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local CATEGORY_HEADER_TEMPLATE = "ZO_LeaderboardsNavigationHeader"
local CATEGORY_ENTRY_TEMPLATE = "ZO_LeaderboardsNavigationEntry"
ZO_LeaderboardsManager_Keyboard = ZO_Object . MultiSubclass ( ZO_SortFilterList , ZO_LeaderboardsManager_Shared )
return manager
end
if newState == SCENE_FRAGMENT_SHOWING then
end
end )
end
end
ZO_ScrollList_AddDataType ( self . list , ZO_LEADERBOARD_PLAYER_DATA , "ZO_LeaderboardsPlayerRow" , 30 , function ( control , data ) self : SetupLeaderboardPlayerEntry ( control , data ) end )
end
end
end
self . navigationTree = ZO_Tree : New ( self . control : GetNamedChild ( "NavigationContainerScrollChild" ) , 60 , - 10 , 266 )
local iconTexture = ( open and data . pressedIcon or data . normalIcon ) or "EsoUI/Art/Icons/icon_missing.dds"
end
if selected and not reselectingDuringRebuild then
end
end
self . navigationTree : AddTemplate ( CATEGORY_ENTRY_TEMPLATE , TreeEntrySetup , TreeEntryOnSelected , TreeEntryEquality )
end
if newState == SCENE_SHOWING then
end
end
end )
end
local entryData =
{
normalIcon = normalIcon ,
pressedIcon = pressedIcon ,
mouseoverIcon = mouseoverIcon ,
}
end
-- NOTE: Adding a maxRankFunction will require that all data is loaded up right away, instead of as-needed. Use a maxRankFunction ONLY when you want/need that behavior.
function ZO_LeaderboardsManager_Keyboard : AddEntry ( leaderboardObject , name , titleName , parent , subType , countFunction , maxRankFunction , infoFunction , pointsFormatFunction , pointsHeaderString , consoleIdRequestParamsFunction , iconPath , leaderboardRankType )
local entryData =
{
leaderboardObject = leaderboardObject ,
subType = subType ,
pointsHeaderString = pointsHeaderString ,
leaderboardRankType = leaderboardRankType ,
}
if previouslySelectedData then
local previouslySelectedSubType = previouslySelectedData . subType
if subTypeFormat == "table" then
--Assume it's a match until proven otherwise in the below loop
if v ~= previouslySelectedSubType [ k ] then
break
end
end
elseif subType == previouslySelectedSubType then
end
end
end
end
return node
end
end
local campaignLeaderboards = CAMPAIGN_LEADERBOARD_SYSTEM_NAME and SYSTEMS : GetKeyboardObject ( CAMPAIGN_LEADERBOARD_SYSTEM_NAME )
if campaignLeaderboards then
end
local raidLeaderboards = RAID_LEADERBOARD_SYSTEM_NAME and SYSTEMS : GetKeyboardObject ( RAID_LEADERBOARD_SYSTEM_NAME )
if raidLeaderboards then
end
local housingLeaderboards = HOUSING_LEADERBOARD_SYSTEM_NAME and SYSTEMS : GetKeyboardObject ( HOUSING_LEADERBOARD_SYSTEM_NAME )
if housingLeaderboards then
end
local battlegroundLeaderboards = BATTLEGROUND_LEADERBOARD_SYSTEM_NAME and SYSTEMS : GetKeyboardObject ( BATTLEGROUND_LEADERBOARD_SYSTEM_NAME )
if battlegroundLeaderboards then
end
end
local isHouseLeaderboard = leaderboardType == LEADERBOARD_TYPE_HOUSE
local isBattlegroundLeaderboard = leaderboardType == LEADERBOARD_TYPE_BATTLEGROUND
local shouldHideClassAndAlliance = isHouseLeaderboard or isBattlegroundLeaderboard
end
end
if leaderboardObject then
end
end
end
end
end
end
end
end
end
-- No sorting...just leave in rank order
end
-- The master list lives in LEADERBOARD_LIST_MANAGER and was built during OnLeaderboardSelected
end
if selectedData then
local index = 0
index = index + 1
end
end
end
end
end
ZO_Leaderboards_PopulateDropdownFilter ( self . filterComboBox , OnFilterChanged , LEADERBOARD_LIST_MANAGER . leaderboardRankType )
end
--Global XML Handlers
-----------------------
end
end
end
end
end
end
end |