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--Animation Layer
----------------------
return object
end
self . textureControl = textureControl
self . windowControl = windowControl
self . windowMovementOffsetMS = 0
self . windowTranslateAnimation = timeline : InsertAnimation ( ANIMATION_TRANSLATE , self . windowControl , self . windowMovementOffsetMS )
self . timeline = timeline
self . windowFadeGradients = { }
end
self . windowNormalizedWidth = normalizedWidth
self . windowNormalizedHeight = normalizedHeight
end
function Layer : SetWindowNormalizedEndPoints ( startNX , startNY , startRegistrationPointNX , startRegistrationPointNY , endNX , endNY , endRegistrationPointNX , endRegistrationPointNY )
self . startNX = startNX
self . startNY = startNY
self . startRegistrationPointNX = startRegistrationPointNX
self . startRegistrationPointNY = startRegistrationPointNY
self . endNX = endNX
self . endNY = endNY
self . endRegistrationPointNX = endRegistrationPointNX
self . endRegistrationPointNY = endRegistrationPointNY
end
self . windowMovementDurationMS = durationMS
end
self . windowMovementOffsetMS = offsetMS
end
self . windowFadeGradients [ gradientIndex ] = { x = x , y = y , normalizedDistance = normalizedDistance }
end
end
end
end
local windowWidth , windowHeight = self . windowNormalizedWidth * textureWidth , self . windowNormalizedHeight * textureHeight
--Reset to outside the display area
local distance
--if the gradient normal is more horizontal multiply normalized distance by width, otherwise height.
distance = gradient . normalizedDistance * windowWidth
else
distance = gradient . normalizedDistance * windowHeight
end
end
self . windowTranslateAnimation : SetTranslateOffsets ( self . startNX * textureWidth - ( self . startRegistrationPointNX - 0.5 ) * windowWidth ,
self . startNY * textureHeight - ( self . endRegistrationPointNY - 0.5 ) * windowHeight ,
self . endNX * textureWidth - ( self . endRegistrationPointNX - 0.5 ) * windowWidth ,
self . endNY * textureHeight - ( self . endRegistrationPointNY - 0.5 ) * windowHeight )
end
self . windowMovementOffsetMS = 0
self . fadeGradients = { }
end
--Texture Layer Reveal Animation
-----------------------------------
return object
end
self . container = container
local windowControl = CreateControlFromVirtual ( "$(parent)RevealAnimationWindow" , self . container , "ZO_TextureLayerRevealAnimationWindow" , nextControlId )
end
end
end
end
end
end
end
end
return self . timeline
end |