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--Guild Rank
----------------
rank . guildId = guildId
rank . index = index
rank . guildRanksObject = guildRanksObject
rank . permissionSet = { }
rank . hasCustomName = true
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
rank . permissionSet [ i ] = false
end
else
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
end
end
return rank
end
if defaultName ~= "" then
else
end
else
end
end
end
end
end
end
end
end
end
end
for i = 1 , numDependencies do
if dependency >= GUILD_PERMISSION_ITERATION_BEGIN and dependency <= GUILD_PERMISSION_ITERATION_END then
end
end
end
-- make sure the view gold permission and the bank history permissions are all set to the same value
if permission == GUILD_PERMISSION_BANK_VIEW_GOLD then
end
end
local permissions = 0
end
return permissions
end
--we only save custom names
else
return ""
end
end
return true
end
end
return true
end
return true
end
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
return true
end
end
return true
end
else
return true
end
end
return false
end
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
end
end
end
---------------
--Guild Ranks--
---------------
return object
end
-- This is platform specific data that needs to be overridden by the inheriting classes as it
-- specifies the platform specific data to use.
--[[ Expected Attributes for Permissions
gridListClass - The class object from which self.permissionsGridList will be created,
entryTemplate - The name of the template control to be used for the permission checkbox entry,
entryWidth - The width to be used for the the entryTemplate,
entryHeight - The height to be used for the entryTemplate,
headerTemplate - The name of the template control to be used for the permissions category header entry,
headerHeight - The height to be used for the headerTemplate,
highlightTemplate - Optional: highlight override template used for Gamepad (needed since checkboxes highlight the checkbox instead of the full control which is the default),
]]
end
end
end
-- Override default highlight template to hide white outline around tiles
self . permissionsGridList = templateData . gridListClass : New ( self . permissionsGridListControl , templateData . highlightTemplate )
local NO_HIDE_CALLBACK = nil
local GRID_PADDING = 0
self . permissionsGridList : AddEntryTemplate ( templateData . entryTemplate , templateData . entryWidth , templateData . entryHeight , ZO_DefaultGridTileEntrySetup , NO_HIDE_CALLBACK , ZO_DefaultGridTileEntryReset , GRID_PADDING , GRID_PADDING )
self . permissionsGridList : AddHeaderTemplate ( templateData . headerTemplate , templateData . headerHeight , ZO_DefaultGridTileHeaderSetup )
end
end
{
index = index ,
end ,
end ,
if selectedRank then
local canPlayerEditPermissions = DoesPlayerHaveGuildPermission ( self . guildId , GUILD_PERMISSION_PERMISSION_EDIT )
local disabledByRequisitePermissions = GetNumGuildPermissionRequisites ( permission ) > 0 and ZO_GuildRanks_Shared . AreAnyRequisitePermissionsEnabled ( permission , selectedRank )
return not canPlayerEditPermissions or not canEditRankPermissions or disabledByRequisitePermissions
end
return false
end
}
end
end
end
end
end
end
end
{
local noneEntry = dialog . copyComboBox : CreateItemEntry ( GetString ( SI_GUILD_RANKS_COPY_NONE ) , dialog . copyComboBox . OnRankSelected )
--Skip Guild Master
local entry = dialog . copyComboBox : CreateItemEntry ( self . ranks [ i ] . name , dialog . copyComboBox . OnRankSelected )
entry . rankIndex = i
end
dialog . copyComboBox . selectedRankIndex = nil
end ,
title =
{
} ,
buttons =
{
[ 1 ] =
{
end ,
} ,
[ 2 ] =
{
end ,
}
}
} )
comboBox . selectedRankIndex = entry . rankIndex
end
end
end
end
return false
end
do
local MAX_RANK_IDS = 255
for rankId = 1 , MAX_RANK_IDS do
local idExists = false
idExists = true
break
end
end
if not idExists then
return rankId
end
end
end
end
local iconIndex = 0
local foundUnusedIconIndex = false
iconIndex = iconIndex + 1
if rank . iconIndex == iconIndex then
break
end
end
end
return iconIndex
end
local rankOccupied = false
if rankIndex == selectedRank . index then
rankOccupied = true
break
end
end
end
return rankOccupied
end
end
local needsSave = false
if numRanks ~= numPrevRanks then
return true
end
for i = 1 , numRanks do
needsSave = true
break
end
if i ~= rank . index then
needsSave = true
break
end
end
return needsSave
end
if copyPermissionsFromRankIndex ~= nil then
insertionPoint = copyPermissionsFromRankIndex + 1
end
return insertionPoint
end
if rankId ~= nil then
if rank . id == rankId then
return rank , i
end
end
end
end
return index
end
for i = 1 , numRequisitePermissions do
return true
end
end
return false
end
do
local PERMISSION_INFO =
{
[ GUILD_PERMISSION_GUILD_KIOSK_BID ] = zo_strformat ( SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY , GetString ( "SI_GUILDPERMISSION" , GUILD_PERMISSION_BANK_VIEW_GOLD ) ) .. "\n\n" .. GetString ( SI_GUILD_PERMISSION_INFO_GUILD_KIOSK_BID ) ,
[ GUILD_PERMISSION_BANK_WITHDRAW_GOLD ] = zo_strformat ( SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY , GetString ( "SI_GUILDPERMISSION" , GUILD_PERMISSION_BANK_VIEW_GOLD ) ) ,
[ GUILD_PERMISSION_MANAGE_BLACKLIST ] = zo_strformat ( SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY , GetString ( "SI_GUILDPERMISSION" , GUILD_PERMISSION_REMOVE ) ) ,
[ GUILD_PERMISSION_MANAGE_APPLICATIONS ] = zo_strformat ( SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY , GetString ( "SI_GUILDPERMISSION" , GUILD_PERMISSION_INVITE ) ) ,
}
return PERMISSION_INFO [ permission ]
end
end |