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-- layers for the various elements on the market product tiles
-- controls are layered to ensure correct display order
-- Background layer
ZO_MARKET_TILE_BACKGROUND_LEVEL = 1
ZO_MARKET_TILE_OVERLAY_LEVEL = 9
-- Text/Content layer
ZO_MARKET_TILE_BORDER_LEVEL = 10
ZO_MARKET_TILE_TEXT_LEVEL = 11
ZO_MARKET_TILE_ABOVE_TEXT_LEVEL = 12
-- Top layer
ZO_MARKET_TILE_HIGHLIGHT_LEVEL = 20
-- icons should be on top of the highlight
ZO_MARKET_TILE_ICON_FRAME_LEVEL = 21
ZO_MARKET_TILE_ICON_IMAGE_LEVEL = 22
--account for the fade that we add to the sides of the callout
ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET = 5
ZO_MARKET_PRODUCT_HIGHLIGHT_ANIMATION_DURATION_MS = 255
do
local MARKET_PRODUCT_COLOR_MAP_UNFOCUSED =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_PURCHASED_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_INELIGIBLE_DIMMED_COLOR ,
}
local MARKET_PRODUCT_COLOR_MAP_FOCUSED =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_SELECTED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_PURCHASED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_INELIGIBLE_COLOR ,
}
local colorLookup = isFocused and MARKET_PRODUCT_COLOR_MAP_FOCUSED or MARKET_PRODUCT_COLOR_MAP_UNFOCUSED
end
end
do
local UNFOCUSED_COLOR_MAP =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR ,
}
local FOCUSED_COLOR_MAP =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR ,
}
local colorLookup = isFocused and FOCUSED_COLOR_MAP or UNFOCUSED_COLOR_MAP
end
end
--
--[[ MarketProductBase ]] --
--
return marketProduct
end
self . textCalloutYOffset = 0
end
-- To be overridden
end
self . textCalloutYOffset = yOffset
end
end
end
end
self . productData = marketProductData
end
return self . productData
end
end
end
end
end
end
end
end
end
end
end
end
local isGiftable = false
local isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( self . productData . marketProductId , function ( ... ) return { GetActiveMarketProductListingsForHouseTemplate ( ... ) } end )
if marketData then
local houseTemplateMarketProductData = ZO_MarketProductData : New ( marketData . marketProductId , marketData . presentationIndex )
end
end
return isGiftable
end
end
-- may be overridden by child classes that require additional logic
end
return self . displayState ~= MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
end
end
end
end
end
end
end
end
end
return isPurchased and ZO_MARKET_PRODUCT_PURCHASED_DESATURATION or ZO_MARKET_PRODUCT_NOT_PURCHASED_DESATURATION
end
-- Setup default anchoring without any font resizing
if hasNormalCost then
control . textCallout : SetAnchor ( BOTTOMLEFT , control . previousCost , TOPLEFT , ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET - 2 , self . textCalloutYOffset ) -- x offset to account for strikethrough
else
control . textCallout : SetAnchor ( BOTTOMLEFT , control . cost , TOPLEFT , ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET , self . textCalloutYOffset )
end
else
-- if we don't have a normal cost, then we need to anchor the callout to the ESO Plus cost
-- there should never be a case where a market product has neither a normal cost nor an ESO Plus cost (because then it would be unpurchasable)
control . textCallout : SetAnchor ( BOTTOMLEFT , control . esoPlusCost , TOPLEFT , ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET , self . textCalloutYOffset )
end
if hasEsoPlusCost then
if hasNormalCost then
else
end
end
-- Setup default anchors before setting any text so that we will know if fonts need to be resized to fit the text
-- Setup the callouts for new, on sale, and LTO
-- layout the price labels
ZO_MarketClasses_Shared_ApplyTextColorToLabelByState ( control . title , self : IsFocused ( ) , self . displayState )
end
local purchaseable = self . displayState == MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
local purchasedAndNew = self . productData : IsNew ( ) and not ( purchaseable or self : IsLimitedTimeProduct ( ) or self : IsOnSale ( ) )
end
function ZO_MarketProductBase : GetMarketProductListingsForHouseTemplate ( houseTemplateId , displayGroup )
end
return ZO_MarketProduct_GetDefaultHousingTemplatePricingInfo ( self : GetId ( ) , function ( ... ) return self : GetMarketProductListingsForHouseTemplate ( ... ) end )
end
