- ingame/champion/champion.lua:1164 --
self.stateMachine:AddEdgeAutoName("INACTIVE", "ENTERING")
- ingame/champion/champion.lua:1167 --
self.stateMachine:AddEdgeAutoName("ENTERING", "RING")
- ingame/champion/champion.lua:1169 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_OUT", "RING")
- ingame/champion/champion.lua:1171 --
self.stateMachine:AddEdgeAutoName("RING", "CONSTELLATION_IN")
- ingame/champion/champion.lua:1175 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_IN", "CONSTELLATION")
- ingame/champion/champion.lua:1177 --
self.stateMachine:AddEdgeAutoName("CLUSTER_OUT", "CONSTELLATION")
- ingame/champion/champion.lua:1179 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CONSTELLATION_OUT")
- ingame/champion/champion.lua:1181 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CLUSTER_IN")
- ingame/champion/champion.lua:1185 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1187 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_CYCLE", "CONSTELLATION")
- ingame/champion/champion.lua:1191 --
self.stateMachine:AddEdgeAutoName("CLUSTER_IN", "CLUSTER")
- ingame/champion/champion.lua:1193 --
self.stateMachine:AddEdgeAutoName("CLUSTER", "CLUSTER_OUT")