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local SUPPRESS_LAYOUT = true
return questTimer
end
self . timers = { }
end
end
end
end
end
end
end )
end
else
end
end
if self . timers [ index ] then
self . timers [ index ] . paused = isPaused
if not isPaused then
self . timers [ index ] . start = starts
self . timers [ index ] . ends = ends
end
end
end
if self . timers [ index ] then
return self . timers [ index ]
end
timer . key = key
timer . owner = self
self . timers [ index ] = timer
return timer
end
if self . timers [ index ] then
self . timers [ index ] = nil
if not suppressLayout then
end
end
end
if not timer . paused and timer . nextUpdate <= now then
local remainingTime = timer . ends - now
if remainingTime > 0 then
local timeText , nextUpdateDelta = ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
timer . nextUpdate = now + nextUpdateDelta
else
end
end
end
timer . start = starts
timer . ends = ends
timer . index = index
timer . paused = paused
timer . nextUpdate = now
if not suppressLayout then
end
end
end
for i = 1 , MAX_JOURNAL_QUESTS do
end
end
end
do
end
end
local GAMEPAD_CONSTANTS = {
anchorPoint = TOPRIGHT ,
anchorRelativePoint = BOTTOMRIGHT ,
anchorRelativePointFirstEntry = TOPRIGHT ,
offsetX = - 40 ,
offsetFirstY = 9 ,
offsetY = 10 ,
}
local KEYBOARD_CONSTANTS = {
anchorPoint = TOPLEFT ,
anchorRelativePoint = BOTTOMLEFT ,
anchorRelativePointFirstEntry = TOPLEFT ,
offsetY = 5 ,
}
end
local sortedTimers = { }
sortedTimers [ # sortedTimers + 1 ] = timer
end
-- Reapply caption so the text is updated with the new modify text type
if i == 1 then
timer : SetAnchor ( constants . anchorPoint , nil , constants . anchorRelativePointFirstEntry , constants . offsetX , constants . offsetFirstY )
else
timer : SetAnchor ( constants . anchorPoint , sortedTimers [ i - 1 ] , constants . anchorRelativePoint , constants . offsetX , constants . offsetY )
end
end
end
end
--[[ XML Handlers ]] --
end
end
end |