1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 |
local FLOW_UNINITIALIZED = 0
local FLOW_WARNING = 1
local FLOW_CONFIRMATION = 2
local FLOW_CONFIRMATION_ESO_PLUS = 3
local FLOW_PURCHASING = 4
local FLOW_CONFIRMATION_PARTIAL_BUNDLE = 5
local FLOW_SUCCESS = 6
local FLOW_FAILED = 7
local DIALOG_FLOW =
{
[ FLOW_WARNING ] = "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_CONTINUE" ,
[ FLOW_CONFIRMATION ] = "GAMEPAD_MARKET_PURCHASE_CONFIRMATION" ,
[ FLOW_CONFIRMATION_ESO_PLUS ] = "GAMEPAD_MARKET_FREE_TRIAL_PURCHASE_CONFIRMATION" ,
[ FLOW_PURCHASING ] = "GAMEPAD_MARKET_PURCHASING" ,
[ FLOW_CONFIRMATION_PARTIAL_BUNDLE ] = "GAMEPAD_MARKET_PARTIAL_BUNDLE_CONFIRMATION" ,
[ FLOW_SUCCESS ] = "GAMEPAD_MARKET_PURCHASE_SUCCESS" ,
[ FLOW_FAILED ] = "GAMEPAD_MARKET_PURCHASE_FAILED" ,
}
local SELECT_HOUSE_TEMPLATE_DIALOG = "GAMEPAD_MARKET_PURCHASE_HOUSE_TEMPLATE_SELECTION"
ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS =
{
showTooltips = false ,
useShortFormat = false ,
font = "ZoFontGamepadHeaderDataValue" ,
iconSide = RIGHT ,
iconSize = 28 ,
isGamepad = true ,
}
ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME = "gamepad_market_purchase"
return {
ZO_CurrencyControl_SetSimpleCurrency ( control , ZO_Currency_MarketCurrencyToUICurrency ( marketCurrencyType ) , GetPlayerMarketCurrency ( marketCurrencyType ) , ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS )
return true
end ,
}
end
local g_dialogDiscountPercentParentControl = nil
local function GetProductCostHeaderData ( cost , marketCurrencyType , hasEsoPlusCost , discountPercent , updateDiscountPercentParentControl )
return {
local displayOptions
if hasEsoPlusCost or discountPercent ~= nil then
displayOptions =
{
iconInheritColor = true ,
strikethroughCurrencyAmount = true ,
}
end
ZO_CurrencyControl_SetSimpleCurrency ( control , ZO_Currency_MarketCurrencyToUICurrency ( marketCurrencyType ) , cost , ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , CURRENCY_IGNORE_HAS_ENOUGH , displayOptions )
if not hasEsoPlusCost and updateDiscountPercentParentControl then
end
return true
end ,
if hasEsoPlusCost then
elseif discountPercent ~= nil then
return ""
else
end
end ,
}
end
return {
local displayOptions =
{
iconInheritColor = true ,
}
ZO_CurrencyControl_SetSimpleCurrency ( control , ZO_Currency_MarketCurrencyToUICurrency ( marketCurrencyType ) , cost , ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , CURRENCY_IGNORE_HAS_ENOUGH , displayOptions )
return true
end ,
}
end
return manager
end
if newState == SCENE_SHOWN then
local queuedDialogInfo = self . queuedDialogInfo
if queuedDialogInfo then
ZO_Dialogs_ShowGamepadDialog ( queuedDialogInfo . dialogName , queuedDialogInfo . dialogData , queuedDialogInfo . dialogParams )
end
end
end )
end
local IS_NO_CHOICE = true
end
local defaultMarketBackButton =
{
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_CONTINUE" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
} ,
{
} ,
} ,
if not self . doMoveToNextFlowPosition then
end
end ,
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_JOIN_ESO_PLUS" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
-- Buying crowns should happen before ending the purchase to keep it within this session
end ,
} ,
defaultMarketBackButton ,
} ,
end ,
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_PURCHASE_CROWNS" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
else
end
end ,
-- Buying crowns should happen before ending the purchase to keep it within this session
end
} ,
defaultMarketBackButton ,
} ,
end ,
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_GRACE_PERIOD" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
end ,
} ,
defaultMarketBackButton ,
} ,
end ,
end ,
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_NOT_ALLOWED" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
end ,
} ,
defaultMarketBackButton ,
} ,
end ,
