        end
    end
    return true
end
function ZO_SharedProvisioner:PassesQualityLevelReq(qualityReq)
    if qualityReq == 0 then
        return true
    else
        --Only exclusively provisioning system recipes have a quality requirement
        return GetNonCombatBonus(NON_COMBAT_BONUS_PROVISIONING_RARITY_LEVEL) >= qualityReq
    end
end
function ZO_SharedProvisioner:DoesRecipePassFilter(specialIngredientType, shouldRequireIngredients, maxIterationsForIngredients, shouldRequireSkills, tradeskillsLevelReqs, qualityReq, craftingInteractionType, requiredCraftingStationType, shouldFilterQuests, resultItemId)
    if craftingInteractionType ~= requiredCraftingStationType then
        return false
    end
    
    if self.filterType ~= specialIngredientType then
        return false
    end
    
    if shouldRequireIngredients then
        if maxIterationsForIngredients == 0 then
            return false
        end 
    end
    if shouldRequireSkills then
        if not self:PassesTradeskillLevelReqs(tradeskillsLevelReqs) or not self:PassesQualityLevelReq(qualityReq) then
            return false
        end
    end
    if shouldFilterQuests then
        if not self.questRecipes[resultItemId] then
            return false
        end
    end
   
    return true
end
function ZO_SharedProvisioner:PreviewRecipe(recipeData)
    if self:CanPreviewRecipe(recipeData) then
        SYSTEMS:GetObject("itemPreview"):ClearPreviewCollection()
        SYSTEMS:GetObject("itemPreview"):PreviewProvisionerItemAsFurniture(recipeData.recipeListIndex, recipeData.recipeIndex)
    end
end
function ZO_SharedProvisioner:EndRecipePreview()
    SYSTEMS:GetObject("itemPreview"):EndCurrentPreview()
end
function ZO_SharedProvisioner:CanPreviewRecipe(recipeData)
    if recipeData then
        return recipeData.specialIngredientType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING
    end
    return false
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedProvisioner:IsCraftable()
    local recipeData = self:GetRecipeData()
    if recipeData then
        return recipeData.maxIterationsForIngredients > 0 
           and self:PassesTradeskillLevelReqs(recipeData.tradeskillsLevelReqs) 
           and self:PassesQualityLevelReq(recipeData.qualityReq)
    end
    return false
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedProvisioner:GetAllCraftingParameters(numIterations)
    local recipeData = self:GetRecipeData()
    if recipeData then
        return recipeData.recipeListIndex, recipeData.recipeIndex, numIterations
    end
    return 0, 0, numIterations
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedProvisioner:ShouldCraftButtonBeEnabled()
        return false
    end
    local recipeData = self:GetRecipeData()
    if not recipeData then
        return false, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_NO_RECIPE)
    elseif not recipeData.passesTradeskillLevelReqs then
        return false, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_NEED_RECIPE_RANK)
    elseif not recipeData.passesQualityLevelReq then
        return false, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_NEED_RECIPE_QUALITY_RANK)
    end
    local maxIterations, craftingResult = GetMaxIterationsPossibleForRecipe(self:GetRecipeIndices())
    return maxIterations ~= 0, GetString("SI_TRADESKILLRESULT", craftingResult)
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedProvisioner:GetMultiCraftMaxIterations()
    if not self:IsCraftable() then
        return 0
    end
    -- throw away second argument
    local numIterations = GetMaxIterationsPossibleForRecipe(self:GetRecipeIndices())
    return numIterations
end
function ZO_SharedProvisioner:GetResultItemLink()
end
function ZO_SharedProvisioner:GetMultiCraftNumResults(numIterations)
    local recipeListIndex, recipeIndex = self:GetRecipeIndices()
    return GetRecipeResultQuantity(recipeListIndex, recipeIndex, numIterations)
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedProvisioner:Create(numIterations)
end