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return obj
end
if addOnName == "ZO_Ingame" then
--initialize all of the id to name mappings on the first login so if they buy a bunch of rename tokens we have all
--the mappings built for each character
if sv [ characterId ] == nil then
--Strip the grammar markup
end
end
self . oldCharacterName = sv [ characterId ]
sv [ characterId ] = self . newCharacterName
end
end )
end
return self . oldCharacterName ~= self . newCharacterName
end
return self . oldCharacterName
end
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