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--[[
This file mirrors CompanionSkillsData.lua in many ways, before editing or
removing methods please ensure there is a stable interface between the two.
]] --
end
end
------------------------------
-- Active Skill Progression --
------------------------------
for rank = 1 , MAX_RANKS_PER_ABILITY do
end
end
end
for rank = 1 , MAX_RANKS_PER_ABILITY do
xpExtents . startXP = startXP
xpExtents . endXP = endXP
end
end
self . currentXP = GetProgressionSkillMorphSlotCurrentXP ( self : GetProgressionId ( ) , self : GetMorphSlot ( ) )
-- Rank can be nil if we've never purchased the skill before
end
--Alias
end
end
end
local siblingMorphSlot = self : GetMorphSlot ( ) == MORPH_SLOT_MORPH_1 and MORPH_SLOT_MORPH_2 or MORPH_SLOT_MORPH_1
end
end
return false
end
else
end
end
end
end
end
end
local startXP , endXP = 0 , 0
if xpExtents then
startXP , endXP = xpExtents . startXP , xpExtents . endXP
end
return startXP , endXP
end
end
end
return true
end
return false
end
end
function ZO_ActiveSkillProgressionData : SetKeyboardTooltip ( tooltip , showSkillPointCost , showUpgradeText , showAdvised , showBadMorph , overrideRank , overrideAbilityId )
tooltip : SetActiveSkill ( skillType , skillLineIndex , skillIndex , self : GetMorphSlot ( ) , isPurchased , self : IsAdvised ( ) , self : IsBadMorph ( ) , numAvailableSkillPoints , showSkillPointCost , showUpgradeText , showAdvised , showBadMorph , overrideRank , overrideAbilityId )
end
return true
end
-------------------------------
-- Passive Skill Progression --
-------------------------------
local UNUSED_MORPH_CHOICE = MORPH_SLOT_BASE
local abilityId , lineRankNeededToUnlock = GetSpecificSkillAbilityInfo ( skillType , skillLineIndex , skillIndex , UNUSED_MORPH_CHOICE , rank )
end
end
return ZO_CachedStrFormat ( formatter or SI_ABILITY_NAME_AND_UPGRADE_LEVELS , self : GetName ( ) , currentRank , skillData : GetNumRanks ( ) )
end
else
end
end
else
end
end
return false
end
--Alias
end
end
end
end
return false
end
end
return nil
end
local currentRank = skillPointAllocator : IsPurchased ( ) and skillPointAllocator : GetSkillProgressionKey ( ) or 0
tooltip : SetPassiveSkill ( skillType , skillLineIndex , skillIndex , self : GetRank ( ) , currentRank , numAvailableSkillPoints , showSkillPointCost )
end
--[[
A ZO_SkillData is an entry in a ZO_SkillLineData. A skill can be upgraded to various levels, denoted by ZO_SkillProgressionData objects.
--]]
-----------
-- Skill --
-----------
self . progressionObjectMetaPool = ZO_MetaPool : New ( SKILLS_DATA_MANAGER : GetSkillProgressionObjectPool ( self : IsPassive ( ) ) )
end
end
self . lineRankNeededToPurchase = GetSkillAbilityLineRankNeededToUnlock ( skillType , skillLineIndex , skillIndex )
end
if refreshChildren then
end
end
end
return progressionData
end
end
end
-- implements method in ZO_SkillData_Base
end
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
return skillLineData : IsAvailable ( ) and self : GetLineRankNeededToPurchase ( ) <= skillLineData : GetCurrentRank ( )
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
-- implements method in ZO_SkillData_Base
end
end
--Utility function
end
--Utility function
end
end
end
end
end
end
return true
end
------------------
-- Active Skill --
------------------
end
for morphSlot = MORPH_SLOT_ITERATION_BEGIN , MORPH_SLOT_ITERATION_END do
end
-- Don't mark a skill new during init
end
if not ( isBase and isPurchased ) then
end
end
end
end
return false
end
end
end
end
-- Generic
end
local pointsAllocated = 0
pointsAllocated = pointsAllocated + 1
end
pointsAllocated = pointsAllocated + 1
end
end
return pointsAllocated
end
-- Alias
end
return baseMorphCurrentXP >= baseMorphEndXP
end
else
end
end
if clearMorphsOnly then
-- make sure there are points allocated to a morph
end
return true
end
return false
end
end
return true
end
return false
end
-------------------
-- Passive Skill --
-------------------
end
end
end
-- Can return nil, but we want to be at 1 when we're not purchased or we have a passive with only 1 rank and no upgrades
end
end
return true
end
return false
end
end
end
-- Generic
end
else
end
end
return 0
end
--1 based
-- Alias
end
end
end
return false
end
return true
end
end
return true
end
return false
end
--[[
A ZO_SkillLineData is an entry in ZO_SkillTypeData. A skill line has multiple skills to purchase and upgrade, denoted by ZO_SkillData objects.
--]]
----------------
-- Skill Line --
----------------
local IS_ACTIVE = false
local IS_PASSIVE = true
end
end
local skillData
if isPassive then
else
end
end
end
self . currentRank , self . isAdvised , self . isActive , self . isDiscovered = GetSkillLineDynamicInfo ( skillType , skillLineIndex )
if wasAvailable ~= isAvailable then
end
if refreshChildren then
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
-- unique to Player skill lines
return true
end
end
end
if numPointsAllocated > 0 then
return zo_strformat ( SI_SKILLS_ENTRY_LINE_NAME_FORMAT_WITH_ALLOCATED_POINTS , self . name , numPointsAllocated )
else
end
end
end |