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_ALREADY_HAVE_PRODUCT_IN_GIFT_INVENTORY" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
end ,
} ,
defaultMarketBackButton ,
} ,
end ,
}
ESO_Dialogs [ "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_EXIT" ] =
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
defaultMarketBackButton
} ,
end ,
end ,
}
local confirmationDialogInfo =
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
title =
{
} ,
{
if houseId > 0 then
return ZO_SELECTED_TEXT : Colorize ( zo_strformat ( SI_MARKET_PRODUCT_HOUSE_NAME_FORMATTER , houseDisplayName , self . itemName ) )
else
if stackCount > 1 then
else
end
end
end
} ,
canQueue = true ,
parametricList = { } , --we'll generate the entries on setup
blockDialogReleaseOnPress = true , -- We need to manually control when we release so we can use the select keybind to activate entries
mustChoose = true ,
if g_dialogDiscountPercentControl then
end
end ,
buttons =
{
-- Select Button
{
if targetData . messageEntry then
end
end
return true
end
end ,
if targetData . dropdownEntry then
local dropdown = targetControl . dropdown
elseif targetData . messageEntry and targetControl then
elseif targetData . recipientNameEntry and targetControl then
--On PlayStation the primary action opens the first party dialog to get a playstation id since it can select any player
if hasResult then
end
end
local INCLUDE_ONLINE_FRIENDS = true
local INCLUDE_OFFLINE_FRIENDS = true
PLAYER_CONSOLE_INFO_REQUEST_MANAGER : RequestIdFromUserListDialog ( OnUserChosen , GetString ( SI_GAMEPAD_CONSOLE_SELECT_FOR_SEND_GIFT ) , INCLUDE_ONLINE_FRIENDS , INCLUDE_OFFLINE_FRIENDS )
else
--Otherwise (PC, Xbox) the primary action is to input the name by keyboard
end
end
end ,
} ,
--Back
{
-- release the dialog first to avoid issue where the parametric list can refresh
-- but EndPurchase will wipe out important state, like self.marketProductData
local NOT_NO_CHOICE_CALLBACK = false
end ,
} ,
--Confirm
{
if self . isGift then
local recipientDisplayName = self . recipientDisplayName
if result == GIFT_ACTION_RESULT_SUCCESS then
return true
else
local errorText
if result == GIFT_ACTION_RESULT_RECIPIENT_EMPTY then
-- avoid issue where we'd pass nil to zo_strformat when no displayName has been set
-- plus this format string doesn't require any arguments
else
end
return false , errorText
end
else
return true
end
end ,
end ,
} ,
--Xbox Choose Friend/Random note
{
if targetData . recipientNameEntry then
elseif targetData . messageEntry then
end
end ,
return ( isXbox and targetData . recipientNameEntry and GetNumberConsoleFriends ( ) > 0 ) or targetData . messageEntry
end ,
if targetData . recipientNameEntry and targetControl then
if hasResult then
end
end
local INCLUDE_ONLINE_FRIENDS = true
local INCLUDE_OFFLINE_FRIENDS = true
PLAYER_CONSOLE_INFO_REQUEST_MANAGER : RequestIdFromUserListDialog ( OnUserChosen , GetString ( SI_GAMEPAD_CONSOLE_SELECT_FOR_SEND_GIFT ) , INCLUDE_ONLINE_FRIENDS , INCLUDE_OFFLINE_FRIENDS )
elseif targetData . messageEntry and targetControl then
end
end ,
} ,
} ,
}
local CURRENCY_ICON_SIZE = 32
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
end ,
} ,
canQueue = true ,
buttons =
{
{
local NOT_NO_CHOICE_CALLBACK = false
end ,
} ,
{
self . doMoveToNextFlowPosition = true
end ,
} ,
} ,
mustChoose = true ,
end ,
} )
local LOADING_DELAY_MS = 500 -- delay is in milliseconds
self . useProductInfo = nil
local purchaseSucceeded = result == MARKET_PURCHASE_RESULT_SUCCESS
if not wasGift then
if tutorialTrigger ~= TUTORIAL_TRIGGER_NONE then
self . triggerTutorialOnPurchase = tutorialTrigger
end
if purchaseSucceeded then
end
end
-- we got a purchase result while showing the FLOW_PURCHASING dialog
-- so we need to transition to the success or fail state based on the result
-- to prevent a jarring transition when switching, we're going to delay the release
