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labelTemplate = labelTemplate or "ZO_BulletLabel"
bulletTemplate = bulletTemplate or "ZO_Bullet"
if secondaryBulletTemplate then
end
end
self . linePaddingY = padding
end
self . bulletPaddingX = padding
end
local bullet = useSecondaryBullet and self . secondaryBulletPool : AcquireObject ( ) or self . bulletPool : AcquireObject ( )
local bulletOffsetY = ( labelLineHeight - bulletHeight ) * 0.5
if ( self . lastLabel ) then
self . height = self . height + textHeight + self . linePaddingY
else
self . height = textHeight
end
self . lastLabel = label
self . lastBullet = bullet
end
self . lastLabel = nil
self . height = 0
if self . secondaryBulletPool then
end
end |