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-- Interact Scenes
local GAMEPAD_RESTYLE_ROOT_SCENE_NAME = "gamepad_restyle_root"
return restyle
end
GAMEPAD_RESTYLE_ROOT_SCENE = ZO_InteractScene : New ( GAMEPAD_RESTYLE_ROOT_SCENE_NAME , SCENE_MANAGER , ZO_DYEING_STATION_INTERACTION )
self . headerData =
{
}
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDDEN then
end
end )
end
if self . mode ~= mode then
self . mode = mode
end
end
return self . mode
end
local function ZO_RestyleGamepadRootEntry_OnSetup ( control , data , selected , selectedDuringRebuild , enabled , activated )
if selected then
else
end
end
end
self . modeList = ZO_GamepadVerticalItemParametricScrollList : New ( self . control : GetNamedChild ( "Mask" ) : GetNamedChild ( "Container" ) : GetNamedChild ( "RootList" ) )
self . modeList : AddDataTemplate ( "ZO_GamepadItemEntryTemplate" , ZO_RestyleGamepadRootEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
self . currentlySelectedOptionData = selectedData
end
)
AddEntry ( SI_DYEING_DYE_EQUIPMENT_TAB , RESTYLE_MODE_EQUIPMENT , "EsoUI/Art/Restyle/Gamepad/gp_dyes_tabIcon_outfitStyleDye.dds" , "gamepad_restyle_station" )
AddEntry ( SI_DYEING_DYE_COLLECTIBLE_TAB , RESTYLE_MODE_COLLECTIBLE , "EsoUI/Art/Dye/Gamepad/dye_tabIcon_costumeDye.dds" , "gamepad_restyle_station" )
end
if restyleMode == RESTYLE_MODE_EQUIPMENT then
GAMEPAD_TOOLTIPS : LayoutTitleAndDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , GetString ( SI_DYEING_DYE_EQUIPMENT_TAB ) , GetString ( SI_GAMEPAD_DYEING_EQUIPMENT_DESCRIPTION ) )
elseif restyleMode == RESTYLE_MODE_COLLECTIBLE then
local descriptionOne
local descriptionTwo
else
end
GAMEPAD_TOOLTIPS : LayoutTitleAndMultiSectionDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , GetString ( SI_DYEING_DYE_COLLECTIBLE_TAB ) , descriptionOne , descriptionTwo )
elseif restyleMode == RESTYLE_MODE_OUTFIT then
GAMEPAD_TOOLTIPS : LayoutTitleAndDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , GetString ( SI_DYEING_DYE_OUTFIT_STYLES_TAB ) , GetString ( SI_GAMEPAD_RESTYLE_OUTFITS_DESCRIPTION ) )
end
end
self . keybindStripDescriptorRoot =
{
-- Select mode.
{
end ,
local targetMode = targetData . mode
if targetMode == RESTYLE_MODE_EQUIPMENT then
if outfitIndex then
targetMode = RESTYLE_MODE_OUTFIT
end
end
end ,
if targetData . mode == RESTYLE_MODE_COLLECTIBLE then
end
return true
end
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptorRoot , GAME_NAVIGATION_TYPE_BUTTON )
end
end
end
end
end
end |