-- of the dialog and the advancement of the flow position
if purchaseSucceeded then
elseif result == MARKET_PURCHASE_RESULT_GIFT_COLLECTIBLE_PARTIALLY_OWNED then
local dialogData = { }
local dialogParams =
{
}
else
local dialogData =
{
purchaseResult = result
}
end
end , LOADING_DELAY_MS )
end
EVENT_MANAGER : RegisterForEvent ( "GAMEPAD_MARKET_PURCHASING" , EVENT_MARKET_PURCHASE_RESULT , function ( eventId , ... ) OnMarketPurchaseResult ( dialog , ... ) end )
else
if not self . isGift then
else
end
end
end
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . COOLDOWN ,
} ,
title =
{
} ,
{
} ,
loading =
{
local color = GetItemQualityColor ( GetMarketProductDisplayQuality ( self . marketProductData . marketProductId ) )
if stackCount > 1 then
return zo_strformat ( SI_MARKET_PURCHASING_TEXT_WITH_QUANTITY , color : Colorize ( self . itemName ) , stackCount )
else
local itemName = self . itemName
if houseId > 0 then
itemName = zo_strformat ( SI_MARKET_PRODUCT_HOUSE_NAME_GRAMMARLESS_FORMATTER , houseDisplayName , self . itemName )
end
end
end ,
} ,
canQueue = true ,
mustChoose = true ,
} )
{
end
if self . showRemainingBalance then
{
}
end
end ,
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
if self . useProductInfo then
if self . useProductInfo . transactionCompleteTitleText then
return self . useProductInfo . transactionCompleteTitleText
end
end
end ,
} ,
{
local marketProductData = self . marketProductData
local itemName = self . itemName
if houseId > 0 then
itemName = zo_strformat ( SI_MARKET_PRODUCT_HOUSE_NAME_GRAMMARLESS_FORMATTER , houseDisplayName , self . itemName )
end
if self . isGift then
if stackCount > 1 then
return zo_strformat ( SI_MARKET_GIFTING_SUCCESS_TEXT_WITH_QUANTITY , color : Colorize ( itemName ) , stackCount , ZO_SELECTED_TEXT : Colorize ( self . recipientDisplayName ) )
else
return zo_strformat ( SI_MARKET_GIFTING_SUCCESS_TEXT , color : Colorize ( itemName ) , ZO_SELECTED_TEXT : Colorize ( self . recipientDisplayName ) )
end
else
if self . useProductInfo then
mainText = zo_strformat ( self . useProductInfo . transactionCompleteText , color : Colorize ( itemName ) , stackCount )
else
if stackCount > 1 then
mainText = zo_strformat ( SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_QUANTITY , color : Colorize ( itemName ) , stackCount )
else
else
end
end
end
-- append ESO Plus savings, if any
local esoPlusSavingsString = ZO_MarketDialogs_Shared_GetEsoPlusSavingsString ( self . marketProductData )
if esoPlusSavingsString then
end
end
end
} ,
canQueue = true ,
mustChoose = true ,
buttons =
{
{
if self . purchaseFromIngame then
else
end
end ,
} ,
{
if self . useProductInfo then
end
end ,
if self . useProductInfo then
end
return false
end ,
if self . useProductInfo then
end
end ,
local marketProductData = self . marketProductData -- cache off the productData, because reset state will clear it
-- since we are trying to logout/go to another scene we don't want to trigger any of the scene changes
-- or try to show tutorials, however we want to clean up after ourselves
-- in case we don't actually logout
end ,
} ,
} ,
} )
{
local displayData =
{
data1 = data1 ,
data2 = data2 ,
data3 = data3 ,
}
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
end
} ,
canQueue = true ,
mustChoose = true ,
buttons =
{
{
else
end
end ,
else
end
end ,
}
} ,
} )
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
canQueue = true ,
mustChoose = true ,
buttons =
{
{
self . doMoveToNextFlowPosition = true
end ,
} ,
{
end ,
} ,
} ,
} )
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
title =
{
} ,
{
if houseId > 0 then
else
internalassert ( false , string . format ( "MarketProduct (%s) is not a house and should not be passed into house template selection dialog." , tostring ( self . marketProductData . marketProductId ) or "nil" ) )
end
end
} ,
canQueue = true ,
parametricList = { } , --we'll generate the entries on setup
