Back to Home

ESO Lua File v100034

libraries/zo_templates/buttontemplates.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
DEFAULT_BUTTON_HEIGHT = 28
ZO_TREE_BUTTON_STATE_EXPANDED   = true
ZO_TREE_BUTTON_STATE_COLLAPSED  = false
TOGGLE_BUTTON_OPEN = true
TOGGLE_BUTTON_CLOSED = false
TOGGLE_BUTTON_TYPE_BLADE = 1
TOGGLE_BUTTON_TYPE_TREE = 2
TOGGLE_BUTTON_TYPE_MIN_MAX = 3
TOGGLE_BUTTON_TYPE_LEFT_RIGHT = 4
TOGGLE_BUTTON_TYPE_MINIMAP = 5
TOGGLE_BUTTON_TYPE_PADLOCK = 6
TOGGLE_BUTTON_TYPE_PADLOCK_GAMEPAD = 7
local NORMAL = 1
local OVER = 2
local PRESSED = 3
local DISABLED = 4
local TOGGLE_BUTTON_TEXTURES =
{
    [TOGGLE_BUTTON_TYPE_BLADE] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/blade_open_up.dds",
            [PRESSED] = "EsoUI/Art/Buttons/blade_open_down.dds",
            [OVER] = "EsoUI/Art/Buttons/blade_mouseOver.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/blade_closed_up.dds",
            [PRESSED] = "EsoUI/Art/Buttons/blade_closed_down.dds",
            [OVER] = "EsoUI/Art/Buttons/blade_mouseOver.dds",
        }
    },
    [TOGGLE_BUTTON_TYPE_TREE] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/tree_open_up.dds",
            [OVER] = "EsoUI/Art/Buttons/tree_open_over.dds",
            [PRESSED] = "EsoUI/Art/Buttons/tree_open_down.dds",
            [DISABLED] = "EsoUI/Art/Buttons/tree_open_disabled.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/tree_closed_up.dds",
            [OVER] = "EsoUI/Art/Buttons/tree_closed_over.dds",
            [PRESSED] = "EsoUI/Art/Buttons/tree_closed_down.dds",
            [DISABLED] = "EsoUI/Art/Buttons/tree_closed_disabled.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_MIN_MAX] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/minimize_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/minimize_mouseDown.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/maximize_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/maximize_mouseDown.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_LEFT_RIGHT] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/right_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/right_mouseDown.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/left_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/left_mouseDown.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_MINIMAP] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Minimap/minimap_minimize_up.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Minimap/minimap_minimize_down.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Minimap/minimap_maximize_up.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Minimap/minimap_maximize_down.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_PADLOCK] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Miscellaneous/unlocked_up.dds",
            [OVER] = "EsoUI/Art/Miscellaneous/unlocked_over.dds",
            [PRESSED] = "EsoUI/Art/Miscellaneous/unlocked_down.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Miscellaneous/locked_up.dds",
            [OVER] = "EsoUI/Art/Miscellaneous/locked_over.dds",
            [PRESSED] = "EsoUI/Art/Miscellaneous/locked_down.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_PADLOCK_GAMEPAD] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            -- Show nothing
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Miscellaneous/Gamepad/gp_icon_locked32.dds",
        },
    },
}
local function ZO_ToggleButton_UpdateTextures(toggleButton)
    local type = toggleButton.type
    local textureTable = TOGGLE_BUTTON_TEXTURES[type][toggleButton.state]
