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-- Configuration
local SERVER_STATUS_STRINGS =
{
}
local SERVER_STATUS_SELECTED_COLORS =
{
}
local SERVER_STATUS_UNSELECTED_COLORS =
{
}
-- Main class.
return object
end
if newState == SCENE_SHOWING then
self . firstWorldListRefresh = true
if self . dirty then
end
self . worldLoading = false
elseif newState == SCENE_HIDDEN then
end
end )
end
if self . initialized then return end
self . initialized = true
self . dirty = true
end
end
end
return false
end
end
self . keybindStripDescriptor = {
-- Select
{
if ( not self . worldLoading ) then
self . worldLoading = true
end
end ,
} ,
-- Refresh
{
end ,
} ,
-- Back
end )
}
end
end
self . dirty = true
return
end
end
local selectedColor = SERVER_STATUS_SELECTED_COLORS [ worldStatus ]
local unselectedColor = SERVER_STATUS_UNSELECTED_COLORS [ worldStatus ]
option . worldIndex = worldIndex
option . worldStatus = worldStatus
local template
if hasHeader then
template = "ZO_GamepadMenuEntryTemplateWithHeader"
else
template = "ZO_GamepadMenuEntryTemplate"
end
end
self . dirty = false
local selectedIndex
local worlds = { }
for worldIndex = 0 , numWorlds - 1 do
end
if world . worldName == lastRealmName then
selectedIndex = i
end
end
--Only auto select the first time we refresh the list after showing it. Otherwise it will keep setting the list back to the last select or first entry everytime it refreshes on the timer
if self . firstWorldListRefresh then
self . firstWorldListRefresh = false
-- Select the last realm, and enter a quick launch, if configured.
if selectedIndex then
local ALLOW_IF_DISABLED = true
end
else
end
end
end
-- Setup the actual list.
self . optionsList = ZO_GamepadVerticalParametricScrollList : New ( self . optionsControl : GetNamedChild ( "List" ) )
self . optionsList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . optionsList : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
if fragment == self . imagesFragment then return end
if self . imagesFragment then
end
if fragment then
end
self . imagesFragment = fragment
end
if fragment == self . backgroundFragment then return end
if self . backgroundFragment then
end
if fragment then
end
self . backgroundFragment = fragment
end
end |