blockDialogReleaseOnPress = true , -- We need to manually control when we release so we can use the select keybind to activate entries
mustChoose = true ,
if g_dialogDiscountPercentControl then
end
end ,
buttons =
{
-- Select Button
{
if targetData . dropdownEntry then
local dropdown = targetControl . dropdown
end
end ,
} ,
--Back
{
-- release the dialog first to avoid issue where the parametric list can refresh
-- but EndPurchase will wipe out important state, like self.marketProductData
-- if we have pushed the purchase scene, then we need to hide it
end ,
} ,
--Confirm
{
-- release the dialog first to avoid issue where the parametric list can refresh
-- but EndPurchase will wipe out important state, like self.marketProductData
if self . purchaseParams then
if self . isGift then
self : BeginGiftPurchase ( marketProductData , self . purchaseParams . isPurchaseFromIngame , self . purchaseParams . onPurchaseSuccessCallback , self . purchaseParams . onPurchaseEndCallback )
else
self : BeginPurchase ( marketProductData , self . purchaseParams . isPurchaseFromIngame , self . purchaseParams . onPurchaseSuccessCallback , self . purchaseParams . onPurchaseEndCallback )
end
end
end ,
} ,
} ,
} )
end
if self . houseSelectionInfo . isHouseMarketProduct then
local houseTemplateData = self . houseSelectionInfo . houseTemplateDataList [ index ]
if not self . houseSelectionInfo . selectedTemplateId and index == self . houseSelectionInfo . defaultHouseTemplateIndex or self . houseSelectionInfo . selectedTemplateId and marketData and marketData . houseTemplateId == self . houseSelectionInfo . selectedTemplateId then
return marketData
end
end
end
return nil
end
function ZO_GamepadMarketPurchaseManager : GetMarketProductPricingHeaderData ( updateDiscountPercentParentControl )
local priceData
if self . houseSelectionInfo and self . houseSelectionInfo . isHouseMarketProduct then
priceData =
{
currencyType = selectedMarketData and selectedMarketData . currencyType ,
cost = selectedMarketData and selectedMarketData . cost ,
costAfterDiscount = selectedMarketData and selectedMarketData . costAfterDiscount ,
discountPercent = selectedMarketData and selectedMarketData . discountPercent ,
esoPlusCost = selectedMarketData and selectedMarketData . esoPlusCost ,
}
else
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = self . marketProductData : GetMarketProductPricingByPresentation ( )
priceData =
{
currencyType = currencyType ,
cost = cost ,
costAfterDiscount = costAfterDiscount ,
discountPercent = discountPercent ,
esoPlusCost = esoPlusCost ,
}
end
local hasNormalCost = priceData . cost ~= nil
local hasEsoPlusCost
if self . isGift then
hasEsoPlusCost = false -- gifts aren't eligible for ESO Plus pricing
else
end
local data2
local data3
if hasNormalCost then
if not hasEsoPlusCost and priceData . discountPercent > 0 then
data2 = GetProductCostHeaderData ( priceData . cost , priceData . currencyType , hasEsoPlusCost , priceData . discountPercent , updateDiscountPercentParentControl )
data3 = GetProductCostHeaderData ( priceData . costAfterDiscount , priceData . currencyType , hasEsoPlusCost )
else
data2 = GetProductCostHeaderData ( priceData . costAfterDiscount , priceData . currencyType , hasEsoPlusCost )
if hasEsoPlusCost then
end
end
elseif hasEsoPlusCost then
end
return data1 , data2 , data3
end
local g_dialogDiscountPercentControl = nil
if g_dialogDiscountPercentParentControl and discountPercent and discountPercent > 0 then
if g_dialogDiscountPercentControl then
else
g_dialogDiscountPercentControl = CreateControlFromVirtual ( "ZO_MarketDialogDiscountPercent" , g_dialogDiscountPercentParentControl , "ZO_MarketTextCallout_Gamepad" )
local TEXT_CALLOUT_BACKGROUND_ALPHA = 0.9
end
else
if g_dialogDiscountPercentControl then
end
end
end
g_dialogDiscountPercentParentControl = nil
local UPDATE_DISCOUNT_PERCENT_PARENT = true