local hideCallouts = true
-- setup the callouts for new, on sale, and LTO
hideCallouts = false
hideCallouts = false
calloutUpdateHandler = function ( ) self : UpdateSaleRemainingTimeCalloutText ( self . discountPercent , onSaleMarketProductId ) end
end
hideCallouts = false
end
end
end
do
local TEXT_CALLOUT_BACKGROUND_ALPHA = 0.9
if textCalloutBackgroundColor then
end
end
end
-- layout the previous cost
else
end
-- layout the current cost
local priceFormat = "%s %s"
if self . hasMultiplePriceOptions then
priceFormat = "%s+ %s"
end
local INHERIT_ICON_COLOR = true
local CURRENCY_ICON_SIZE = "100%"
local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon ( ZO_Currency_MarketCurrencyToUICurrency ( self . currencyType ) , CURRENCY_ICON_SIZE , INHERIT_ICON_COLOR )
local currencyString = string . format ( priceFormat , zo_strformat ( SI_NUMBER_FORMAT , self . costAfterDiscount ) , currencyIcon )
else
end
ZO_MarketClasses_Shared_ApplyTextColorToLabelByState ( control . cost , self : IsFocused ( ) , self . displayState )
else
end
local INHERIT_ICON_COLOR = true
local CURRENCY_ICON_SIZE = "100%"
local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon ( ZO_Currency_MarketCurrencyToUICurrency ( self . currencyType ) , CURRENCY_ICON_SIZE , INHERIT_ICON_COLOR )
-- the keyboard Crown Gem icon is purple, so we shouldn't try to recolor it with gold colors
local iconColor = self : CanBePurchased ( ) and ZO_MARKET_SELECTED_COLOR or ZO_MARKET_PRODUCT_PURCHASED_COLOR
end
local currencyString = string . format ( "%s %s" , zo_strformat ( SI_NUMBER_FORMAT , self . esoPlusCost ) , currencyIcon )
else
end
ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState ( control . esoPlusCost , self : IsFocused ( ) , self . displayState )
else
end
end
if not canBePurchased then
local purchasedString
purchasedString = ""
elseif self . displayState == MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED and self : IsHouseCollectible ( ) then
purchasedString = ""
elseif self . displayState == MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE then
else -- MARKET_PRODUCT_DISPLAY_STATE_PURCHASED
else
end
end
ZO_MarketClasses_Shared_ApplyTextColorToLabelByState ( purchaseLabelControl , self : IsFocused ( ) , self . displayState )
end
end
end
-- anchor the purchase control to the bottom right of the tile
-- if this is a bundle, account for the bundle indicators in the bottom right
else
end
else
end
-- anchor the left side to the right-most cost label
else
-- we shouldn't hit this case
end
end
-- Text callout anchors are only going to need to be readjusted in the case where we have and eso plus cost and the item is a bundle
local isBundleLabelAnchorValid , _ , _ , _ , bundleLabelOffsetX = self . control . bundledProductsItemsLabel : GetAnchor ( 0 )
local isBundleNumLabelAnchorValid , _ , _ , _ , bundleNumLabelOffsetX = self . control . numBundledProductsLabel : GetAnchor ( 0 )
local isEsoPlusDealLabelAnchorValid , _ , _ , _ , esoPlusDealLabelOffsetX = self . control . esoPlusDealLabelControl : GetAnchor ( 0 )
-- Subtract x offsets for bundle elements because they right justified
local bundleLabelWidthWithOffset = bundleLabelWidth - ( isBundleLabelAnchorValid and bundleLabelOffsetX or 0 )
local bundleNumLabelWidthWithOffset = bundleNumLabelWidth - ( isBundleNumLabelAnchorValid and bundleNumLabelOffsetX or 0 )
-- Bundle will be right anchored to the eso plus deal label so it's offset needs to be considered as well
local totalBundleWidthWithOffsets = bundleLabelWidthWithOffset + bundleNumLabelWidthWithOffset - ( isEsoPlusDealLabelAnchorValid and esoPlusDealLabelOffsetX or 0 )
local totalTextCalloutLineWidthWithOffset = textCalloutWidth + ( isTextCalloutAnchorValid and textCalloutOffsetX or 0 )
local totalLineContentWidth = totalTextCalloutLineWidthWithOffset + totalBundleWidthWithOffsets
if totalLineContentWidth > tileWidth then
end
end
end
-- Bundle text is only in line with callout when there's an eso plus deal
else
end
else
end
end
if shouldShowDealLabel then
else
end
ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState ( esoPlusDealLabelControl , self : IsFocused ( ) , self . displayState )
end
end
end
if isBundle then
-- hide the label if the result is 0 or 1 (which means either an empty bundle or what should be a single product...)