    if textureTable[NORMAL]  then
        toggleButton:SetNormalTexture(textureTable[NORMAL])
        toggleButton:SetHidden(false)
    else
        toggleButton:SetHidden(true)
    end
    if textureTable[OVER] then
        toggleButton:SetMouseOverTexture(textureTable[OVER])
    end
    if textureTable[PRESSED] then
        toggleButton:SetPressedTexture(textureTable[PRESSED])
    end
    if textureTable[DISABLED] then
        toggleButton:SetDisabledTexture(textureTable[DISABLED])
    end
end
function ZO_ToggleButton_Initialize(toggleButton, type, initialState)
    if initialState == nil then
        initialState = TOGGLE_BUTTON_OPEN
    end
    toggleButton.type = type
    toggleButton.state = initialState
    ZO_ToggleButton_UpdateTextures(toggleButton)
end
function ZO_ToggleButton_Toggle(toggleButton)
    toggleButton.state = not toggleButton.state
    ZO_ToggleButton_UpdateTextures(toggleButton)
end
function ZO_ToggleButton_SetState(toggleButton, state)
    toggleButton.state = state
    ZO_ToggleButton_UpdateTextures(toggleButton)
end
function ZO_ToggleButton_GetState(toggleButton)
    return toggleButton.state
end
------------------------
-- ZO_CheckButton
------------------------
function ZO_CheckButtonLabel_SetDefaultColors(label, defaultNormalColor, defaultHighlightColor, defaultDisabledColor)
    label.defaultNormalColor = defaultNormalColor
    label.defaultHighlightColor = defaultHighlightColor
    label.defaultDisabledColor = defaultDisabledColor
end
function ZO_CheckButtonLabel_ColorText(label, over)
    local button = label:GetParent()
    if button and ZO_CheckButton_IsEnabled(button) then
        local normalColor = label.defaultNormalColor or ZO_NORMAL_TEXT
        local highlightColor = label.defaultHighlightColor or ZO_HIGHLIGHT_TEXT
        if over then
            label:SetColor(highlightColor:UnpackRGBA())
        else
            label:SetColor(normalColor:UnpackRGBA())
        end
    else
        local disabledColor = label.defaultDisabledColor or ZO_DISABLED_TEXT
        label:SetColor(disabledColor:UnpackRGBA())
    end
end
function ZO_CheckButtonLabel_SetTextColor(button, r, g, b)
    local label = button:GetNamedChild("Label")
    label:SetColor(r, g, b)
end
    if not button.label then
        local label = CreateControlFromVirtual(button:GetName().."Label", button, "ZO_CheckButtonLabel")
        label:SetAnchor(LEFT, button, RIGHT, 5, 0)
        local function OnMouseEnter()
            if ZO_CheckButton_IsTooltipEnabled(button) and button.tooltipText and button.tooltipText ~= "" then
                local anchorControl = button.tooltipAnchorControl or button
                local anchorDirection = button.tooltipAnchorDirection or LEFT
                ZO_Tooltips_ShowTextTooltip(anchorControl, anchorDirection, button.tooltipText)
            end
            local MOUSED_OVER = true
            ZO_CheckButtonLabel_ColorText(label, MOUSED_OVER)
            button:SetShowingHighlight(MOUSED_OVER)
        end
        local function OnMouseExit()
            ZO_Tooltips_HideTextTooltip()
            local NOT_MOUSED_OVER = false
            ZO_CheckButtonLabel_ColorText(label, NOT_MOUSED_OVER)
            button:SetShowingHighlight(NOT_MOUSED_OVER)
        end
        ZO_PreHookHandler(button, "OnMouseEnter", OnMouseEnter)
        ZO_PreHookHandler(button, "OnMouseExit", OnMouseExit)
        ZO_PreHookHandler(label, "OnMouseEnter", function() button:GetHandler("OnMouseEnter")(button) end)
        ZO_PreHookHandler(label, "OnMouseExit", function() button:GetHandler("OnMouseExit")(button) end)
        button.label = label
