1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 |
end
ZO_GamepadStoreListComponent . Initialize ( self , scene , ZO_MODE_STORE_BUY_BACK , GetString ( SI_STORE_MODE_BUY_BACK ) )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end )
self : CreateModeData ( SI_STORE_MODE_BUY_BACK , ZO_MODE_STORE_BUY_BACK , "EsoUI/Art/Vendor/vendor_tabIcon_buyBack_up.dds" , fragment , self . keybindStripDescriptor )
end
end
TEXT_SEARCH_MANAGER : MarkDirtyByFilterTargetAndPrimaryKey ( BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT , BAG_BUYBACK )
end
end
end
-- Buy-Back screen keybind
{
}
GAME_NAVIGATION_TYPE_BUTTON ,
)
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
end
end
end
if selectedData then
end
if selectedData . entryType ~= STORE_ENTRY_TYPE_COLLECTIBLE then
end
end
return true
else
return false
end
end
function ZO_GamepadStoreBuyback : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
self : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , data . sellPrice , not ZO_STORE_FORCE_VALID_PRICE , ZO_MODE_STORE_BUY_BACK )
end
if buyBackData then
end
end |