local hideBundledProductsLabel = numBundledProducts <= 1
else
end
end
-- optional override
end
-- if there is no time left remaining then the MarketProduct is not limited time
-- because when a limited time product reaches 0 it is removed from the store
if remainingTime > 0 then
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
self . control . textCallout : SetText ( zo_strformat ( SI_TIME_DURATION_LEFT , ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) ) )
else
self . control . textCallout : SetText ( zo_strformat ( SI_TIME_DURATION_LEFT , ZO_FormatTimeLargestTwo ( remainingTime , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL ) ) )
end
end
end
-- if there is no time left remaining then the MarketProduct is not limited time
-- because when a limited time product reaches 0 it is removed from the store
if remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS then
local remainingTimeText
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
remainingTimeText = ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS )
else
end
else
end
end
-- this is currently a safeguard for the announcement tiles which set their
-- product data up ahead of time and don't pass in data on show
if marketProductData then
self . productData = marketProductData
end
end
self . hasBackground = background ~= ZO_NO_TEXTURE_FILE
end
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = self : GetMarketProductPricingByPresentation ( )
local houseCurrencyType , houseCost , houseCostAfterDiscount , houseDiscountPercent , houseEsoPlusCost , defaultHouseTemplateMarketProductId , hasMultiplePriceOptions = self : GetDefaultHouseTemplatePricingInfo ( )
if houseCurrencyType ~= MKCT_NONE then
currencyType = houseCurrencyType
cost = houseCost
costAfterDiscount = houseCostAfterDiscount
discountPercent = houseDiscountPercent or 0
esoPlusCost = houseEsoPlusCost
self . hasMultiplePriceOptions = hasMultiplePriceOptions
self . defaultHouseTemplateMarketProductId = defaultHouseTemplateMarketProductId
else
self . hasMultiplePriceOptions = false
self . defaultHouseTemplateMarketProductId = nil
end
else
self . hasMultiplePriceOptions = false
self . defaultHouseTemplateMarketProductId = nil
end
self . currencyType = currencyType
self . cost = cost
self . costAfterDiscount = costAfterDiscount
self . discountPercent = discountPercent
self . esoPlusCost = esoPlusCost
end
return self . cost ~= nil
end
return self . esoPlusCost ~= nil
end
end
end
end
self . currencyType = MKCT_NONE
self . cost = nil
self . costAfterDiscount = nil
self . discountPercent = 0
self . esoPlusCost = nil
self . hasMultiplePriceOptions = false
self . defaultHouseTemplateMarketProductId = nil
end
-- Clear the background's texture so that it can be cleared at zero references
self . productData = nil
end
end
end
-- MarketProduct Preview functions
end
--Houses are special because as far as C is concerned they aren't previewable, but Lua allows for a roundabout preview with jumping to the house
return CanPreviewMarketProduct ( self : GetId ( ) ) or self : GetMarketProductPreviewType ( ) == ZO_MARKET_PREVIEW_TYPE_HOUSE
end
end
-- functions to be overridden
-- optional overridde, default behavior
return true
end
-- to be overridden
end
-- to be overridden, default behavior
return nil
end
-- to be overridden, default behavior
return nil
end
-- global functions
if collectibleType == COLLECTIBLE_CATEGORY_TYPE_HOUSE then
return true
end
end
return false
end
function ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( marketProductId , getMarketProductListingsCallback )
local isHouseMarketProduct = false
local defaultHouseTemplateIndex
local houseTemplateDataList = { }
isHouseMarketProduct = true
local marketProductListings = getMarketProductListingsCallback ( houseTemplateId , MARKET_DISPLAY_GROUP_CROWN_STORE )
local houseTemplateData =
{
houseTemplateId = houseTemplateId ,
marketPurchaseOptions = { }
}
if houseTemplateId == defaultHouseTemplateId then
defaultHouseTemplateIndex = index
end
if # marketProductListings > 0 then
--There could be multiple listings per template, one for each currency type.
local PRODUCT_LISTINGS_STRIDE = 2
for i = 1 , # marketProductListings , PRODUCT_LISTINGS_STRIDE do
local houseTemplateMarketProductId = marketProductListings [ i ]
local presentationIndex = marketProductListings [ i + 1 ]
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = GetMarketProductPricingByPresentation ( houseTemplateMarketProductId , presentationIndex )
--Don't allow the same currency twice. This is a nonsense scenario but technically possible.
if not houseTemplateData . marketPurchaseOptions [ currencyType ] then
local marketPurchaseData =
{
currencyType = currencyType ,
marketProductId = houseTemplateMarketProductId ,
presentationIndex = presentationIndex ,
houseId = houseId ,
houseTemplateId = houseTemplateId ,
isHouseOwned = isHouseOwned ,
cost = cost ,
costAfterDiscount = costAfterDiscount ,
discountPercent = discountPercent ,
esoPlusCost = esoPlusCost ,
}
houseTemplateData . marketPurchaseOptions [ currencyType ] = marketPurchaseData
houseTemplateData . name = houseTemplateData . name or GetMarketProductDisplayName ( houseTemplateMarketProductId )
end
end
end
end
end
return isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex
end
function ZO_MarketProduct_GetDefaultHousingTemplatePricingInfo ( marketProductId , getMarketProductListingsCallback )
local isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( marketProductId , getMarketProductListingsCallback )
local defaultHouseTemplateData = houseTemplateDataList [ defaultHouseTemplateIndex ]
if marketData then
return currencyType , marketData . cost , marketData . costAfterDiscount , marketData . discountPercent , marketData . esoPlusCost , marketData . marketProductId , # defaultHouseTemplateData . marketPurchaseOptions > 1
else
return currencyType
end
end
end
--
--[[ XML Handlers ]] --
--
end
end |