    end
    if button.label then
        button.label:SetText(labelText)
    end
end
function ZO_CheckButton_SetLabelWrapMode(button, wrapMode, labelWidth)
    if button.label then
        button.label:SetHeight(button.label:GetFontHeight())
        button.label:SetWidth(labelWidth)
        button.label:SetWrapMode(wrapMode)
    end
end
function ZO_CheckButton_SetLabelWidth(button, labelWidth)
    if button.label then
        button.label:SetWidth(labelWidth)
    end
end
function ZO_CheckButton_OnClicked(buttonControl)
    if ZO_CheckButton_IsEnabled(buttonControl) then
        PlaySound(SOUNDS.DEFAULT_CLICK)
        local bState = buttonControl:GetState()
        local callToggleFunc = true
        local checked = true
        if bState == BSTATE_NORMAL then
            ZO_CheckButton_SetChecked(buttonControl)
        elseif bState == BSTATE_PRESSED then
            ZO_CheckButton_SetUnchecked(buttonControl)
            checked = false
        else
            callToggleFunc = false
        end
        if (buttonControl.toggleFunction ~= nil) and callToggleFunc then
            buttonControl:toggleFunction(checked)
        end
    end
end
function ZO_CheckButton_IsEnabled(buttonControl)
    local currentState = buttonControl:GetState()
    return currentState ~= BSTATE_DISABLED and currentState ~= BSTATE_DISABLED_PRESSED
end
function ZO_CheckButton_IsTooltipEnabled(buttonControl)
    return buttonControl.tooltipEnabled == nil or buttonControl.tooltipEnabled
end
function ZO_CheckButton_SetEnableState(buttonControl, enabled)
    if enabled then
        ZO_CheckButton_Enable(buttonControl)
    else
        ZO_CheckButton_Disable(buttonControl)
    end
end
function ZO_CheckButton_Disable(buttonControl)
    local currentState = buttonControl:GetState()
    if currentState == BSTATE_PRESSED then
        buttonControl:SetState(BSTATE_DISABLED_PRESSED, true)
    elseif currentState == BSTATE_NORMAL then
        buttonControl:SetState(BSTATE_DISABLED, true)
    end
    local tooltipEnabled = ZO_CheckButton_IsTooltipEnabled(buttonControl)
    buttonControl:SetMouseEnabled(tooltipEnabled)
    if buttonControl.label then
        buttonControl.label:SetMouseEnabled(tooltipEnabled)
        buttonControl.label:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
    end
end
function ZO_CheckButton_Enable(buttonControl)
    local currentState = buttonControl:GetState()
    if currentState == BSTATE_DISABLED_PRESSED then
        ZO_CheckButton_SetChecked(buttonControl)
    elseif currentState == BSTATE_DISABLED then
        ZO_CheckButton_SetUnchecked(buttonControl)
    end
    buttonControl:SetMouseEnabled(true)
    if buttonControl.label then
        buttonControl.label:SetMouseEnabled(true)
        ZO_CheckButtonLabel_ColorText(buttonControl.label, MouseIsOver(buttonControl.label))
    end
end
    buttonControl.tooltipEnabled = enabled
end
function ZO_CheckButton_SetTooltipAnchor(buttonControl, anchorDirection, anchorControl)
    buttonControl.tooltipAnchorControl = anchorControl
    buttonControl.tooltipAnchorDirection = anchorDirection
end
function ZO_CheckButton_SetTooltipText(buttonControl, text)
    if type(text) == "function" then
        text = text()
    end
    buttonControl.tooltipText = text
end
function ZO_CheckButton_SetChecked(buttonControl)
    buttonControl:SetState(BSTATE_PRESSED, true)
    if buttonControl.checkedText then
        buttonControl:SetText(buttonControl.checkedText)
    end
end
function ZO_CheckButton_SetUnchecked(buttonControl)
    buttonControl:SetState(BSTATE_NORMAL, false)
    if buttonControl.uncheckedText then
