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local pregameStates =
{
[ "AccountLoginEntryPoint" ] =
{
return true
end ,
-- do nothing
end ,
-- do nothing
end ,
return "WaitForGuiRender"
end ,
} ,
[ "WaitForGuiRender" ] =
{
end ,
end
end )
end ,
end ,
return "AccountLogin"
end
} ,
[ "AccountLogin" ] =
{
return false
end ,
-- re-enabled when the character list is loaded
end
ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
ZO_PREGAME_CHARACTER_COUNT = 0
--If we're quick launching, then just register a profile login event that sets the LastPlatform and advances the state.
EVENT_MANAGER : RegisterForEvent ( "PregameInitialScreen" , EVENT_PROFILE_LOGIN_RESULT , function ( eventCode , isSuccess , profileError )
if isSuccess then
if lastPlatformName ~= nil then
if platformName == lastPlatformName then
end
end
end
end
end )
else
-- ESO-404970: reset overscan, gamma, and audio settings
-- to default to handle the situation where a player loads
-- between console profiles, which should have different
-- user settings. For the IIS, we want to behave in an
-- "agnostic" way and avoid settings leaking through both sides
end
end
end ,
-- Do nothing
end ,
return "InitialGameStartup"
end ,
} ,
[ "InitialGameStartup" ] =
{
end ,
end ,
-- Do nothing
end ,
return "GameStartup"
end ,
} ,
[ "GameStartup" ] =
{
end ,
end ,
-- Do nothing
end ,
return "ScreenAdjustIntro"
end ,
} ,
[ "ShowEULA" ] =
{
end ,
end ,
-- Do nothing
end ,
return "NoCreateLinkAccountLoading"
end ,
} ,
[ "NoCreateLinkAccountLoading" ] =
{
return false
end ,
--Smoke video audio fade out to prevent audio clicking on console due to load time hitches
--4 seconds seems to be a good fade out time for here
end
-- login using the username/password in user settings
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , ZO_FakeConsoleOrHeronLogin , GetString ( SI_GAMEPAD_PREGAME_LOADING ) )
else
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , PregameBeginLinkedLogin , GetString ( SI_GAMEPAD_PREGAME_LOADING ) )
end
end ,
-- Do nothing
end ,
return "WorldSelect"
end ,
} ,
[ "WorldSelect" ] =
{
return false
end ,
end ,
-- Do nothing
end ,
return "WorldConnectLoading" , worldIndex , worldName
end ,
} ,
[ "WorldConnectLoading" ] =
{
return false
end ,
end
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , LocalSelectWorld , zo_strformat ( SI_CONNECTING_TO_REALM , worldName ) )
end ,
-- Do nothing
end ,
return "WaitForGameDataLoaded"
end ,
} ,
[ "CharacterSelect" ] =
{
-- If the scene is already showing when trying to enter character select it probably means we were
-- disconnected form the server after selecting a character.
local ACTIVATE_VIEWPORT = true
else
end
end ,
end
} ,
}
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