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return
end
PREGAME_INITIAL_SCREEN_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
PREGAME_INITIAL_SCREEN_GAMEPAD_SCENE : AddFragment ( PREGAME_ANIMATED_BACKGROUND_FRAGMENT )
GAME_STARTUP_MAIN_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAME_STARTUP_MAIN_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAME_STARTUP_MAIN_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAME_STARTUP_MAIN_GAMEPAD_SCENE : AddFragment ( PREGAME_ANIMATED_BACKGROUND_FRAGMENT )
GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE : AddFragment ( PREGAME_ANIMATED_BACKGROUND_FRAGMENT )
CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
CREATE_LINK_LOADING_SCREEN_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
WORLD_SELECT_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
WORLD_SELECT_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
WORLD_SELECT_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAMEPAD_CHARACTER_SELECT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_CHARACTER_SELECT_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAMEPAD_CHARACTER_SELECT_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAMEPAD_CHARACTER_CREATE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_CHARACTER_CREATE_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_OPTIONS_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_OPTIONS_FRAGMENT )
GAMEPAD_CREDITS_ROOT_SCENE = ZO_Scene : New ( "gamepad_credits" , SCENE_MANAGER )
GAMEPAD_CREDITS_ROOT_SCENE : AddFragment ( GAME_CREDITS_GAMEPAD_FRAGMENT )
GAMEPAD_CREDITS_ROOT_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAMEPAD_CREDITS_ROOT_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
local chapterUpgradeScene = SCENE_MANAGER : GetScene ( "chapterUpgradeGamepad" )
chapterUpgradeScene : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
chapterUpgradeScene : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
LEGAL_AGREEMENTS_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
LEGAL_AGREEMENTS_GAMEPAD_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
LEGAL_AGREEMENTS_GAMEPAD_SCENE : AddFragment ( PREGAME_ANIMATED_BACKGROUND_FRAGMENT )
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