        buttonControl:SetText(buttonControl.uncheckedText)
    end
end
function ZO_CheckButton_IsChecked(buttonControl)
    local currentState = buttonControl:GetState()
    return currentState == BSTATE_PRESSED or currentState == BSTATE_DISABLED_PRESSED
end
function ZO_CheckButton_SetCheckState(buttonControl, checkState)
    local checkStateType = type(checkState)
    local isChecked = false
    
    if checkStateType == "boolean" then
        isChecked = checkState
    elseif checkStateType == "string" then
        isChecked = (checkState == "true") or (checkState == "t") or (checkState == "1") or (checkState == "y")
    elseif checkStateType == "number" then
        isChecked = checkState > 0
    end
    if isChecked then
        ZO_CheckButton_SetChecked(buttonControl)
    else
        ZO_CheckButton_SetUnchecked(buttonControl)
    end
end
function ZO_CheckButton_SetToggleFunction(checkButtonControl, toggleFunction)
    checkButtonControl.toggleFunction = toggleFunction
end
TRISTATE_CHECK_BUTTON_CHECKED = 1
TRISTATE_CHECK_BUTTON_UNCHECKED = 2
TRISTATE_CHECK_BUTTON_INDETERMINATE = 3
function ZO_TriStateCheckButton_SetState(buttonControl, checkState, callStateChangeFunction)
    if checkState == TRISTATE_CHECK_BUTTON_CHECKED then
        buttonControl:SetPressedTexture("EsoUI/Art/Buttons/checkbox_checked.dds")
        ZO_CheckButton_SetChecked(buttonControl)
    elseif checkState == TRISTATE_CHECK_BUTTON_UNCHECKED then
        ZO_CheckButton_SetUnchecked(buttonControl)
    elseif checkState == TRISTATE_CHECK_BUTTON_INDETERMINATE then
        buttonControl:SetPressedTexture("EsoUI/Art/Buttons/checkbox_indeterminate.dds")
        ZO_CheckButton_SetChecked(buttonControl)
    end
    buttonControl.checkState = checkState
    if callStateChangeFunction and type(buttonControl.stateChangeFunction) == "function" then
        buttonControl.stateChangeFunction(buttonControl, checkState)
    end
end
function ZO_TriStateCheckButton_GetState(buttonControl)
    return buttonControl.checkState
end
local CALL_STATE_CHANGE_FUNCTION = true
function ZO_TriStateCheckButton_OnClicked(buttonControl, mouseButton)
    local checkState = buttonControl.checkState
    if checkState == TRISTATE_CHECK_BUTTON_CHECKED then
        ZO_TriStateCheckButton_SetState(buttonControl, TRISTATE_CHECK_BUTTON_UNCHECKED, CALL_STATE_CHANGE_FUNCTION)
    elseif checkState == TRISTATE_CHECK_BUTTON_UNCHECKED then
        ZO_TriStateCheckButton_SetState(buttonControl, TRISTATE_CHECK_BUTTON_CHECKED, CALL_STATE_CHANGE_FUNCTION)
    elseif checkState == TRISTATE_CHECK_BUTTON_INDETERMINATE then
        ZO_TriStateCheckButton_SetState(buttonControl, TRISTATE_CHECK_BUTTON_CHECKED, CALL_STATE_CHANGE_FUNCTION)
    end
end
    buttonControl.stateChangeFunction = stateChangeFunction
end
function ZO_MenuDropDownTextButton_SetSelectedState(buttonControl, selected)
    if selected then
        if buttonControl.selectedFont then
            buttonControl:SetFont(buttonControl.selectedFont)
        end
        buttonControl:SetNormalFontColor(ZO_SELECTED_TEXT:UnpackRGBA())
    else
        if buttonControl.unselectedFont then
            buttonControl:SetFont(buttonControl.unselectedFont)
        end
        buttonControl:SetNormalFontColor(ZO_NORMAL_TEXT:UnpackRGBA())
    end
end
local function UpdateWeaponSwapButton(self)
    if self.unearned or self.externallyLocked then
        self.lockIcon:SetHidden(false)
        self:SetText("")
        self:SetEnabled(false)
    elseif self.activeWeaponPair > ACTIVE_WEAPON_PAIR_NONE then
        self.lockIcon:SetHidden(true)
