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local bonusIcon
else
end
-- emperor does't have a count, just an icon
bodySection : AddLine ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_BONUSES_DESCRIPTION_HEADER_WITH_AMOUNT , bonusIcon , data . countText ) , self : GetStyle ( "bodyHeader" ) )
else
bodySection : AddLine ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_BONUSES_DESCRIPTION_HEADER_WITHOUT_AMOUNT , bonusIcon ) , self : GetStyle ( "bodyHeader" ) )
end
end |