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--[[ Character Creation Bucket]] --
return bucket
end
self . parent = parent
self . category = bucketCategory
self . manager = manager
self . expanded = false
self . controlData = { }
end
return self . container
end
return self . scrollChild
end
end
end
end
end
end
end
--[[ Character Creation Bucket Manager ]] --
return manager
end
self . buckets = { }
self . container = container
self . currentBucket = nil
end
end
return self . buckets [ category ]
end
end
end
end
function ZO_CharacterCreateBucketManager_Base : AddControl ( control , category , updateFn , randomizeFn , subCategoryId )
if bucket then
end
end
if bucket then
end
end
end
end
end
end |