1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 |
local pregameStates =
{
[ "AccountLoginEntryPoint" ] =
{
return true
end ,
-- do nothing
end ,
-- do nothing
end ,
return "ScreenAdjustIntro"
end ,
} ,
[ "CharacterSelect" ] =
{
end
end ,
end
} ,
[ "ShowEULA" ] =
{
end ,
end ,
end ,
return "AccountLogin"
end ,
} ,
[ "AccountLogin" ] =
{
-- re-enabled when the character list is loaded
end
if ZO_PREGAME_HAD_GLOBAL_ERROR then
end
ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
ZO_PREGAME_CHARACTER_COUNT = 0
if ZO_WorldSelectCancel ~= nil then
ZO_WorldSelectCancel . gameStateString = "AccountLogin"
end
end
end ,
end
} ,
[ "WorldSelect_Requested" ] =
{
end ,
end
} ,
[ "WorldSelect_ShowList" ] =
{
end ,
end
} ,
[ "ServerSelectIntro" ] =
{
end ,
end } )
end ,
end ,
return "ShowEULA"
end
} ,
}
--[[
Various PC-only functions.
]] --
end
end
end
local errorCodeToStateChange =
{
[ GLOBAL_ERROR_CODE_LOBBY_WORLD_PERMISSIONS ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_CHARACTER_LOCKED ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_CHARACTER_RENAME_NEEDED ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_TRANSFER_FAILED ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_CHAR_STILL_IN_GAME ] = "CharacterSelect_FromIngame" ,
}
-- TODO: we should harmonize this implementation of global errors, and the gamepad implementation in CreateLinkLoadingScreen_Gamepad
return
end
ZO_PREGAME_HAD_GLOBAL_ERROR = true
local errorString , errorStringFormat
if errorCode ~= nil then
if errorStringFormat ~= "" then
else
errorString = errorStringFormat
end
end
end
if not errorString or errorString == "" then
end
if errorCodeToStateChange [ errorCode ] then
else
end
local force = true
if helpLinkURL then
ZO_Dialogs_ShowDialog ( "HANDLE_ERROR_WITH_HELP" , { url = helpLinkURL } , { mainTextParams = { errorString } } )
else
end
end
local LOGIN_REQUEST_TIME_MAX = 60
end
--[[
Initialization and Event Registration
]] --
EVENT_MANAGER : RegisterForEvent ( "PregameStateManager" , EVENT_WORLD_LIST_RECEIVED , OnWorldListReceived )
if addOnName == "ZO_Pregame" then
end
end
end
|