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DEFAULT_BUTTON_HEIGHT = 28
ZO_TREE_BUTTON_STATE_EXPANDED = true
ZO_TREE_BUTTON_STATE_COLLAPSED = false
TOGGLE_BUTTON_OPEN = true
TOGGLE_BUTTON_CLOSED = false
TOGGLE_BUTTON_TYPE_BLADE = 1
TOGGLE_BUTTON_TYPE_TREE = 2
TOGGLE_BUTTON_TYPE_MIN_MAX = 3
TOGGLE_BUTTON_TYPE_LEFT_RIGHT = 4
TOGGLE_BUTTON_TYPE_MINIMAP = 5
TOGGLE_BUTTON_TYPE_PADLOCK = 6
TOGGLE_BUTTON_TYPE_PADLOCK_GAMEPAD = 7
local NORMAL = 1
local OVER = 2
local PRESSED = 3
local DISABLED = 4
local TOGGLE_BUTTON_TEXTURES =
{
[ TOGGLE_BUTTON_TYPE_BLADE ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/blade_open_up.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/blade_open_down.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/blade_mouseOver.dds" ,
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/blade_closed_up.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/blade_closed_down.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/blade_mouseOver.dds" ,
}
} ,
[ TOGGLE_BUTTON_TYPE_TREE ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/tree_open_up.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/tree_open_over.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/tree_open_down.dds" ,
[ DISABLED ] = "EsoUI/Art/Buttons/tree_open_disabled.dds" ,
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/tree_closed_up.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/tree_closed_over.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/tree_closed_down.dds" ,
[ DISABLED ] = "EsoUI/Art/Buttons/tree_closed_disabled.dds" ,
} ,
} ,
[ TOGGLE_BUTTON_TYPE_MIN_MAX ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/minimize_normal.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/minmax_mouseOver.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/minimize_mouseDown.dds" ,
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/maximize_normal.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/minmax_mouseOver.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/maximize_mouseDown.dds" ,
} ,
} ,
[ TOGGLE_BUTTON_TYPE_LEFT_RIGHT ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/right_normal.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/minmax_mouseOver.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/right_mouseDown.dds" ,
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Buttons/left_normal.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/minmax_mouseOver.dds" ,
[ PRESSED ] = "EsoUI/Art/Buttons/left_mouseDown.dds" ,
} ,
} ,
[ TOGGLE_BUTTON_TYPE_MINIMAP ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
[ NORMAL ] = "EsoUI/Art/Minimap/minimap_minimize_up.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/minmax_mouseOver.dds" ,
[ PRESSED ] = "EsoUI/Art/Minimap/minimap_minimize_down.dds" ,
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Minimap/minimap_maximize_up.dds" ,
[ OVER ] = "EsoUI/Art/Buttons/minmax_mouseOver.dds" ,
[ PRESSED ] = "EsoUI/Art/Minimap/minimap_maximize_down.dds" ,
} ,
} ,
[ TOGGLE_BUTTON_TYPE_PADLOCK ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
[ NORMAL ] = "EsoUI/Art/Miscellaneous/unlocked_up.dds" ,
[ OVER ] = "EsoUI/Art/Miscellaneous/unlocked_over.dds" ,
[ PRESSED ] = "EsoUI/Art/Miscellaneous/unlocked_down.dds" ,
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Miscellaneous/locked_up.dds" ,
[ OVER ] = "EsoUI/Art/Miscellaneous/locked_over.dds" ,
[ PRESSED ] = "EsoUI/Art/Miscellaneous/locked_down.dds" ,
} ,
} ,
[ TOGGLE_BUTTON_TYPE_PADLOCK_GAMEPAD ] =
{
[ TOGGLE_BUTTON_OPEN ] =
{
-- Show nothing
} ,
[ TOGGLE_BUTTON_CLOSED ] =
{
[ NORMAL ] = "EsoUI/Art/Miscellaneous/Gamepad/gp_icon_locked32.dds" ,
} ,
} ,
}
if textureTable [ NORMAL ] then
else
end
if textureTable [ OVER ] then
end
if textureTable [ PRESSED ] then
end
if textureTable [ DISABLED ] then
end
end
if initialState == nil then
initialState = TOGGLE_BUTTON_OPEN
end
toggleButton . state = initialState
end
toggleButton . state = not toggleButton . state
end
toggleButton . state = state
end
return toggleButton . state
end
------------------------
-- ZO_CheckButton
------------------------
function ZO_CheckButtonLabel_SetDefaultColors ( label , defaultNormalColor , defaultHighlightColor , defaultDisabledColor )
