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--------------------
-- Scrying Ingame --
--------------------
local ANTIQUITY_SCRYING_INTERACTION =
{
interactTypes = { INTERACTION_ANTIQUITY_SCRYING } ,
}
end
local KEYBOARD_STYLE =
{
helpTutorialsDescriptor =
{
}
}
local GAMEPAD_STYLE =
{
helpTutorialsDescriptor =
{
}
}
-- This object holds the interaction logic between the scrying remote scene and the rest of the ingame UI.
return object
end
if newState == SCENE_SHOWING then
end
end )
SCRYING_SCENE : SetHideSceneConfirmationCallback ( function ( scene , nextSceneName , bypassHideSceneConfirmationReason )
else
end
end )
-- Input mode switching is also partially handled in internalingame
local HANDLED = true
return HANDLED
end )
local overlaySceneInfo =
{
systemFilters = { UI_SYSTEM_ANTIQUITY_SCRYING } ,
}
else
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_IngameScrying" , EVENT_SCRYING_EXIT_RESPONSE , OnScryingExitResponse )
self . platformStyle = ZO_PlatformStyle : New ( function ( style ) self : ApplyPlatformStyle ( style ) end , KEYBOARD_STYLE , GAMEPAD_STYLE )
end
--Reset the text here to handle the force uppercase on gamepad
end
--Remove the scrying actions fragment so it can be on top of the gamepad UI mode fragment
end
else
end
-- Re-add the scrying actions fragment so it can be on top of the gamepad UI mode fragment
end
end |