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--[[ Lore Reader ]] --
return loreReader
end
if willShow then
else
end
end
end
self . pageGrouping = 1
end
end
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE = ZO_Scene : New ( "gamepad_loreReaderLoreLibrary" , SCENE_MANAGER )
GAMEPAD_LORE_READER_INTERACTION_SCENE = ZO_Scene : New ( "gamepad_loreReaderInteraction" , SCENE_MANAGER )
if ( newState == SCENE_SHOWING ) then
self . keybindStripDescriptor = self . PCKeybindStripDescriptor
elseif ( newState == SCENE_HIDDEN ) then
end
end
if ( newState == SCENE_SHOWING ) then
self . keybindStripDescriptor = self . gamepadKeybindStripDescriptor
elseif ( newState == SCENE_HIDDEN ) then
end
end
end
customKeybindControl . owner = self
self . PCKeybindStripDescriptor =
{
-- Turn pages
{
customKeybindControl = customKeybindControl ,
} ,
-- The keyboard exit should just close this scene (so if it was pushed on the scene stack it will go back, such as going back to the lore library)
{
end ,
} ,
}
self . gamepadKeybindStripDescriptor =
{
-- Gamepad turn page backward
{
end ,
} ,
-- Gamepad turn page forward
{
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . gamepadKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
if isGamepad then
else
end
else
if currentSceneName == "loreLibrary" or currentSceneName == "bookSetGamepad" then
if isGamepad then
else
end
elseif currentSceneName == "inventory" or currentSceneName == "gamepad_inventory_item_filter" or currentSceneName == "gamepad_inventory_root" then
if isGamepad then
else
end
else
return false
end
end
return true
end
self . pageGrouping = 1
end
end
local READER_MEDIA = {
[ BOOK_MEDIUM_NONE ] = { } , -- Intentionally left blank to cause UI errors if referenced.
[ BOOK_MEDIUM_YELLOWED_PAPER ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_paperBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookPaperTitle" ,
BodyFont = "ZoFontBookPaper" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookPaperTitle" ,
BodyFont = "ZoFontGamepadBookPaper" ,
} ,
OpenSound = SOUNDS . BOOK_OPEN ,
CloseSound = SOUNDS . BOOK_CLOSE ,
TurnPageSound = SOUNDS . BOOK_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_ANIMAL_SKIN ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_skinBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookSkinTitle" ,
BodyFont = "ZoFontBookSkin" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookSkinTitle" ,
BodyFont = "ZoFontGamepadBookSkin" ,
} ,
OpenSound = SOUNDS . BOOK_OPEN ,
CloseSound = SOUNDS . BOOK_CLOSE ,
TurnPageSound = SOUNDS . BOOK_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_RUBBING_PAPER ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_rubbingBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookRubbingTitle" ,
BodyFont = "ZoFontBookRubbing" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookRubbingTitle" ,
BodyFont = "ZoFontGamepadBookRubbing" ,
} ,
OpenSound = SOUNDS . BOOK_OPEN ,
CloseSound = SOUNDS . BOOK_CLOSE ,
TurnPageSound = SOUNDS . BOOK_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_LETTER ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_letter.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookLetterTitle" ,
BodyFont = "ZoFontBookLetter" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookLetterTitle" ,
BodyFont = "ZoFontGamepadBookLetter" ,
} ,
PageWidth = 520 ,
PageHeight = 725 ,
OpenSound = SOUNDS . LORE_NOTE_OPEN ,
CloseSound = SOUNDS . LORE_NOTE_CLOSE ,
TurnPageSound = SOUNDS . LORE_NOTE_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_NOTE ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_note.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookNoteTitle" ,
BodyFont = "ZoFontBookNote" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookNoteTitle" ,
BodyFont = "ZoFontGamepadBookNote" ,
} ,
PageWidth = 520 ,
PageHeight = 725 ,
OpenSound = SOUNDS . LORE_NOTE_OPEN ,
CloseSound = SOUNDS . LORE_NOTE_CLOSE ,
TurnPageSound = SOUNDS . LORE_NOTE_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_SCROLL ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_scroll.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookScrollTitle" ,
BodyFont = "ZoFontBookScroll" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookScrollTitle" ,
BodyFont = "ZoFontGamepadBookScroll" ,
} ,