local displayData =
{
data1 = data1 ,
data2 = data2 ,
data3 = data3 ,
}
local DONT_LIMIT_NUM_ENTRIES = nil
local discountPercent = select ( 4 , GetMarketProductPricingByPresentation ( self . marketProductData : GetId ( ) ) )
end
local isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( marketProductId , function ( ... ) return { GetActiveMarketProductListingsForHouseTemplate ( ... ) } end )
self . houseSelectionInfo =
{
isHouseMarketProduct = isHouseMarketProduct ,
houseTemplateDataList = houseTemplateDataList ,
defaultHouseTemplateIndex = defaultHouseTemplateIndex ,
}
g_dialogDiscountPercentParentControl = nil
local UPDATED_DISCOUNT_PERCENT_PARENT = true
local displayData =
{
data1 = data1 ,
data2 = data2 ,
data3 = data3 ,
}
local DONT_LIMIT_NUM_ENTRIES = nil
end
do
local chooseAsGiftDropdownEntryData
if chooseAsGiftDropdownEntryData == nil then
chooseAsGiftDropdownEntryData . dropdownEntry = true
chooseAsGiftDropdownEntryData . setup = function ( control , data , selected , reselectingDuringRebuild , enabled , active )
if isGift ~= self . isGift then
self . isGift = isGift
local dialog = chooseAsGiftDropdownEntryData . dialog
local headerData =
{
data1 = data1 ,
data2 = data2 ,
data3 = data3 ,
}
GAMEPAD_TOOLTIPS : LayoutMarketProductListing ( GAMEPAD_LEFT_DIALOG_TOOLTIP , self . marketProductData : GetId ( ) , self . marketProductData : GetPresentationIndex ( ) )
end
end
local forMeEntry = dropdown : CreateItemEntry ( GetString ( SI_MARKET_CONFIRM_PURCHASE_FOR_ME_LABEL ) , function ( ) SetAsGift ( false ) end )
local purchaseWarningStrings = { }
ZO_MARKET_MANAGER : AddMarketProductPurchaseWarningStringsToTable ( self . marketProductData , purchaseWarningStrings )
forMeEntry . warningStrings = purchaseWarningStrings
local asGiftEntry = dropdown : CreateItemEntry ( GetString ( SI_MARKET_CONFIRM_PURCHASE_AS_GIFT_LABEL ) , function ( ) SetAsGift ( true ) end )
local entryToSelect = self . isGift and asGiftEntry or forMeEntry
local IGNORE_CALLBACK = true
local FORCE_UPDATE = true
local lastTimeLeftS
if forceUpdate or timeLeftS ~= lastTimeLeftS then
lastTimeLeftS = timeLeftS
local timeLeftString = ZO_FormatTime ( lastTimeLeftS , TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
end
end
local isGracePeriod = asGiftEntry . expectedResult == MARKET_PURCHASE_RESULT_GIFTING_GRACE_PERIOD_ACTIVE
if isGracePeriod then
if parametricDialog . shouldShowTooltip then
end
end
else
end
if itemData . expectedResult ~= MARKET_PURCHASE_RESULT_SUCCESS then
if isGracePeriod then
else
GAMEPAD_TOOLTIPS : LayoutTextBlockTooltip ( GAMEPAD_LEFT_DIALOG_TOOLTIP , GetString ( "SI_MARKETPURCHASABLERESULT" , itemData . expectedResult ) )
end
elseif itemData . warningStrings and # itemData . warningStrings > 0 then
end
end )
GAMEPAD_TOOLTIPS : LayoutMarketProductListing ( GAMEPAD_LEFT_DIALOG_TOOLTIP , self . marketProductData : GetId ( ) , self . marketProductData : GetPresentationIndex ( ) )
end )
GAMEPAD_TOOLTIPS : LayoutMarketProductListing ( GAMEPAD_LEFT_DIALOG_TOOLTIP , self . marketProductData : GetId ( ) , self . marketProductData : GetPresentationIndex ( ) )
end
end
return chooseAsGiftDropdownEntryData
end
end
do
local selectHouseTemplateDropdownEntryData
if selectHouseTemplateDropdownEntryData == nil then
selectHouseTemplateDropdownEntryData . dropdownEntry = true
selectHouseTemplateDropdownEntryData . setup = function ( control , data , selected , reselectingDuringRebuild , enabled , active )
if self . houseSelectionInfo . selectedTemplateId ~= templateId then
self . houseSelectionInfo . selectedTemplateId = templateId
local dialog = selectHouseTemplateDropdownEntryData . dialog
local headerData =
{
data1 = data1 ,
data2 = data2 ,
data3 = data3 ,
}
end
end
local selectedHouseTemplateEntryData
if houseTemplateData . name and marketData and ( self . isGift and marketData . isGiftable ) or ( not self . isGift and not marketData . isHouseOwned ) then
