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ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y = 35
ZO_GAMEPAD_FLOATING_SCROLL_SAFE_TOOLTIP_TOP_OFFSET = ZO_GAMEPAD_SAFE_ZONE_INSET_Y + ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y
ZO_ScrollTooltip_Gamepad = { } -- A scrolling wrapper for ZO_Tooltip
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
end
end
self . scrollValue = MIN_SCROLL_VALUE
end
local canScroll = verticalExtents > 0
if not self . directionalInputActivated then
self . directionalInputActivated = true
end
else
if self . directionalInputActivated then
self . directionalInputActivated = false
end
end
end
end
function ZO_ScrollTooltip_Gamepad : OnScrollExtentsChanged ( scroll , horizontalExtents , verticalExtents )
-- If our height is > 0, and our scroll child is bigger than self (which means it would have to scroll to fit)...
self . canScroll = verticalExtents > 0 and self : GetHeight ( ) < self . scrollChild : GetHeight ( ) and not zo_floatsAreEqual ( self : GetHeight ( ) , self . scrollChild : GetHeight ( ) )
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
self . magnitude = magnitude
end
if scrollInput ~= 0 and self . inputEnabled then
ZO_ScrollRelative ( self , - scrollInput * self . magnitude * self . baseMagnitude * GetFrameDeltaTimeMilliseconds ( ) )
end
end
self . scrollValue = MIN_SCROLL_VALUE
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
if resetScroll ~= false then -- Default to true, but allow overriding.
self . scrollValue = MIN_SCROLL_VALUE
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end
end
end
end
end
do
local ANCHORS_TO_BACKGROUND = true
if not zo_floatsAreEqual ( contentHeight , control . lastContentHeight ) or control . forceResizeUpdate then
local totalHeight = contentHeight + ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y * 2
end
end
end
function ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( control , tooltipStyles , screenResizeHandler , scrollIndicatorSide , scrollIndicatorOffsetX )
end )
end
if scrollIndicatorSide then
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( control . scrollTooltip . scrollIndicator , control , scrollIndicatorSide , scrollIndicatorOffsetX , nil , ANCHORS_TO_BACKGROUND )
end
end
end |