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return object
end
self . history = { }
TRADING_HOUSE_SEARCH_HISTORY_KEYBOARD_FRAGMENT : RegisterCallback ( "StateChange" , function ( _ , newState )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
if newState == SCENE_FRAGMENT_SHOWING then
end
end )
end
end )
end
local SEARCH_HISTORY_ROW_DATA = 1
if not rowData . formattedSearchTableDescription then
rowData . formattedSearchTableDescription = TRADING_HOUSE_SEARCH : GenerateSearchTableShortDescription ( rowData . searchTable )
end
rowControl . rowData = rowData
end
ZO_ScrollList_AddDataType ( self . list , SEARCH_HISTORY_ROW_DATA , "ZO_TradingHouseSearchHistoryRow_Keyboard" , 60 , SetupHistoryRow )
end
local historyData = { searchTable = searchEntry . searchTable , formattedSearchTableDescription = formattedString }
end
end
if rowControl then
return rowControl . rowData . searchTable
end
return nil
end
end
-- Jump to top of list, where the current search now resides
end
SetTooltipText ( InformationTooltip , TRADING_HOUSE_SEARCH : GenerateSearchTableDescription ( rowControl . rowData . searchTable ) )
end
end |