label . defaultNormalColor = defaultNormalColor
label . defaultHighlightColor = defaultHighlightColor
label . defaultDisabledColor = defaultDisabledColor
end
local normalColor = label . defaultNormalColor or ZO_NORMAL_TEXT
local highlightColor = label . defaultHighlightColor or ZO_HIGHLIGHT_TEXT
if over then
else
end
else
local disabledColor = label . defaultDisabledColor or ZO_DISABLED_TEXT
end
end
end
if not button . label then
local anchorControl = button . tooltipAnchorControl or button
local anchorDirection = button . tooltipAnchorDirection or LEFT
end
local MOUSED_OVER = true
end
local NOT_MOUSED_OVER = false
end
button . label = label
end
if button . label then
end
end
if button . label then
end
end
if button . label then
end
end
local callToggleFunc = true
if bState == BSTATE_NORMAL then
elseif bState == BSTATE_PRESSED then
else
callToggleFunc = false
end
end
end
end
return currentState ~= BSTATE_DISABLED and currentState ~= BSTATE_DISABLED_PRESSED
end
return buttonControl . tooltipEnabled == nil or buttonControl . tooltipEnabled
end
else
end
end
if currentState == BSTATE_PRESSED then
elseif currentState == BSTATE_NORMAL then
end
if buttonControl . label then
end
end
if currentState == BSTATE_DISABLED_PRESSED then
elseif currentState == BSTATE_DISABLED then
end
if buttonControl . label then
end
end
end
buttonControl . tooltipAnchorControl = anchorControl
buttonControl . tooltipAnchorDirection = anchorDirection
end
end
end
if buttonControl . checkedText then
end
end
if buttonControl . uncheckedText then
end
end
return currentState == BSTATE_PRESSED or currentState == BSTATE_DISABLED_PRESSED
end
if checkStateType == "boolean" then
elseif checkStateType == "string" then
isChecked = ( checkState == "true" ) or ( checkState == "t" ) or ( checkState == "1" ) or ( checkState == "y" )
elseif checkStateType == "number" then
end
else
end
end
end
TRISTATE_CHECK_BUTTON_CHECKED = 1
TRISTATE_CHECK_BUTTON_UNCHECKED = 2
TRISTATE_CHECK_BUTTON_INDETERMINATE = 3
if checkState == TRISTATE_CHECK_BUTTON_CHECKED then
elseif checkState == TRISTATE_CHECK_BUTTON_UNCHECKED then
elseif checkState == TRISTATE_CHECK_BUTTON_INDETERMINATE then
end
buttonControl . checkState = checkState
end
end
return buttonControl . checkState
end
local CALL_STATE_CHANGE_FUNCTION = true
local checkState = buttonControl . checkState
if checkState == TRISTATE_CHECK_BUTTON_CHECKED then
ZO_TriStateCheckButton_SetState ( buttonControl , TRISTATE_CHECK_BUTTON_UNCHECKED , CALL_STATE_CHANGE_FUNCTION )
elseif checkState == TRISTATE_CHECK_BUTTON_UNCHECKED then
ZO_TriStateCheckButton_SetState ( buttonControl , TRISTATE_CHECK_BUTTON_CHECKED , CALL_STATE_CHANGE_FUNCTION )
elseif checkState == TRISTATE_CHECK_BUTTON_INDETERMINATE then
ZO_TriStateCheckButton_SetState ( buttonControl , TRISTATE_CHECK_BUTTON_CHECKED , CALL_STATE_CHANGE_FUNCTION )
end
end
end
if selected then
if buttonControl . selectedFont then
end
else
if buttonControl . unselectedFont then
end
end
end
if self . unearned or self . externallyLocked then
elseif self . activeWeaponPair > ACTIVE_WEAPON_PAIR_NONE then
end
if self . hideWhenUnearned then
else
end
end
self . hideWhenUnearned = hideWhenUnearned
if ( unitTag == "player" ) then
end
end
self . activeWeaponPair = activeWeaponPair
self . disabled = disabled
end
self . disabled = disabled
end
if ( unitTag == "player" ) then
end
end
end
--Initialize these here since platform style depends on it
end
anchorPoint = anchorPoint or LEFT
xOffset = xOffset or 5
yOffset = yOffset or 0
if not self . externallyLocked and self . unearned then
InformationTooltip : AddLine ( GetString ( SI_WEAPON_SWAP_TOOLTIP ) , "" , ZO_TOOLTIP_DEFAULT_COLOR : UnpackRGB ( ) )
InformationTooltip : AddLine ( zo_strformat ( SI_WEAPON_SWAP_UNEARNED_TOOLTIP , unlockLevel ) , "" , ZO_ERROR_COLOR : UnpackRGB ( ) )
elseif self . externallyLocked or self . disabled then
InformationTooltip : AddLine ( GetString ( SI_WEAPON_SWAP_TOOLTIP ) , "" , ZO_TOOLTIP_DEFAULT_COLOR : UnpackRGB ( ) )
InformationTooltip : AddLine ( GetString ( SI_WEAPON_SWAP_DISABLED_TOOLTIP ) , "" , ZO_ERROR_COLOR : UnpackRGB ( ) )
else
end
end
end
if self . externallyLocked ~= locked then
self . externallyLocked = locked
end
end
end
if self . permanentlyHidden ~= hidden then
self . permanentlyHidden = hidden
end
end |