local formattedName = zo_strformat ( SI_MARKET_PRODUCT_HOUSE_TEMPLATE_NAME_FORMAT , houseTemplateData . name )
local entry = dropdown : CreateItemEntry ( formattedName , function ( ) SetSelectedTemplateId ( marketData . houseTemplateId ) end )
if not self . houseSelectionInfo . selectedTemplateId and index == self . houseSelectionInfo . defaultHouseTemplateIndex or self . houseSelectionInfo . selectedTemplateId == marketData . houseTemplateId then
selectedHouseTemplateEntryData = entry
end
end
end
local IGNORE_CALLBACK = true
if selectedHouseTemplateEntryData then
else
end
end
if houseData then
GAMEPAD_TOOLTIPS : SetStatusLabelText ( GAMEPAD_LEFT_DIALOG_TOOLTIP , GetString ( SI_HOUSE_INFORMATION_TITLE ) )
GAMEPAD_TOOLTIPS : LayoutHouseTemplateTooltip ( GAMEPAD_LEFT_DIALOG_TOOLTIP , houseData . houseId , houseData . houseTemplateId )
else
end
end
end
end
return selectHouseTemplateDropdownEntryData
end
end
do
local recipientNameEntryData
if recipientNameEntryData == nil then
recipientNameEntryData . recipientNameEntry = true
end
recipientNameEntryData . setup = function ( control , data , selected , reselectingDuringRebuild , enabled , active )
if self . recipientDisplayName then
end
end
end
return recipientNameEntryData
end
end
do
local giftMessageEntryData
if giftMessageEntryData == nil then
giftMessageEntryData . messageEntry = true
end
giftMessageEntryData . setup = function ( control , data , selected , reselectingDuringRebuild , enabled , active )
ZO_EditDefaultText_Initialize ( control . editBoxControl , GetString ( SI_GIFT_INVENTORY_REQUEST_GIFT_MESSAGE_TEXT ) )
end
end
return giftMessageEntryData
end
end
local parametricListEntries = dialog . info . parametricList
local chooseAsGiftDropdown =
{
template = "ZO_GamepadDropdownItem" ,
}
if self . isGift then
local recipientNameEntry =
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem" ,
}
local giftMessageEntry =
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline" ,
}
end
end
local parametricListEntries = dialog . info . parametricList
local selectHouseTemplateDropdown =
{
template = "ZO_GamepadDropdownItem" ,
}
end
end
-- onPurchaseSuccessCallback is only called on a successful transfer, onPurchaseEndCallback is called on transaction success, failure, and decline
-- onPurchaseEndCallback passes a bool value for whether the confirmation scene was reached (true) or not (false)
function ZO_GamepadMarketPurchaseManager : BeginPurchaseBase ( marketProductData , isGift , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
self . marketProductData = marketProductData
self . isGift = isGift
self . purchaseFromIngame = isPurchaseFromIngame
local selectionSound = isGift and SOUNDS . MARKET_GIFT_SELECTED or SOUNDS . MARKET_PURCHASE_SELECTED
end
do
local AS_PURCHASE = false
end
function ZO_GamepadMarketPurchaseManager : BeginPurchase ( marketProductData , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
self . marketProductData = marketProductData
self . purchaseParams =
{
marketProductData = marketProductData ,
isPurchaseFromIngame = isPurchaseFromIngame ,
}
self . isGift = AS_PURCHASE
else
self : BeginPurchaseBase ( marketProductData , AS_PURCHASE , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
end
end
end
do
local AS_GIFT = true
end
function ZO_GamepadMarketPurchaseManager : BeginGiftPurchase ( marketProductData , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
self . marketProductData = marketProductData
self . purchaseParams =
{
marketProductData = marketProductData ,
isPurchaseFromIngame = isPurchaseFromIngame ,
}
self . isGift = AS_GIFT
else
self : BeginPurchaseBase ( marketProductData , AS_GIFT , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
end
end
end
do
local NO_DIALOG_DATA = nil
local hasErrors , dialogParams , allowContinue , expectedPurchaseResult = errorInfoFunction ( self . marketProductData )
