1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 |
--[[
Radial Menu Controller Base class, requires the control passed in to have a child radial menu named "Menu".
Does basic initialization and provides callbacks / function overrides to populate the menu and interact with it.
]]
function ZO_RadialMenuController : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames )
self . menu = ZO_RadialMenu : New ( self . menuControl , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames or "RadialMenu" )
end
end
end
end
--override
-- Should be Overridden
end
-- Should be Overridden
end
-- Should be Overridden
end
--[[
Interactive Radial Menu Controller. This is the base class to use for in-game radial menus tied to keybinds where the user holds down a key/button to
bring up the radial menu for use. Releasing the key/button that opened the menu will close the menu and select the currently selected entry.
]]
local TIME_TO_HOLD_KEY_MS = 250
function ZO_InteractiveRadialMenuController : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames )
ZO_RadialMenuController . Initialize ( self , control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerNames )
end
return true
end
end
end
if clearSelection then
end
end
return wasShowingRadial
end
end
end
end
end
end
end
--override
return true
end
-- Should be Overridden
end
-- Should be Overridden
end
-- Should be Overridden
end |