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TIMER_BAR_COUNTS_UP = 1
TIMER_BAR_COUNTS_DOWN = 2
local TIMER_BAR_DEFAULT_FADE_DURATION = 0.25
local TIMER_BAR_DEFAULT_UPDATE_INTERVAL = 0.25
bar . running = false
--defaults
bar . direction = TIMER_BAR_COUNTS_UP
bar . fades = false
bar . timeFormatStyle = TIME_FORMAT_STYLE_COLONS
bar . timePrecision = TIME_FORMAT_PRECISION_SECONDS
return bar
end
end
if ( self . direction ~= direction ) then
self . direction = direction
if ( self . running ) then
end
end
end
self . timeFormatStyle = timeFormatStyle
self . timePrecision = timePrecision
end
if ( self . fades ~= fades ) then
self . fades = fades
if ( fades ) then
if ( not self . animation ) then
self . fadeDuration = duration or TIMER_BAR_DEFAULT_FADE_DURATION
end
else
if ( self . animation ) then
end
end
end
end
return self . running
end
return self . paused
end
end
return 0
end
if ( self . fades ) then
end
local status = self . status
self . starts = starts
self . ends = ends
self . running = true
self . paused = false
self . nextBarUpdate = 0
self . nextLabelUpdate = 0
self . pauseElapsed = 0
--Find out how much time it takes for the bar to move one UI unit. This isn't anything super precise, it just gives a servicable estimate of how often we should update
if ( width > 0 ) then
self . barUpdateInterval = ( ends - starts ) / width
else
self . barUpdateInterval = TIMER_BAR_DEFAULT_UPDATE_INTERVAL
end
end
if ( paused ~= self . paused ) then
self . paused = paused
if ( paused ) then
else
local timeSpentInPause = frameTime - self . pauseTime
self . pauseElapsed = self . pauseElapsed + timeSpentInPause
self . ends = self . ends + timeSpentInPause
self . pauseTime = nil
self . nextBarUpdate = 0
self . nextLabelUpdate = 0
end
end
end
end
return
end
if ( self . fades ) then
self . animation : FadeOut ( 0 , self . fadeDuration , ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA , FadeOutDone )
else
end
self . running = false
self . starts = nil
self . ends = nil
self . paused = nil
self . pauseElapsed = nil
self . pauseTime = nil
end
return
end
if ( not ( barReady or labelReady ) ) then
return
end
local timeString = ""
local remainingUntilUpdate
if ( self . direction == TIMER_BAR_COUNTS_UP ) then
if ( barReady ) then
end
if ( labelReady ) then
timeString , remainingUntilUpdate = ZO_FormatTime ( totalElapsed , self . timeFormatStyle , self . timePrecision , TIME_FORMAT_DIRECTION_ASCENDING )
end
else
if ( barReady ) then
end
if ( labelReady ) then
timeString , remainingUntilUpdate = ZO_FormatTime ( totalRemaining , self . timeFormatStyle , self . timePrecision , TIME_FORMAT_DIRECTION_DESCENDING )
end
end
if ( barReady ) then
end
if ( labelReady ) then
end
end |