Back to Home

ESO Lua File v100034

ingame/tradinghouse/gamepad/tradinghouse_sell_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
---------------------------------
-- Trading House Sell
---------------------------------
local ZO_GamepadTradingHouse_Sell = ZO_GamepadTradingHouse_ItemList:Subclass()
function ZO_GamepadTradingHouse_Sell:New(...)
    return ZO_GamepadTradingHouse_ItemList.New(self, ...)
end
function ZO_GamepadTradingHouse_Sell:Initialize(control)
    ZO_GamepadTradingHouse_ItemList.Initialize(self, control)
end
function ZO_GamepadTradingHouse_Sell:InitializeEvents()
    ZO_GamepadTradingHouse_ItemList.InitializeEvents(self)
    local function FilterForGamepadEvents(callback)
        return function(...)
            if IsInGamepadPreferredMode() then
                callback(...)
            end
        end
    end
    TRADING_HOUSE_SEARCH:RegisterCallback("OnSelectedGuildChanged", FilterForGamepadEvents(function() self:UpdateForGuildChange() end))
end
function ZO_GamepadTradingHouse_Sell:UpdateItemSelectedTooltip(selectedData)
    if self:GetFragment():IsShowing() then
        if selectedData then
            local bag, index = ZO_Inventory_GetBagAndIndex(selectedData)
            GAMEPAD_TOOLTIPS:LayoutBagItem(GAMEPAD_LEFT_TOOLTIP, bag, index)
        else
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
    end
end
function ZO_GamepadTradingHouse_Sell:SetupSelectedSellItem(selectedItem)
    local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(selectedItem)
    local initialPostPrice = ZO_TradingHouse_CalculateItemSuggestedPostPrice(bagId, slotIndex)
    ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing(selectedItem, bagId, slotIndex, initialPostPrice)
end
function ZO_GamepadTradingHouse_Sell:UpdateForGuildChange()
    if not self.control:IsHidden() then
        self:UpdateListForCurrentGuild()
    end
end
function ZO_GamepadTradingHouse_Sell:UpdateListForCurrentGuild()
    local guildId = GetSelectedTradingHouseGuildId()
    if CanSellOnTradingHouse(guildId) then
        self.itemList:SetNoItemText(GetString(SI_GAMEPAD_NO_SELL_ITEMS))
        self.itemList:SetInventoryTypes(BAG_BACKPACK)
    else
        local errorMessage
        if not IsPlayerInGuild(guildId) then
            errorMessage = GetString(SI_TRADING_HOUSE_POSTING_LOCKED_NOT_A_GUILD_MEMBER)
        elseif not DoesGuildHavePrivilege(guildId, GUILD_PRIVILEGE_TRADING_HOUSE) then
            errorMessage = zo_strformat(GetString(SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_GUILD), GetNumGuildMembersRequiredForPrivilege(GUILD_PRIVILEGE_TRADING_HOUSE))
        elseif not DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_STORE_SELL) then
            errorMessage = GetString(SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_PLAYER)
        end
        self.itemList:SetNoItemText(errorMessage)
        self.itemList:ClearInventoryTypes()
    end
    self:UpdateKeybind()
end
local function SellItemSetupFunction(control, data, selected, selectedDuringRebuild, enabled, activated)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    local PRICE_INVALID = false
    ZO_CurrencyControl_SetSimpleCurrency(control.price, CURT_MONEY, data.stackSellPrice, ZO_GAMEPAD_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, PRICE_INVALID)
end
function ZO_GamepadTradingHouse_Sell:OnSelectionChanged(list, selectedData, oldSelectedData)
    self:UpdateItemSelectedTooltip(selectedData) 
end
-- Overriden functions
function ZO_GamepadTradingHouse_Sell:InitializeList()
    local function OnSelectionChanged(...)
        self:OnSelectionChanged(...)
    end
    local function OnRefreshList(list)
        if list:GetNumItems() == 0 then
            TRADING_HOUSE_GAMEPAD:RequestEnterHeader()
        else
            TRADING_HOUSE_GAMEPAD:RequestLeaveHeader()
        end
    end
    local USE_TRIGGERS = true
    local SORT_FUNCTION = nil
    local CATEGORIZATION_FUNCTION = nil
    local ENTRY_SETUP_CALLBACK = nil
    self.itemList = ZO_GamepadInventoryList:New(self.listControl, BAG_BACKPACK, SLOT_TYPE_ITEM, OnSelectionChanged, ENTRY_SETUP_CALLBACK,
                                                    CATEGORIZATION_FUNCTION, SORT_FUNCTION, USE_TRIGGERS, "ZO_TradingHouse_ItemListRow_Gamepad", SellItemSetupFunction)
    self.itemList:SetOnRefreshListCallback(OnRefreshList)
    self.itemList:SetSearchContext("guildTraderTextSearch")
    self.itemList:SetDirectionalInputEnabled(false)
    self.itemList:SetItemFilterFunction(function(slot)
        return IsItemSellableOnTradingHouse(slot.bagId, slot.slotIndex)
    end)
    local parametricList = self.itemList:GetParametricList()
    parametricList:SetAlignToScreenCenter(true)
end
function ZO_GamepadTradingHouse_Sell:UpdateList()
    self.itemList:RefreshList()
end
function ZO_GamepadTradingHouse_Sell:OnShowing()
end
function ZO_GamepadTradingHouse_Sell:OnShown()
    self:UpdateKeybind()
end
function ZO_GamepadTradingHouse_Sell:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = function()
                local currentListings, maxListings = GetTradingHouseListingCounts()
                if currentListings < maxListings then
                    return zo_strformat(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE, currentListings, maxListings)
                else
                    return zo_strformat(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE_FULL, currentListings, maxListings)
                end
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local selectedItem = self.itemList:GetTargetData()
                self:SetupSelectedSellItem(selectedItem)
            end,
            visible = function()
                local guildId = GetSelectedTradingHouseGuildId()
                local selectedItem = self.itemList:GetTargetData()
                return selectedItem and CanSellOnTradingHouse(guildId)
            end,
            enabled = function()
                local currentListings, maxListings = GetTradingHouseListingCounts()
                return currentListings < maxListings
            end
        },
        {
            name = GetString(SI_TRADING_HOUSE_SEARCH_FROM_ITEM),
            keybind = "UI_SHORTCUT_QUATERNARY",
            visible = function()
                return self.itemList:GetTargetData() ~= nil
            end,
            callback = function()
                local selectedItem = self.itemList:GetTargetData()
                local bag, index = ZO_Inventory_GetBagAndIndex(selectedItem)
                TRADING_HOUSE_GAMEPAD:SearchForItemLink(GetItemLink(bag, index))
            end,
        }
    }
    self:AddGuildChangeKeybindDescriptor(self.keybindStripDescriptor)
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
end
function ZO_GamepadTradingHouse_Sell:GetTradingHouseMode()
    return ZO_TRADING_HOUSE_MODE_SELL
end
function ZO_GamepadTradingHouse_Sell:OnHiding()
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
end
    GAMEPAD_TRADING_HOUSE_SELL = ZO_GamepadTradingHouse_Sell:New(control)
end