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local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local UNCHECKED_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet_ochre.dds"
objectives = { }
local name , openingText , closingText , objectiveOrder , discovered , completed = GetCadwellZonePOIInfo ( progressionLevel , zoneIndex , objectiveIndex )
table . insert ( objectives , { name = name , openingText = openingText , closingText = closingText , order = objectiveOrder , discovered = discovered , completed = completed } )
end
for i = 1 , # objectives do
local objectiveInfo = objectives [ i ]
local openingText = objectiveInfo . openingText
local closingText = objectiveInfo . closingText
local discovered = objectiveInfo . discovered
local completed = objectiveInfo . completed
-- Extract the actual information we want to display based on the state of the objective.
local icon
local style
if discovered and completed then
icon = CHECKED_ICON
style = "cadwellObjectiveComplete"
elseif discovered and ( not completed ) then
icon = UNCHECKED_ICON
style = "cadwellObjectiveActive"
else
icon = UNCHECKED_ICON
style = "cadwellObjectiveInactive"
end
local objectiveContainerSection = objectivesSection : AcquireSection ( self : GetStyle ( "cadwellObjectiveContainerSection" ) )
-- Add the bullet icon to the tooltip.
local textureContainerSection = objectiveContainerSection : AcquireSection ( self : GetStyle ( "cadwellTextureContainer" ) )
-- Add the information to the tooltip.
local objectiveSection = objectiveContainerSection : AcquireSection ( self : GetStyle ( "cadwellObjectiveSection" ) )
objectiveSection : AddLine ( zo_strformat ( SI_CADWELL_OBJECTIVE_FORMAT , name , text ) , self : GetStyle ( style ) )
end
end |