PageWidth = 480 ,
PageHeight = 650 ,
FontAlpha = . 65 ,
OpenSound = SOUNDS . LORE_NOTE_OPEN ,
CloseSound = SOUNDS . LORE_NOTE_CLOSE ,
TurnPageSound = SOUNDS . LORE_NOTE_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_STONE_TABLET ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_stoneTablet.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookTabletTitle" ,
BodyFont = "ZoFontBookTablet" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookTabletTitle" ,
BodyFont = "ZoFontGamepadBookTablet" ,
} ,
PageHeight = 765 ,
PageWidth = 780 ,
FontAlpha = . 65 ,
OpenSound = SOUNDS . TABLET_OPEN ,
CloseSound = SOUNDS . TABLET_CLOSE ,
TurnPageSound = SOUNDS . TABLET_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_METAL ] = {
NumPages = 2 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_dwemerBook.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookMetalTitle" ,
BodyFont = "ZoFontBookMetal" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookMetalTitle" ,
BodyFont = "ZoFontGamepadBookMetal" ,
} ,
LeftPageXOffset = 95 ,
RightPageXOffset = - 80 ,
OpenSound = SOUNDS . BOOK_METAL_OPEN ,
CloseSound = SOUNDS . BOOK_METAL_CLOSE ,
TurnPageSound = SOUNDS . BOOK_METAL_PAGE_TURN ,
} ,
[ BOOK_MEDIUM_METAL_TABLET ] = {
NumPages = 1 ,
Bg = "EsoUI/Art/LoreLibrary/loreLibrary_dwemerPage.dds" ,
keyboardFonts = {
TitleFont = "ZoFontBookMetalTitle" ,
BodyFont = "ZoFontBookMetal" ,
} ,
gamepadFonts = {
TitleFont = "ZoFontGamepadBookMetalTitle" ,
BodyFont = "ZoFontGamepadBookMetal" ,
} ,
PageWidth = 520 ,
PageHeight = 725 ,
OpenSound = SOUNDS . BOOK_METAL_OPEN ,
CloseSound = SOUNDS . BOOK_METAL_CLOSE ,
TurnPageSound = SOUNDS . BOOK_METAL_PAGE_TURN ,
} ,
}
local mediumData = READER_MEDIA [ medium ] or READER_MEDIA [ BOOK_MEDIUM_YELLOWED_PAPER ]
self . renderablePageHeight = mediumData . PageHeight or 660
local styleR , styleG , styleB , styleA
if mediumData . FontStyleColor then
else
styleR , styleG , styleB , styleA = 0 , 0 , 0 , 1
end
local titleFont
local bodyFont
if isGamepad then
titleFont = mediumData . gamepadFonts . TitleFont
bodyFont = mediumData . gamepadFonts . BodyFont
else
titleFont = mediumData . keyboardFonts . TitleFont
bodyFont = mediumData . keyboardFonts . BodyFont
end
local pageWidth = mediumData . PageWidth or 375
local pageYOffset = mediumData . PageYOffset or - 20
self . numPagesPerGrouping = mediumData . NumPages
if self . numPagesPerGrouping > 1 then
local leftPageXOffset = mediumData . LeftPageXOffset or 100
local rightPageXOffset = mediumData . RightPageXOffset or - 95
else
local pageXOffset = mediumData . LeftPageXOffset or 0
end
self . CloseSound = mediumData . CloseSound
self . OpenSound = mediumData . OpenSound
self . TurnPageSound = mediumData . TurnPageSound
end
end
--Calculate the number of full lines that can fit in the page then save the height of that many lines as pageHeight.
local titleHeight = 0
local yOffsetNeededToAlignLines = 0
if self . showTitle then
yOffsetNeededToAlignLines = bodyFontHeight - ( titleHeight % bodyFontHeight )
else
end
if self . numPagesPerGrouping > 1 then
self . secondPageAdditionalOffset = self . pageHeight - ( titleHeight + yOffsetNeededToAlignLines )
else
end
--The title height + the spacing between the title and body + the body height
--There are cases where the entire height is just barely larger than what can fit in one page (or two pages, or any integer number of pages). This leads to us
--allocating a whole new page to show the bottom of the last line which often doesn't even have anything visible going on. The slop value is used to modify the
--calculation so that if the amount that overflows the page is less than 10% of one line in height we don't bother making a new page. This pretty much only happens
--due to minor floating point differences, but we might as well handle as much as we can.
local slop = ( bodyFontHeight * 0.1 ) / self . pageHeight
end
self . bodyText = body
self . showTitle = showTitle
end
if self . pageGrouping ~= newPage then
self . pageGrouping = newPage
local scrollOffset = ( self . pageGrouping - 1 ) * self . pageHeight * self . numPagesPerGrouping
if self . numPagesPerGrouping > 1 then
end
end
end
end
--[[ XML Handlers ]] --
end
end
if button == MOUSE_BUTTON_INDEX_LEFT then
elseif button == MOUSE_BUTTON_INDEX_RIGHT then
end
end
end
end |