        self:SetText(zo_strformat(SI_ACTIVE_WEAPON_PAIR, self.activeWeaponPair))
        self:SetEnabled(not self.disabled)
    end
    if self.hideWhenUnearned then
        self:SetHidden(self.unearned or self.permanentlyHidden)
    else
        self:SetHidden(self.permanentlyHidden)
    end
end
function ZO_WeaponSwap_OnInitialized(self, hideWhenUnearned)
    self.hideWhenUnearned = hideWhenUnearned
    
    local function OnUnitCreated(_, unitTag)
        if(unitTag == "player") then
            self.unearned = GetUnitLevel("player") < GetWeaponSwapUnlockedLevel()
            UpdateWeaponSwapButton(self)
        end
    end
    self:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
    local function OnActiveWeaponPairChanged(event, activeWeaponPair, disabled)
        self.activeWeaponPair = activeWeaponPair
        self.disabled = disabled
        UpdateWeaponSwapButton(self)
    end
    local function OnWeaponPairLockChanged(event, disabled)
        self.disabled = disabled
        UpdateWeaponSwapButton(self)
    end
    self:RegisterForEvent(EVENT_ACTIVE_WEAPON_PAIR_CHANGED, OnActiveWeaponPairChanged)
    self:RegisterForEvent(EVENT_WEAPON_PAIR_LOCK_CHANGED, OnWeaponPairLockChanged)
    local function OnLevelUpdate(_, unitTag, level)
        if(unitTag == "player") then
            self.unearned = level < GetWeaponSwapUnlockedLevel()
            UpdateWeaponSwapButton(self)
        end
    end
    self:RegisterForEvent(EVENT_LEVEL_UPDATE, OnLevelUpdate)
    local function OnPlayerActivated()
        self.unearned = GetUnitLevel("player") < GetWeaponSwapUnlockedLevel()
        self.activeWeaponPair, self.disabled = GetActiveWeaponPairInfo()
        UpdateWeaponSwapButton(self)
    end
    self:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    self.lockIcon = GetControl(self, "Lock")
    --Initialize these here since platform style depends on it
    self.unearned = GetUnitLevel("player") < GetWeaponSwapUnlockedLevel()
    self.activeWeaponPair, self.disabled = GetActiveWeaponPairInfo()
end
function ZO_WeaponSwap_OnMouseEnter(self, anchorPoint, xOffset, yOffset)
    anchorPoint = anchorPoint or LEFT
    xOffset = xOffset or 5
    yOffset = yOffset or 0
    InitializeTooltip(InformationTooltip, self, anchorPoint, xOffset, yOffset)
    if not self.externallyLocked and self.unearned then
        local unlockLevel = GetWeaponSwapUnlockedLevel()
        InformationTooltip:AddLine(GetString(SI_WEAPON_SWAP_TOOLTIP), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB())
        InformationTooltip:AddLine(zo_strformat(SI_WEAPON_SWAP_UNEARNED_TOOLTIP, unlockLevel), "", ZO_ERROR_COLOR:UnpackRGB())
    elseif self.externallyLocked or self.disabled then
        InformationTooltip:AddLine(GetString(SI_WEAPON_SWAP_TOOLTIP), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB())
        InformationTooltip:AddLine(GetString(SI_WEAPON_SWAP_DISABLED_TOOLTIP), "", ZO_ERROR_COLOR:UnpackRGB())
    else
        SetTooltipText(InformationTooltip, GetString(SI_WEAPON_SWAP_TOOLTIP))
    end
end
function ZO_WeaponSwap_OnMouseExit(self)
    ClearTooltip(InformationTooltip)
end
function ZO_WeaponSwap_SetExternallyLocked(self, locked)
    if self.externallyLocked ~= locked then
        self.externallyLocked = locked
        UpdateWeaponSwapButton(self)
        if InformationTooltip:GetOwner() == self then
            zo_callHandler(self, "OnMouseEnter")
        end
    end
end
function ZO_WeaponSwap_SetPermanentlyHidden(self, hidden)
    if self.permanentlyHidden ~= hidden then
        self.permanentlyHidden = hidden
        UpdateWeaponSwapButton(self)
    end
end