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--Gamepad Store Component
---------------------------
self . storeMode = storeMode
self . tabText = tabText
end
self . searchContext = context
end
end
return self . tabText
end
end
end
if self . keybindStripDescriptor then
end
end
return self . storeMode
end
return self . modeData
end
self . modeData = {
mode = mode ,
iconFile = icon ,
fragment = fragment ,
}
end
--Gamepad Store List Component
----------------------------------
ZO_STORE_FORCE_VALID_PRICE = true
function ZO_GamepadStoreListComponent : Initialize ( scene , storeMode , tabText , overrideTemplate , overrideHeaderTemplateSetupFunction )
self . list = self : CreateItemList ( scene , storeMode , overrideTemplate , overrideHeaderTemplateSetupFunction )
end
end
end
if self . isCurrentSelectionDirty then
else
end
self . isCurrentSelectionDirty = nil
end
end
end
end
function ZO_GamepadStoreListComponent : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
function ZO_GamepadStoreListComponent : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , price , forceValid , mode )
-- Default to CURT_MONEY
local currencyType = CURT_MONEY
if not useDefaultCurrency then
end
end
local invalidPrice = not forceValid and price > GetCurrencyAmount ( currencyType , playerStoredLocation ) or false
ZO_CurrencyControl_SetSimpleCurrency ( priceControl , currencyType , price , options , CURRENCY_SHOW_ALL , invalidPrice )
end
end
function ZO_GamepadStoreListComponent : CreateItemList ( scene , storeMode , overrideTemplate , overrideHeaderTemplateSetupFunction )
local SETUP_LIST_LOCALLY = true
ZO_GamepadStoreList . SetMode ( list , storeMode , setupFunction , overrideTemplate , overrideHeaderTemplateSetupFunction )
end
end )
end
end
end
if self . confirmationMode then
self . confirmationMode = false
end
end
return ZO_GAMEPAD_CURRENCY_OPTIONS
end |