Back to Home

ESO Lua File v100034

publicallingames/itempreview/keyboard/itempreview_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
local ITEM_PREVIEW_DIRECTION_PREVIOUS = "previous"
local ITEM_PREVIEW_DIRECTION_NEXT = "next"
ZO_ItemPreview_Keyboard = ZO_ItemPreview_Shared:Subclass()
function ZO_ItemPreview_Keyboard:New(...)
    return ZO_ItemPreview_Shared.New(self, ...)
end
function ZO_ItemPreview_Keyboard:Initialize(control)
    ZO_ItemPreview_Shared.Initialize(self, control)
    self.variationLabel = control:GetNamedChild("VariationLabel")
    self.previewVariationLeftArrow = control:GetNamedChild("PreviewVariationLeftArrow")
    self.previewVariationRightArrow = control:GetNamedChild("PreviewVariationRightArrow")
    self:InitializeArrowButton(self.previewVariationLeftArrow, ITEM_PREVIEW_DIRECTION_PREVIOUS)
    self:InitializeArrowButton(self.previewVariationRightArrow, ITEM_PREVIEW_DIRECTION_NEXT)
end
function ZO_ItemPreview_Keyboard:InitializeRotationControl()
    local rotationControl = self.control:GetNamedChild("RotationArea")
    rotationControl:SetHandler("OnMouseEnter", function(control) control.mouseInside = true end)
    rotationControl:SetHandler("OnMouseExit", function(control) control.mouseInside = false end)
    rotationControl:SetHandler("OnMouseDown",
                                function(control, button)
                                    if button == MOUSE_BUTTON_INDEX_LEFT then
                                        if GetCursorContentType() ~= MOUSE_CONTENT_EMPTY then
                                            PlaceInWorldLeftClick()
                                        else
                                            if control.canRotate then
                                                control.isRotating = true
                                                BeginItemPreviewSpin()
                                            end
                                        end
                                    end
                                end)
    rotationControl:SetHandler("OnMouseUp",
                                function(control, button)
                                    if button == MOUSE_BUTTON_INDEX_LEFT then
                                        if control.isRotating then
                                            control.isRotating = false
                                            EndItemPreviewSpin()
                                        end
                                    end
                                end)
    rotationControl:SetHandler("OnEffectivelyHidden",
                                function(control)
                                    if control.isRotating then
                                        control.isRotating = false
                                        EndItemPreviewSpin()
                                    end
                                end)
    rotationControl:SetHandler("OnUpdate",
                                function(control)
                                    if control.mouseInside and CanSpinPreviewCharacter() and GetCursorContentType() == MOUSE_CONTENT_EMPTY then
                                        control.canRotate = true
                                        WINDOW_MANAGER:SetMouseCursor(MOUSE_CURSOR_ROTATE)
                                    else
                                        if control.canRotate then
                                            WINDOW_MANAGER:SetMouseCursor(MOUSE_CURSOR_DO_NOT_CARE)
                                        end
                                        control.canRotate = false
                                    end
                                end)
    self.rotationControl = rotationControl
end
function ZO_ItemPreview_Keyboard:OnPreviewHidden()
    ZO_ItemPreview_Shared.OnPreviewHidden(self)
    WINDOW_MANAGER:SetMouseCursor(MOUSE_CURSOR_DO_NOT_CARE)
end
function ZO_ItemPreview_Keyboard:InitializeArrowButton(control, direction)
    control:SetHandler("OnClicked", function(control) self:CyclePreviewVariations(direction) end)
end
function ZO_ItemPreview_Keyboard:SetVariationControlsHidden(hidden)
    self.previewVariationLeftArrow:SetHidden(hidden)
    self.previewVariationRightArrow:SetHidden(hidden)
    self.variationLabel:SetHidden(hidden)
end
function ZO_ItemPreview_Keyboard:SetVariationLabel(variationName)
    self.variationLabel:SetText(variationName)
end
function ZO_ItemPreview_Keyboard:SetCanChangePreview(canChangePreview)
    ZO_ItemPreview_Shared.SetCanChangePreview(self, canChangePreview)
    self:FireCallbacks("RefreshActions")
end
function ZO_ItemPreview_Keyboard:Apply()
    ZO_ItemPreview_Shared.Apply(self)
    self:FireCallbacks("RefreshActions")
end
function ZO_ItemPreview_Keyboard:CyclePreviewVariations(direction)
    if self:CanChangePreview() then
        if direction == ITEM_PREVIEW_DIRECTION_PREVIOUS then
            self:PreviewPreviousVariation()
        else
            self:PreviewNextVariation()
        end
    end
end
function ZO_ItemPreview_Keyboard:SetEnabled(isEnabled)
    local hideControls = not isEnabled
    self.rotationControl:SetHidden(hideControls)
    
    --SetEnabled can't cause the variation controls to be shown. This is to protect against showing the variation
    --controls if the target doesn't have variations.
    if hideControls then
        self:SetVariationControlsHidden(hideControls)
    end
end
function ZO_ItemPreview_Keyboard:SetHorizontalPaddings(paddingLeft, paddingRight)
    self.control:ClearAnchors()
    self.control:SetAnchor(TOPLEFT, nil, TOPLEFT, paddingLeft, 120)
    self.control:SetAnchor(BOTTOMRIGHT, nil, BOTTOMRIGHT, -paddingRight, -88)
end
     ITEM_PREVIEW_KEYBOARD = ZO_ItemPreview_Keyboard:New(control)
     SYSTEMS:RegisterKeyboardObject("itemPreview", ITEM_PREVIEW_KEYBOARD)
end