1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 |
--Pixel Unit Control
-----------------------
PIXEL_SOURCE_PIXELS = 1
PIXEL_SOURCE_UI_UNITS = 2
PIXEL_SOURCE_UNSCALED_UI_UNITS = 3
return obj
end
self . pixelSource = pixelSource
self . dirty = false
self . applyLocked = false
self . anchors = { }
self . scale = 1
end
ZO_PixelUnitControl . PIXEL_CONVERTERS =
{
[ PIXEL_SOURCE_PIXELS ] = function ( measurement )
return measurement
end ,
[ PIXEL_SOURCE_UI_UNITS ] = function ( measurement )
local pixels = measurement * globalScale
return pixels
end ,
[ PIXEL_SOURCE_UNSCALED_UI_UNITS ] = function ( measurement )
local pixels = unscaledUIUnits * globalScale
return pixels
end ,
}
local pixels = ZO_PixelUnitControl . PIXEL_CONVERTERS [ self . pixelSource ] ( measurement )
--If the measurement wasn't zero, return at least one pixel's worth. We don't want it to decay to no spacing.
if pixels == 0 then
if measurement > 0 then
pixels = 1
elseif measurement < 0 then
pixels = - 1
end
end
return pixels / globalScale
end
if self . width then
end
if self . height then
end
if self . minWidth then
end
if self . minHeight then
end
if self . maxWidth then
end
end
end
end
end
function ZO_PixelUnitControl : AddAnchor ( point , anchorTo , relativePoint , offsetX , offsetY , anchorConstrains )
local anchor =
{
point = point ,
anchorTo = anchorTo ,
relativePoint = relativePoint ,
offsetX = offsetX ,
offsetY = offsetY ,
anchorConstrains = anchorConstrains ,
}
end
self . width = width
end
self . height = height
end
self . width = width
self . height = height
end
if minWidth then
self . minWidth = minWidth
else
self . minWidth = nil
self . maxWidthUIUnits = nil
end
if minHeight then
self . minHeight = minHeight
else
self . minHeight = nil
self . minHeightUIUnits = nil
end
if maxWidth then
self . maxWidth = maxWidth
else
self . maxWidth = nil
self . maxWidthUIUnits = nil
end
else
self . maxHeightUIUnits = nil
end
end
self . scale = scale
end
end
function ZO_PixelUnitControl : IsDimensionConstrainedByAnchors ( side1 , side2 , checkDirection1 , checkDirection2 )
for i = 1 , MAX_ANCHORS do
local anchorPoint1 = self . anchors [ i ] . point
local anchorPoint2 = self . anchors [ ( i % MAX_ANCHORS ) + 1 ] . point
if side1 == anchorPoint1 or ( side1 + checkDirection1 ) == anchorPoint1 or ( side1 + checkDirection2 ) == anchorPoint1 then
if side2 == anchorPoint2 or ( side2 + checkDirection2 ) == anchorPoint2 or ( side2 + checkDirection2 ) == anchorPoint2 then
return true
end
end
end
end
return false
end
for i = 0 , MAX_ANCHORS - 1 do
if isValid then
end
end
end
end
end
self . applyLocked = true
end
self . applyLocked = false
end
if self . applyLocked then
self . dirty = true
else
self . dirty = false
local scale = self . scale
if # self . anchors > 0 then
for i = 1 , # self . anchors do
local anchor = self . anchors [ i ]
self . control : SetAnchor ( anchor . point , anchor . anchorTo , anchor . relativePoint , anchor . offsetXUIUnits * scale , anchor . offsetYUIUnits * scale , anchor . anchorConstrains )
end
end
local minWidthUIUnits = self . minWidthUIUnits
local minHeightUIUnits = self . minHeightUIUnits
local maxWidthUIUnits = self . maxWidthUIUnits
local maxHeightUIUnits = self . maxHeightUIUnits
if minWidthUIUnits or minHeightUIUnits or maxWidthUIUnits or maxHeightUIUnits then
minWidthUIUnits = minWidthUIUnits and minWidthUIUnits * scale or - 1
minHeightUIUnits = minHeightUIUnits and minHeightUIUnits * scale or - 1
maxWidthUIUnits = maxWidthUIUnits and maxWidthUIUnits * scale or - 1
maxHeightUIUnits = maxHeightUIUnits and maxHeightUIUnits * scale or - 1
self . control : SetDimensionConstraints ( minWidthUIUnits , minHeightUIUnits , maxWidthUIUnits , maxHeightUIUnits )
end
if self . widthUIUnits then
end
if self . heightUIUnits then
end
end
end
--Pixel Units
-------------------
return obj
end
self . baseObject = baseObject
self . pixelUnitControls = { }
EVENT_MANAGER : RegisterForEvent ( namespace , EVENT_SCREEN_RESIZED , function ( ) self : OnScreenResized ( ) end )
end
end
end
end
return pixelUnitControl
end
end
end
end
end
function ZO_PixelUnits : AddAnchor ( control , point , relativeTo , relativePoint , offsetX , offsetY , anchorConstrains )
if pixelUnitControl then
end
end
if pixelUnitControl then
end
end
if pixelUnitControl then
end
end
if pixelUnitControl then
end
end
if pixelUnitControl then
end
end
if pixelUnitControl then
end
end
--Global XML
end |