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--[[ Gamepad Visual Data Object ]] --
return entryData
end
end
-- Need this on self so that it can be used for a compare by EqualityFunction in ParametricScrollList,
-- SharedInventory modifies the dataSource's uniqueId before the GamepadEntryData is rebuilt,
-- so by copying it over, we can still have access to the old one during the Equality check
if not itemData . questIndex then
-- self.quality is deprecated, included here for addon backwards compatibility
self : SetNameColors ( self : GetColorsBasedOnQuality ( self . displayQuality or self . quality ) ) --quest items are only white
end
end
if itemData . entryType == STORE_ENTRY_TYPE_ANTIQUITY_LEAD then
-- self.quality is deprecated, included here for addon backwards compatibility
end
end
end
function ZO_GamepadEntryData : InitializeItemImprovementVisualData ( bag , index , stackCount , displayQuality )
-- self.quality is deprecated, included here for addon backwards compatibility
if displayQuality then
else
end
end
end
end
function ZO_GamepadEntryData : InitializeImprovementKitVisualData ( bag , index , stackCount , displayQuality , subLabels )
end
function ZO_GamepadEntryData : InitializeCraftingInventoryVisualData ( bagId , slotIndex , stackCount , customSortData , customBestCategoryNameFunction , slotData )
local icon , _ , sellPrice , meetsUsageRequirements , _ , _ , _ , functionalQuality , displayQuality = GetItemInfo ( self . bagId , self . slotIndex )
-- self.quality is deprecated, included here for addon backwards compatibility
-- In the case of the craft bag it isn't possible for a build item to live there, so we can just immediately infer false
if bagId == BAG_VIRTUAL then
else
end
if slotData then
end
else
end
end
local LOOT_QUEST_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME ) )
function ZO_GamepadEntryData : InitializeLootVisualData ( lootId , count , displayQuality , value , isQuest , isStolen , lootType )
-- self.quality is deprecated, included here for addon backwards compatibility
if isQuest then
elseif lootType == LOOT_TYPE_ANTIQUITY_LEAD then
elseif displayQuality then
else
end
end
--[[ Setters for specific fields and options ]] --
end
end
end
else
end
end
end
end
end
end
end
end
end
end
end
end
end
return 0
end
end
end
end
end
end
end
end
end
if selected then
if selectedIcon then
return selectedIcon
end
end
end
if normalTexture or selectedTexture then
end
end
end
end
end
if selected then
else
end
else
end
end
end
if selected then
else
end
end
end
end
end
end
end
-- If this is set for one data entry in a list for a given data type, it must be set for all entries in that list for that data type
-- Otherwise it will not be reset when the control gets recycled
end
-- See comment for SetIconDesaturation
end
end
-- See comment for SetIconDesaturation
end
-- See comment for SetIconDesaturation
end
end
end
end
end
end
end
end
end
end
-- Functions for displaying an entry as disabled
end
end
end
end
if selected then
else
end
end
self : SetDisabledIconTint ( selected and ZO_GAMEPAD_DISABLED_SELECTED_COLOR , selected and ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR )
end
end
end
end
end
end
else
end
else
return false
end
end
end
end |