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--Pointer Box
-------------------
ZO_POINTER_BOX_ARROW_SIZE = 64
ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE = 15
ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE = 2
ZO_POINTER_BOX_TRANSLATE_DISTANCE = 60
ZO_POINTER_BOX_ANIMATION_DURATION_MS = 350
ZO_POINTER_BOX_DEFAULT_PADDING = 20
return object
end
self . showAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PointerBox_KeyboardShow" , self . control )
end
if self . releaseOnHidden then
end
end
end )
if upInside and self . closeable then
local ANIMATE = false
end
end )
end
return self . poolKey
end
self . poolKey = poolKey
end
-- Hiding can release the object (resetting it), so we should never rely on Reset to hide the object
self . poolKey = nil
self . padding = ZO_POINTER_BOX_DEFAULT_PADDING
self . closeable = true
self . contentsControl = nil
self . releaseOnHidden = false
if self . hideWithFragment then
self . hideWithFragment = nil
self . hideWithFragmentFunction = nil
end
end
self . closeable = closeable
end
self . contentsControl = contentsControl
end
end
if newState == SCENE_FRAGMENT_HIDING then
end
end
self . hideWithFragment = fragment
end
self . padding = padding
end
--Anchored from the arrow tip
self . point = point
self . relativeTo = relativeTo
self . relativePoint = relativePoint
self . offsetX = offsetX
self . offsetY = offsetY
end
self . point = nil
self . relativeTo = nil
self . relativePoint = nil
self . offsetX = nil
self . offsetY = nil
end
self . releaseOnHidden = releaseOnHidden
end
end
end
if self . contentsControl then
end
end
if self . point then
if self . point == LEFT then
elseif self . point == RIGHT then
elseif self . point == TOP then
else
end
end
end
if self . contentsControl and self . point then
if self . point == LEFT or self . point == RIGHT then
--The arrow is anchored to the box, but we anchor the contents control. This is the difference between the Y centers of the two to compensate for that
local offsetY = contentsCenterY - boxCenterY
if self . point == LEFT then
--Assumes that relative point is one of the right side anchors
self . contentsControl : SetAnchor ( LEFT , self . relativeTo , self . relativePoint , self . offsetX + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding , offsetY + self . offsetY )
else
--Assumes that relative point is one of the left side anchors
self . contentsControl : SetAnchor ( RIGHT , self . relativeTo , self . relativePoint , self . offsetX - ( ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding ) , offsetY + self . offsetY )
end
elseif self . point == TOP or self . point == BOTTOM then
--The arrow is anchored to the box, but we anchor the contents control. This is the difference between the X centers of the two to compensate for that
local offsetX = contentsCenterX - boxCenterX
if self . point == TOP then
--Assumes that relative point is one of the bottom side anchors
self . contentsControl : SetAnchor ( TOP , self . relativeTo , self . relativePoint , offsetX + self . offsetX , self . offsetY + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding )
else
--Assumes that relative point is one of the top side anchors
self . contentsControl : SetAnchor ( BOTTOM , self . relativeTo , self . relativePoint , offsetX + self . offsetX , self . offsetY - ( ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding ) )
end
end
end
end
if self . contentsControl then
--Reset the anchor to the starting position on show
local offsetX = 0
local offsetY = 0
if self . point == LEFT then
offsetX = - ZO_POINTER_BOX_TRANSLATE_DISTANCE
elseif self . point == RIGHT then
offsetX = ZO_POINTER_BOX_TRANSLATE_DISTANCE
elseif self . point == TOP then
offsetY = - ZO_POINTER_BOX_TRANSLATE_DISTANCE
else
offsetY = ZO_POINTER_BOX_TRANSLATE_DISTANCE
end
end
if skipAnimation then
else
end
end
end
if self . contentsControl then
if skipAnimation then
else
end
end
end
end
--Pointer Box Manager
---------------------------
return object
end
local control = ZO_ObjectPool_CreateNamedControl ( "ZO_PointerBox_KeyboardControl" , "ZO_PointerBox_KeyboardControl" , pool , GuiRoot )
end
end
end
return pointerBox
end
end
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