- ingame/housingeditor/housingeditorhud.lua:1075 --
ZO_Rotate2D(theta, -0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1076 --
ZO_Rotate2D(theta, 0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1077 --
ZO_Rotate2D(theta, -0.5, 0.5)
- ingame/housingeditor/housingeditorhud.lua:1078 --
ZO_Rotate2D(theta, 0.5, 0.5)
- internalingame/scrying/scrying.lua:570 --
ZO_Rotate2D(-angle, 0, INITIAL_DISTANCE)
- libraries/globals/globalapi.lua:323 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:324 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:325 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:326 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)