local
PresenceEvents
=
"PresenceEvents"
function
UpdateInformation
(
)
UpdatePlayerPresenceInformation
end
UpdateName
UpdatePlayerPresenceName
OnPlayerActivated
platform
GetUIPlatform
if
~=
UI_PLATFORM_PC
then
EVENT_MANAGER
:
RegisterForEvent
,
EVENT_PLAYER_ACTIVATED
EVENT_LEVEL_UPDATE
EVENT_CHAMPION_POINT_UPDATE
EVENT_ZONE_UPDATE