1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 |
--Pointer Box
-------------------
ZO_POINTER_BOX_ARROW_SIZE = 64
ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE = 15
ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE = 2
ZO_POINTER_BOX_TRANSLATE_DISTANCE = 60
ZO_POINTER_BOX_ANIMATION_DURATION_MS = 350
ZO_POINTER_BOX_DEFAULT_PADDING = 20
return object
end
self . showAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PointerBox_KeyboardShow" , self . control )
end
end
end
end )
local ANIMATE = false
end
end )
end
end
end
-- Hiding can release the object (resetting it), so we should never rely on Reset to hide the object
end
end
end
end
end
if newState == SCENE_FRAGMENT_HIDING then
end
end
end
end
--Anchored from the arrow tip
end
end
end
end
end
end
end
else
end
end
end
--The arrow is anchored to the box, but we anchor the contents control. This is the difference between the Y centers of the two to compensate for that
local offsetY = contentsCenterY - boxCenterY
--Assumes that relative point is one of the right side anchors
self . contentsControl : SetAnchor ( LEFT , self . relativeTo , self . relativePoint , self . offsetX + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding , offsetY + self . offsetY )
else
--Assumes that relative point is one of the left side anchors
self . contentsControl : SetAnchor ( RIGHT , self . relativeTo , self . relativePoint , self . offsetX - ( ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding ) , offsetY + self . offsetY )
end
--The arrow is anchored to the box, but we anchor the contents control. This is the difference between the X centers of the two to compensate for that
local offsetX = contentsCenterX - boxCenterX
--Assumes that relative point is one of the bottom side anchors
self . contentsControl : SetAnchor ( TOP , self . relativeTo , self . relativePoint , offsetX + self . offsetX , self . offsetY + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding )
else
--Assumes that relative point is one of the top side anchors
self . contentsControl : SetAnchor ( BOTTOM , self . relativeTo , self . relativePoint , offsetX + self . offsetX , self . offsetY - ( ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding ) )
end
end
end
end
--Reset the anchor to the starting position on show
local offsetX = 0
local offsetY = 0
offsetX = - ZO_POINTER_BOX_TRANSLATE_DISTANCE
offsetX = ZO_POINTER_BOX_TRANSLATE_DISTANCE
offsetY = - ZO_POINTER_BOX_TRANSLATE_DISTANCE
else
offsetY = ZO_POINTER_BOX_TRANSLATE_DISTANCE
end
end
if skipAnimation then
else
end
end
end
if skipAnimation then
else
end
end
end
end
--Pointer Box Manager
---------------------------
return object
end
local control = ZO_ObjectPool_CreateNamedControl ( "ZO_PointerBox_KeyboardControl" , "ZO_PointerBox_KeyboardControl" , pool , GuiRoot )
end
end
return pointerBox
end
end
|