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return object
end
self . controlContainer = container
if fragmentConditionFunction then
end
self . fragment = fragment
CHARACTER_SELECT_MANAGER : RegisterCallback ( "EventAnnouncementExpired" , function ( ) self : PopulateCarousel ( ) end )
end
return self . fragment
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_SHOWN then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end
end
-- To be overridden
end
end
-- To be overridden
end
end
-- To be overridden
end
for i = 1 , numEvents do
local entryData =
{
}
end
local ALLOW_IF_DISABLED = true
local WITHOUT_ANIMATION = true
end
end |