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local SCROLL_LIST_ITEM_TEMPLATE_NAME = "ZO_TradingHouse_ItemListRow_Gamepad"
end
end
local PRICE_VALID = false
ZO_CurrencyControl_SetSimpleCurrency ( control . price , CURT_MONEY , data . purchasePrice , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , PRICE_VALID )
end
list : AddDataTemplate ( SCROLL_LIST_ITEM_TEMPLATE_NAME , SetupListing , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
end )
end )
end
end
end
if selectedData then
GAMEPAD_TOOLTIPS : LayoutItemWithStackCountSimple ( GAMEPAD_LEFT_TOOLTIP , selectedData . itemLink , selectedData . stackCount )
else
end
end
return function ( ... )
end
end
end
TRADING_HOUSE_SEARCH : RegisterCallback ( "OnSelectedGuildChanged" , FilterForGamepadEvents ( function ( ) self : UpdateForGuildChange ( ) end ) )
if result == TRADING_HOUSE_RESULT_SUCCESS then
if responseType == TRADING_HOUSE_RESULT_LISTINGS_PENDING then
elseif responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING then
end
end
if self . requestListings then
end
end
TRADING_HOUSE_SEARCH : RegisterCallback ( "OnResponseReceived" , FilterForGamepadEvents ( OnResponseReceived ) )
if newState == SCENE_GROUP_SHOWING then
end
end
TRADING_HOUSE_GAMEPAD_SCENE : GetSceneGroup ( ) : RegisterCallback ( "StateChange" , OnSceneGroupStateChanged )
end
local itemList = self . itemList
if itemData then
itemData . price = itemData . purchasePrice
local timeRemainingString = zo_strformat ( SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME , ZO_FormatTime ( itemData . timeRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING ) )
end
end
else
end
end
ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog ( selectedData , "TRADING_HOUSE_CONFIRM_REMOVE_LISTING" , selectedData . purchasePrice , selectedData . icon )
end
-- Overridden functions
self . keybindStripDescriptor =
{
{
end ,
return postedItem ~= nil
end ,
} ,
{
return postedItem ~= nil
end ,
end ,
} ,
{
local sortIconPath = self . currentSortOrder == ZO_SORT_ORDER_UP and ZO_ICON_SORT_ARROW_UP or ZO_ICON_SORT_ARROW_DOWN
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
self . currentSortOrder = ZO_SORT_ORDER_DOWN
self . currentSortType = TRADING_HOUSE_LISTING_SORT_TYPE_TIME
end
if self . currentSortOrder == ZO_SORT_ORDER_DOWN then
self . currentSortOrder = ZO_SORT_ORDER_UP
else
self . currentSortOrder = ZO_SORT_ORDER_DOWN
if self . currentSortType == TRADING_HOUSE_LISTING_SORT_TYPE_TIME then
self . currentSortType = TRADING_HOUSE_LISTING_SORT_TYPE_PRICE
elseif self . currentSortType == TRADING_HOUSE_LISTING_SORT_TYPE_PRICE then
self . currentSortType = TRADING_HOUSE_LISTING_SORT_TYPE_NAME
elseif self . currentSortType == TRADING_HOUSE_LISTING_SORT_TYPE_NAME then
self . currentSortType = TRADING_HOUSE_LISTING_SORT_TYPE_TIME
end
end
-- Apply sort
local DONT_RESELECT = true
end
do
local SORT_TYPE_TO_SORT_PRIMARY_KEY = {
[ TRADING_HOUSE_LISTING_SORT_TYPE_TIME ] = "time" ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_PRICE ] = "price" ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_NAME ] = "name" ,
}
local SORT_TYPE_TO_SORT_OPTIONS = {
[ TRADING_HOUSE_LISTING_SORT_TYPE_TIME ] =
{
price = { } ,
} ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_PRICE ] =
{
price = { tiebreaker = "name" } ,
} ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_NAME ] =
{
price = { } ,
} ,
}
local sortKey = SORT_TYPE_TO_SORT_PRIMARY_KEY [ self . currentSortType ]
local sortOptions = SORT_TYPE_TO_SORT_OPTIONS [ self . currentSortType ]
local sortOrder = self . currentSortOrder
return sortKey , sortOptions , sortOrder
end
end
local RESELECT = false
self . requestListings = false
else
-- only queue the request if we are not currently waiting for a listings response
self . requestListings = true
end
end
else
self . requestListings = false
end
end
return ZO_TRADING_HOUSE_MODE_LISTINGS
end
end
end
end
-- Global functions
end |