if expectedPurchaseResult == MARKET_PURCHASE_RESULT_REQUIRES_ESO_PLUS then
self : ShowFlowDialog ( "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_JOIN_ESO_PLUS" , NO_DIALOG_DATA , dialogParams )
elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_NOT_ENOUGH_VC then
self : ShowFlowDialog ( "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_PURCHASE_CROWNS" , NO_DIALOG_DATA , dialogParams )
elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_GIFTING_GRACE_PERIOD_ACTIVE then
self : ShowFlowDialog ( "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_GRACE_PERIOD" , { } , dialogParams )
elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_GIFTING_NOT_ALLOWED then
self : ShowFlowDialog ( "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_NOT_ALLOWED" , NO_DIALOG_DATA , dialogParams )
elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_PRODUCT_ALREADY_IN_GIFT_INVENTORY then
self : ShowFlowDialog ( "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_ALREADY_HAVE_PRODUCT_IN_GIFT_INVENTORY" , NO_DIALOG_DATA , dialogParams )
elseif not allowContinue then
elseif hasErrors then
else
end
end
end
function ZO_GamepadMarketPurchaseManager : BeginFreeTrialPurchase ( marketProductData , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
local AS_PURCHASE = false
self : BeginPurchaseBase ( marketProductData , AS_PURCHASE , isPurchaseFromIngame , onPurchaseSuccessCallback , onPurchaseEndCallback )
self . showRemainingBalance = false
end
local reachedConfirmationScene = self . flowPosition >= FLOW_CONFIRMATION
local consumablePurchaseSuccessful = self . flowPosition == FLOW_SUCCESS and self . marketProductData : ContainsConsumables ( )
self . onPurchaseEndCallback ( reachedConfirmationScene , consumablePurchaseSuccessful , self . triggerTutorialOnPurchase )
end
-- if we have pushed the purchase scene, then we need to hide it
end
-- if we started the purchase from ingame, then we pushed the purchase scene to avoid keybind conflicts
end
self . marketProductData = nil
self . triggerTutorialOnPurchase = nil
self . flowPosition = FLOW_UNINITIALIZED
self . doMoveToNextFlowPosition = false
self . queuedDialogInfo = { }
self . showRemainingBalance = true
self . purchaseFromIngame = false
self . isGift = false
self . giftMessage = nil
self . recipientDisplayName = nil
self . houseSelectionInfo = nil
self . purchaseParams = nil
end
self . flowPosition = position
local dialogName = DIALOG_FLOW [ position ]
if position == FLOW_UNLOCKED then
dialogParams =
{
}
end
end
local shouldPushScene
shouldPushScene = false
elseif self . purchaseFromIngame then
-- from Ingame, the first dialog of any type should push the purchase scene
shouldPushScene = true
elseif dialogName == DIALOG_FLOW [ FLOW_CONFIRMATION ] or dialogName == DIALOG_FLOW [ FLOW_CONFIRMATION_ESO_PLUS ] then
-- from InternalIngame, only the first confirmation dialog should push the scene
shouldPushScene = true
end
if shouldPushScene then
self . queuedDialogInfo =
{
dialogName = dialogName ,
dialogData = dialogData ,
dialogParams = dialogParams ,
}
else
end
end
function ZO_GamepadMarketPurchaseManager : ShowHouseTemplateSelectionDialog ( dialogName , dialogData , dialogParams )
local shouldPushScene
shouldPushScene = false
else
shouldPushScene = true
end
if shouldPushScene then
self . queuedDialogInfo =
{
dialogName = dialogName ,
dialogData = dialogData ,
dialogParams = dialogParams ,
}
else
end
end
do
local FLOW_MAPPING =
{
[ FLOW_WARNING ] = FLOW_CONFIRMATION ,
[ FLOW_CONFIRMATION ] = FLOW_PURCHASING ,
[ FLOW_CONFIRMATION_ESO_PLUS ] = FLOW_PURCHASING ,
[ FLOW_CONFIRMATION_PARTIAL_BUNDLE ] = FLOW_PURCHASING ,
[ FLOW_PURCHASING ] = FLOW_SUCCESS ,
}
if self . doMoveToNextFlowPosition then
local nextPosition = FLOW_MAPPING [ self . flowPosition ] or self . flowPosition + 1
self . doMoveToNextFlowPosition = false
end
end
end |